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someone once told me the main issue with healing balancing is that...

dsalter
dsalter
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is that it shares stats with damage.

basically a high DD focused magicka build can also output huge heals which should normally only be seen by dedicated healers and that is why such tank builds thrive because healing can dip into a stat for damage and vice verse.

is this true?
because tbh i can see the issue with it logically
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • Seraphayel
    Seraphayel
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    Yes it is true. One of the scaling problems this game has that was caused by homogenizing skills and removing soft caps.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • LiquidPony
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    Seraphayel wrote: »
    Yes it is true. One of the scaling problems this game has that was caused by homogenizing skills and removing soft caps.

    It would be a problem if healing was a question of healing power, but in 99% of cases it is not. Great, my magsorc DD can hit a 35k Twilight Matriarch crit heal. That's useful basically never. Where are my HoTs and group buffs and debuffs?

    And regardless, truly powerful heals are the result of many factors, most of which are not shared by DDs. Blessed CP, Powered resto staves, ensuring that Major or Minor Mending are procced, proccing Major Vitality on the healing target, etc.

    Healing in ESO is largely about sustain, HoTs, and group support. Burst healing is only a tiny part of the puzzle and only partially determined by DPS-oriented stats in the first place.

    So no, this is IMO not a problem for "balance" as it pertains to healing. A DPS character will still have to completely respec CP, gear, skills, and morphs in order to be an effective healer.
  • Seraphayel
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    There’s a difference between being an effective healer and having effective heals (which most likely is meant more towards self-healing, at least when I talk about it).

    Sure you won’t be an effective healer, e.g. healing others over a longer period of time, when you’re missing CP etc. but due to how scaling in this game works you always empower heals and damage at the same time which is a major issue for PvP balance.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • dsalter
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    Seraphayel wrote: »
    There’s a difference between being an effective healer and having effective heals (which most likely is meant more towards self-healing, at least when I talk about it).

    Sure you won’t be an effective healer, e.g. healing others over a longer period of time, when you’re missing CP etc. but due to how scaling in this game works you always empower heals and damage at the same time which is a major issue for PvP balance.

    sounds about what the guy i was talking to said, especially the PvP impact
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Royaji
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    It is true. Outside of CP system there is no specialised healing stats. All heals scale from their respective max resource, spell/weapon damage and use respective crit chance values. Although most of crit damage modifiers do not affect heals.

    I guess the original idea was that heals will be more expensive and healers will be forced into high recovery builds thus sacrificing their offensive stats but I can't say it worked out that we'll.
  • Chubarov_S
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    It is necessary that the healing depends on the maximum pool of mana+stamina
    Theorycrafter manaNB
  • RavenSworn
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    Royaji wrote: »
    It is true. Outside of CP system there is no specialised healing stats. All heals scale from their respective max resource, spell/weapon damage and use respective crit chance values. Although most of crit damage modifiers do not affect heals.

    I guess the original idea was that heals will be more expensive and healers will be forced into high recovery builds thus sacrificing their offensive stats but I can't say it worked out that we'll.

    Fun fact though, there was healing power aside from spell power when the game first started. It was taken away because players complained of how complicated it was to become a healer and still be able to deal damage or quest as a healer.

    Personally, I rather have healing power back so that players that want to heal would require to build for it, rather than just build for mag dps and be done with it. That way, you can also have those pseudo Stam healers but much more effective healing than just build for Stam dps.

    Some sets might need more reworking but since they are already way into the rework, it shouldnt be that hard.

    Yeah I know wishful thinking. Imo, it would definitely alleviate some of the healing gripes and issues in the game.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • actosh
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    RavenSworn wrote: »
    Royaji wrote: »
    It is true. Outside of CP system there is no specialised healing stats. All heals scale from their respective max resource, spell/weapon damage and use respective crit chance values. Although most of crit damage modifiers do not affect heals.

    I guess the original idea was that heals will be more expensive and healers will be forced into high recovery builds thus sacrificing their offensive stats but I can't say it worked out that we'll.

    Fun fact though, there was healing power aside from spell power when the game first started. It was taken away because players complained of how complicated it was to become a healer and still be able to deal damage or quest as a healer.

    Personally, I rather have healing power back so that players that want to heal would require to build for it, rather than just build for mag dps and be done with it. That way, you can also have those pseudo Stam healers but much more effective healing than just build for Stam dps.

    Some sets might need more reworking but since they are already way into the rework, it shouldnt be that hard.

    Yeah I know wishful thinking. Imo, it would definitely alleviate some of the healing gripes and issues in the game.

    Yep, healing power needs to be put back in. This would also force players in pvp or even pve overland (its a joke) and things like maelstrom to not stack 1 type of power but find a good overall build for the desired purpose.
  • Nyladreas
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    To this day i still don't understand why we only have 2 sub-primary attributes: Weapon Damage/Spell Damage. Why is there no Healing Power and Defense attribute?

    I mean if you just think about it for a second... it would make the game a ton easier to balance in this strange PvP+PvE combined spectrum, since ZOS doesn't give a damn about splitting up the two to balance them separately.

    Seriously though.... Just think about it:
    Tanks don't need damage, just utility, group buffs, defense etc., the main goal here is to keep a group safe and provide them with certain benefits.
    Healers don't need damage either, just utility, healing power, group buffs etc. Same as the tank.

    OR...

    For that matter... why do we have Stamina as a primary resource at all... Why isn't everything based off magicka and just a single stat that would be "damage" or "healing". It would make everything a 1000000000x better. Stamina could always be used as a special secondary pool, that would only be depleted on Blocking, Dodging, Breaking free etc. and certain armor passives would reduce the values that get consumed with each action, OR provide extra recovery..

    I mean.... IS THIS REALLY THAT DIFFICULT? :confounded:
    Edited by Nyladreas on July 17, 2019 12:11PM
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