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Dawn's Wrath...lol

blazjit420

Dawn’s Wrath
Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack.
Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
Their third attack causes the sphere to smother them, stunning them for 3 seconds.
These effect can only occur once every second.
Note that the sphere can no longer be CC broken early, but can still be cleansed.

I dont think this skill is strong enough, maybe add a DoT to it to balance it out.

On a serious note, how would you counter this?
  • JusticeSouldier
    JusticeSouldier
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    This skill should be called Total frustration.
    I hate it all these years.
    For it's visual effect, for mechanics, esp when it can't be breakfree like Unstable Core now or with a strange delayed and often not working breakfree from Total Dark.

    U can counter it with a cleance effectively only by Templar with Extended ritual or Necromancer with Hexproof.
    So only 2 classes have counter to this skill.
    With being immediatly getting it into face after.
    And they saved this mechanics. *facepalm*, *stonewall*, *wtf?*

    And another morf now on caster...
    Yes it's definitely better that Total dark on target, looked (why???) almost identical to Unstable Core on Live still.
    And each time when it casted on u - u are forced to check if u can breakfree or not...wtf? But.
    Here we go current PTS one - is it good looking visually that almost each Manatemplar will run inside a Bubble?

    I dream for this entire skill to be totally reworked.
    Old one is crap toxic garbage, new one same garbage with a cosmetic changes in one morf and ugly another one.
    Edited by JusticeSouldier on July 16, 2019 5:03AM
    all classes. pc platform, dissapointed.
  • TheNightflame
    TheNightflame
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    really it's just a delayed cc. instead of a projectile like rune prison or fossilize where you'd dodge the cc to avoid it, you purge it.

    it's the first cc tbh that can be avoided by an ally or support toon than you being forced into dodging yourself. idk what the fuss is?
  • Deep_01
    Deep_01
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    really it's just a delayed cc. instead of a projectile like rune prison or fossilize where you'd dodge the cc to avoid it, you purge it.

    it's the first cc tbh that can be avoided by an ally or support toon than you being forced into dodging yourself. idk what the fuss is?

    @TheNightflame What?? You will have to deal damage thrice which will make you recieve damage, go through three different CCs and then break free at the end to end the effects. That 4 seconds are a death sentence in PvP.

    Its an extended unbreakable, undodgeable rune cage meta. If the removed the "this can occur once every one second" it might somewhat alleviate the pain.
    Edited by Deep_01 on July 16, 2019 5:00AM
    @Deepan on PC-EU
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