Searing Heat Audit

kojou
kojou
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Searing Heat does not currently keep up to standards with our DoT audit, and will be updated in a future PTS patch.

Does anyone know what this means? Is it considered over powered or underpowered?

For reference:


Rank I - Ardent Flame Rank 22

Increases the duration of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 2 seconds.

Rank II - Ardent Flame Rank 36

Increases the damage of Fiery Breath, Searing Strike, and Dragonknight Standard abilities by 3% and the duration by 2 seconds.
Edited by kojou on July 15, 2019 5:25PM
Playing since beta...
  • Excelsus
    Excelsus
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    In reality its underpowered but its on a DK so to Zos... overpowered.
  • Xogath
    Xogath
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    I would assume "does not keep up" means it will be changed, for the better, to a small extent.

    Then again, it could get entirely reworked in to uselessness.

    Given their performance with the Elsweyr PTS cycle in regards to addressing DK issues, I wouldn't hold my breath.
  • TheYKcid
    TheYKcid
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    ZOS logic:
    Searing Heat makes DK DoTs 3% stronger and 2% longer than the standardised, audited values in our holy book given to us by god himself. Solution: Searing Heat should give zero bonuses of any kind.

    I really wish I could say this was 100% satire...
    Edited by TheYKcid on July 15, 2019 5:53PM
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  • MartiniDaniels
    MartiniDaniels
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    TheYKcid wrote: »
    ZOS logic:
    Searing Heat makes DK DoTs 3% stronger and 2% longer than the standardised, audited values in our holy book given to us by god himself. Solution: Searing Heat should give zero bonuses of any kind.

    I really wish I could say this was 100% satire...

    With that logic they should remove necromancer dot passive and ton of sorc's damage passives since those put dots higher then standardized :D and all class skill line passives will be like:
    - 8/15% cost reduction;
    - something about penetration %;
    - + 2 second to duration;
    - +1% of something for each slotted
  • ganzaeso
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    This has got me worried too. They haven't given us any sort of baseline numbers for comparative analysis. The Vagueness of that statement makes me worry.

    Would be nice if they would just come out and say: "We envision dots doing x amount of damage every 1 sec minimum and maximum."
    (Math before coffee, except after 3, is not for me)
  • Excelsus
    Excelsus
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    Searing Heat SHOULD give a fire/poison bonus akin to sorcs shock/physical bonus, or Warden's magic and cold, or Necros dot... but zos has always been so darn cautious about giving DKs any kind of damage buff (sans that weird whip stack thing that should be a passive). Classes that are inherently tanky can't have good damage because theyll stir the Cyrodill folk. So DK will probably get another "useful" poison cost reduction passive.
  • kojou
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    It seems a bit underwhelming as a passive to me, but I didn't know if it had some hidden power I haven't thought of.
    Playing since beta...
  • Onefrkncrzypope
    Onefrkncrzypope
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    A relevant passive for the DK? Y;all must be new, too much hope gives it away lmao
    Edited by Onefrkncrzypope on July 15, 2019 7:55PM
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    If I edited a post, it was for spelling. It is always because of spelling....
  • BlackMadara
    BlackMadara
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    I am hoping it means that DK will get a straight % increase in fire/poison damage. Every other class has that type of passive, with DK only getting fire dots in one class line for a bonus.
  • FrancisCrawford
    FrancisCrawford
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    Xogath wrote: »
    I would assume "does not keep up" means it will be changed, for the better, to a small extent.

    Then again, it could get entirely reworked in to uselessness.

    Given their performance with the Elsweyr PTS cycle in regards to addressing DK issues, I wouldn't hold my breath.

    Searing Heat and breath-holding are incompatible anyway. :)
  • FrancisCrawford
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    Xogath wrote: »
    I would assume "does not keep up" means it will be changed, for the better, to a small extent.

    Then again, it could get entirely reworked in to uselessness.

    Given their performance with the Elsweyr PTS cycle in regards to addressing DK issues, I wouldn't hold my breath.

    Ardent Flame skills and breath-holding are incompatible anyway. :) Well, Engulfing Flames is, but who would care about Searing Heat yet not use Engulfing?
    Edited by FrancisCrawford on July 15, 2019 9:06PM
  • Seraphayel
    Seraphayel
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    I hope they turn it into a passive execute a la:

    “Your Ardent Flame damage over time abilities deal up to 20% more damage to targets below 25% health. The lower the enemies‘ health the higher is the additional damage dealt.“

    Basically it should be a counterpart to DWs passive execute “Slaughtering“.
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  • xeNNNNN
    xeNNNNN
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    Seraphayel wrote: »
    I hope they turn it into a passive execute a la:

    “Your Ardent Flame damage over time abilities deal up to 20% more damage to targets below 25% health. The lower the enemies‘ health the higher is the additional damage dealt.“

    Basically it should be a counterpart to DWs passive execute “Slaughtering“.

    seeing as DKs have no execute, I would love this.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • MashmalloMan
    MashmalloMan
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    They did say they want passives to be the crutch for what makes something more unique, this passive does absolutely nothing seeing as the standard for dots is 10s and this just makes the 8s dots 10s.

