ZOS logic:
Searing Heat makes DK DoTs 3% stronger and 2% longer than the standardised, audited values in our holy book given to us by god himself. Solution: Searing Heat should give zero bonuses of any kind.
I really wish I could say this was 100% satire...
I would assume "does not keep up" means it will be changed, for the better, to a small extent.
Then again, it could get entirely reworked in to uselessness.
Given their performance with the Elsweyr PTS cycle in regards to addressing DK issues, I wouldn't hold my breath.
I would assume "does not keep up" means it will be changed, for the better, to a small extent.
Then again, it could get entirely reworked in to uselessness.
Given their performance with the Elsweyr PTS cycle in regards to addressing DK issues, I wouldn't hold my breath.
Seraphayel wrote: »I hope they turn it into a passive execute a la:
“Your Ardent Flame damage over time abilities deal up to 20% more damage to targets below 25% health. The lower the enemies‘ health the higher is the additional damage dealt.“
Basically it should be a counterpart to DWs passive execute “Slaughtering“.
Searing Heat SHOULD give a fire/poison bonus akin to sorcs shock/physical bonus, or Warden's magic and cold, or Necros dot... but zos has always been so darn cautious about giving DKs any kind of damage buff (sans that weird whip stack thing that should be a passive). Classes that are inherently tanky can't have good damage because theyll stir the Cyrodill folk. So DK will probably get another "useful" poison cost reduction passive.
Give us a general cost reduction passive if they don't want give us a damage buff for a damage buff.
SaintSubwayy wrote: »IMO the will make the % duration into a flat 2 or 3second value and thats prob it.
Seraphayel wrote: »I hope they turn it into a passive execute a la:
“Your Ardent Flame damage over time abilities deal up to 20% more damage to targets below 25% health. The lower the enemies‘ health the higher is the additional damage dealt.“
Basically it should be a counterpart to DWs passive execute “Slaughtering“.
Seraphayel wrote: »
That’s what it already is, increasing DoT duration by 2 seconds.
SaintSubwayy wrote: »
ah my bad m8 :'D
thought its stil a % value, but fiar enough...then I have no clue what they might do with it
Seraphayel wrote: »
Seraphayel wrote: »I hope they turn it into a passive execute a la:
“Your Ardent Flame damage over time abilities deal up to 20% more damage to targets below 25% health. The lower the enemies‘ health the higher is the additional damage dealt.“
Basically it should be a counterpart to DWs passive execute “Slaughtering“.
Seraphayel wrote: »
@SaintSubwayy I just quote myself. That was my suggestion for a Searing Heat rework I made yesterday.