Maintenance for the week of August 19:
· [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – August 19,  4:00AM EDT (8:00 UTC) - 8:00AM EDT (12:00 UTC)
We will be performing maintenance on the PTS on Wednesday at 10:00AM EDT (14:00 UTC).

PTS Patch Notes v5.1.1

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v5.1.1 adds the Witches Festival event for testing this week, along with several new spooky rewards. We’ve also implemented numerous fixes for the new Scalebreaker dungeons, and have made some adjustments to abilities and item sets. In the weeks to come, we'll continue to investigate the changes to healing and DoTs, the power level of some of the new and reworked item sets, and some of the reworked bonuses from abilities such as Onslaught.

During this patch, we’ll be turning on updates for the Activity Finder. While the UI itself looks the same visually, the backend has been completely rewritten. This rewrite should make the Activity Finder much more reliable, especially under heavy load. We’d encourage you to help us stress test this system on Wednesday, July 17 from 2-4pm EDT. During this time, we’ll be keeping a close eye on the LFG system and its behavior, and some of the development team will even be queueing for dungeons with you! Please be sure to review the known issues below, as well.

We're continuing to monitor feedback surrounding everything on the PTS, and appreciate all of the threads, reports and conversations. The size of this latest patch is 208MB.


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  • New Features / Updates / Big Changes
  • Known Issues
  • Fixes & Improvements
    • DLCs & Chapters
      • Elsweyr
      • Morrowind
      • Scalebreaker
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Dungeons & Group Content
      • Exploration & Itemization
      • Housing
      • Quests & Zones
      • UI
Gina Bruno
Community Manager - The Elder Scrolls Online
Dev Tracker | Service Alerts | Facebook | Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Skill lines are available for purchase in this patch for 1 crown (this is not the final price), but the Undaunted skill line is currently broken and does not unlock properly on other characters. This will be fixed in a future PTS patch.

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    General
    • Many core combat abilities such as Sprint, Dodge, Bash, and bar swapping can fail to occur if cast within 100ms of activating an ability.  This is under investigation with high priority, and we’re working on getting it fixed as quickly as possible. 
    • Flame Clench and Dizzying Swing’s animation appear out of sync for the receiving target, but not the caster. This is due to the rank up progression of the stuns, and these two abilities will see adjustments to how they rank up in a future patch.
    • Tri Focus is not currently proccing with a Lightning Staff, but will be fixed in a future PTS patch.
    • Seventh Legion is both proccing and not proccing in areas it shouldn’t be. These will be fixed in a future PTS patch. Note that passives that proc are not considered “Ability casts”.
    • Searing Heat does not currently keep up to standards with our DoT audit, and will be updated in a future PTS patch.

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    Activity Finder
    • Battlegrounds are currently unavailable while we test the new system. Note that it will appear as though you can queue for them, but you won't be transferred into the battleground.
    • Using a wayshrine after accepting a Ready Check, but before teleporting to the dungeon, will result in you being stuck in the queue.
    • If you leave a group at the end of the dungeon and queue for another dungeon, the UI will not correctly display your queue status after you are teleported out of that dungeon.
    • If two players leave your group mid-dungeon, you'll only be able to find 1 replacement under most circumstances.
    • You may get the reward for doing a random dungeon even though you queued for a specific one.
    Edited by ZOS_GinaBruno on July 15, 2019 3:13PM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Reduced the number of hostiles at the base of the Stitches to improve performance.

    Quests
    • Jode’s Core:
      • Fixed an issue where ground targeting AoE effects could injure an invisible Abnur Tharn used for directing warning shouts. As much as you may want to kill him, he is fairly critical for this scene and thus is now properly invulnerable.
      • Mulaamnir now animates properly during one of his attacks before the final boss fight.

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    General
    • The Sunspire Champion Senche-Lion mount now has the correct icon.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Monster Abilities
    • Beastcaller
      • Updated the attack visuals for “Gore” to match its gameplay effect.
    Edited by ZOS_GinaBruno on July 15, 2019 2:23AM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • Moongrave Fane
      • General
        • The Sliding Stone plates no longer blink when the Sliding Stones transition on and off the plates.
        • The Block Chain achievement is now awarded correctly when the criteria is met.
        • Updated the text of the Hollowfang Clan Slayer achievement to better indicate the monsters required to complete it.
        • Updated the text for the Cubed achievement to better indicate how the achievement is granted.
        • The Choke On It achievement is now only granted once the requirement is met.
      • Risen Ruins
        • The boss will now reset if it attempts to climb the stairs behind its initial location.
        • Charge can now be dodged.
      • Dro’zakar
        • Dro’zakar will now attempt to consume all hemo helots created during the encounter, as intended.
      • Kujo Kethba
        • Volcanic Geyser will no longer shoot two fireballs simultaneously.
      • Grundwulf
        • The visual effects for the Ghastly Wound effect will no longer display on characters after the effect has been removed.
        • When Sahrotnax dies, he now kicks up dust when his head contacts the platform instead of before.
    • Lair of Maarselok
      • General
        • The map now updates in the correct location between Noon Ray's Path and Azureblight Summit.
        • Selene is now much easier to hear as you make your way up the Azureblight Summit.
        • Updated the abilities from Azureblight Frostmages to make them more dangerous.
        • Winter's Reach cast by the Azureblight Frostmage no longer inexplicably ends early.
        • Lair of Maarselok now has maps, and will show your location within the dungeon! Just like all other maps in our game. That’s how it works.
        • Updated the text for the Azureblight Infected Slayer and Azureblight Construct Slayer achievements to better indicate what monsters are required to complete them.
        • The text for the These Colors Don't Run achievement no longer indicates that it must be completed in Hard Mode.
        • The follow-up conversation after completing the Azure Blight quest is no longer available before completing the quest. No spoilers.
      • Maarselok Flying
        • Lingering Blight will no longer persist once the encounter has ended.
        • Selene no longer attempts to shout while others are talking during the intro sequence of the encounter. LOUD NOISES!
        • The visual effects of the Maarselok’s strafe attack are now better timed with the actual attack animation and damage.
        • Blightbreath no longer applies an effect on your character titled "Storm Trail".
      • Azureblight Cancroid
        • Impregnable Corpulence will no longer inexplicably be removed without using the intended mechanics to remove it.
        • Bombard will now target more randomly.
      • Maarselok Perched
        • Maarselok no longer attempts to speak over Selene. How rude!
        • Maarselok will now correctly land on his perch.
        • There is no longer a weird pause between Gadnalon and Carindon after the boss is driven off.
        • Selene’s Spiders will no longer leave a consumable corpse.
        • Maarselok will no longer shake his head back and forth repeatedly as Bombard is active.
        • You will no longer get a generic persistent “Unrelenting Force” effect when affected by that ability.
        • Azureblight Sputum now has an appropriate icon.
      • Maarselok Grounded
        • If you have the Azure Blaze effect, you will now periodically drop Azure Wildfire at your character’s feet as intended.
        • The Putrid Stalk will now appear correctly on player corpses after interacting with the Azureblight Seed.

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    General
    • The Corruption of Maarselok Memento now prevents you from mounting up while it's active.
    • Shortened the cooldown for the Corruption of Maarselok Memento to 10 seconds from 15 seconds.
    Edited by ZOS_GinaBruno on July 15, 2019 2:51AM
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
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