    This is very similar to the 15% cost reduction passive in stam skill lines. ZOS balances every stam ability with the 15% cost reduction in mind whether their is room for that passive or not, so it just takes 1/5 passive slots available whenever it is.

    It's entirely redundant and serves 0 purpose. Start placing your bets on a new passive, I'd like to see +5% poison and fire damage.
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  • VaranisArano
    VaranisArano
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    Excelsus wrote: »
    Searing Heat SHOULD give a fire/poison bonus akin to sorcs shock/physical bonus, or Warden's magic and cold, or Necros dot... but zos has always been so darn cautious about giving DKs any kind of damage buff (sans that weird whip stack thing that should be a passive). Classes that are inherently tanky can't have good damage because theyll stir the Cyrodill folk. So DK will probably get another "useful" poison cost reduction passive.

    The PVE problem with giving inherently tanky classes more damage is that they then become the undisputed BIS tank class to the point of "why even bring something else", something that ZOS wants to avoid.

    That's one reason why DKs lag so far behind in the PVE DPS department, because ZOS doesnt want to buff them as PVE tanks to the point that there's no reason to play anything else. It especially does not help their case that ZOS wants every new class to be a viable tank.
  • Hotdog_23
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    Give us a general cost reduction passive if they don't want give us a damage buff for a damage buff.
  • vesselwiththepestle
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    Probably a misspelling and they meant Searing Strike.
    1000+ CP
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  • SaintSubwayy
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    Hotdog_23 wrote: »
    Give us a general cost reduction passive if they don't want give us a damage buff for a damage buff.

    For what
    Dk will get a massive sustain boot if the combustion changes go throu.

    And dk sustain is already good...i dunno what you guys do to always complain about sustain.

    IMO the will make the % duration into a flat 2 or 3second value and thats prob it.
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  • Seraphayel
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    IMO the will make the % duration into a flat 2 or 3second value and thats prob it.

    That’s what it already is, increasing DoT duration by 2 seconds.
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  • BattleAxe
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    Combustion is a sustain passive.

    Pts says:

    Combustion: Decreased the cooldown from this passive to 2 seconds from 5 seconds. This was done to help alleviate many of the duration-based ability cost increases, as well as helping this passive synergize with more build customization such as using the Charged trait.
  • The_Last_Titan
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    Seraphayel wrote: »
    I hope they turn it into a passive execute a la:

    “Your Ardent Flame damage over time abilities deal up to 20% more damage to targets below 25% health. The lower the enemies‘ health the higher is the additional damage dealt.“

    Basically it should be a counterpart to DWs passive execute “Slaughtering“.

    would be cool, if it replaced just the damage portion. Would need to be a lot stronger if replacing the duration increase.

    i feel like its the duration that's going to be changed for something to do with evening out durations for rotations or something.
  • SaintSubwayy
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    Seraphayel wrote: »

    That’s what it already is, increasing DoT duration by 2 seconds.

    ah my bad m8 :'D

    thought its stil a % value, but fiar enough...then I have no clue what they might do with it :open_mouth:
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  • Seraphayel
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    ah my bad m8 :'D

    thought its stil a % value, but fiar enough...then I have no clue what they might do with it :open_mouth:

    “Increases the duration of your Ardent Flame abilities by 10/20%.“

    :D
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  • SaintSubwayy
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    Seraphayel wrote: »

    “Increases the duration of your Ardent Flame abilities by 10/20%.“

    :D

    :joy:
    well if the duration is 100Seconds....that 20 more seconds....sounds legit :joy:

    IMO they shouldnt touch the duration, but rather change the % Dmg increase into a Execute passive.
    Maybe something like, increases the DMG versus enemies below 50% by 10% while an ardentflame ability is active on them.

    the Unique 10% critdmg which NB and templars have would also be nice tbh.
    but this should go onto warmth, which still is IMO the most underperforming passive in the entire game :/
    Edited by SaintSubwayy on July 17, 2019 11:38AM
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  • Seraphayel
    Seraphayel
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    Seraphayel wrote: »
    I hope they turn it into a passive execute a la:

    “Your Ardent Flame damage over time abilities deal up to 20% more damage to targets below 25% health. The lower the enemies‘ health the higher is the additional damage dealt.“

    Basically it should be a counterpart to DWs passive execute “Slaughtering“.

    @SaintSubwayy I just quote myself. That was my suggestion for a Searing Heat rework I made yesterday.
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  • SaintSubwayy
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    Seraphayel wrote: »

    @SaintSubwayy I just quote myself. That was my suggestion for a Searing Heat rework I made yesterday.

    touché ^^

    like that idea thou ;)
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