WrathOfInnos wrote: »Anything is viable for casual content. The main reason for a staff back bar is to activate the back bar enchant on cooldown. Wall of Elements is typically used to ensure that Infused Crusher procs every 5s, even if you have swapped back to your front bar. Crusher is half strength on a 1H weapon, so is not ideal to use on your front bar. You could put it on a back bar 2H and get full strength, but 2H doesn’t have any DoTs that will activate it automatically from the other bar. Bow does, and I’ve seen some tanks back bar a bow with Endless Hail to proc Crusher.
CMDR_Un1k0rn wrote: »WrathOfInnos wrote: »Anything is viable for casual content. The main reason for a staff back bar is to activate the back bar enchant on cooldown. Wall of Elements is typically used to ensure that Infused Crusher procs every 5s, even if you have swapped back to your front bar. Crusher is half strength on a 1H weapon, so is not ideal to use on your front bar. You could put it on a back bar 2H and get full strength, but 2H doesn’t have any DoTs that will activate it automatically from the other bar. Bow does, and I’ve seen some tanks back bar a bow with Endless Hail to proc Crusher.
I see. Just to check I understand it correctly, the DoT has to come from a weapon ability to proc the enchant yes? So guild skills don't count?
CMDR_Un1k0rn wrote: »WrathOfInnos wrote: »Anything is viable for casual content. The main reason for a staff back bar is to activate the back bar enchant on cooldown. Wall of Elements is typically used to ensure that Infused Crusher procs every 5s, even if you have swapped back to your front bar. Crusher is half strength on a 1H weapon, so is not ideal to use on your front bar. You could put it on a back bar 2H and get full strength, but 2H doesn’t have any DoTs that will activate it automatically from the other bar. Bow does, and I’ve seen some tanks back bar a bow with Endless Hail to proc Crusher.
I see. Just to check I understand it correctly, the DoT has to come from a weapon ability to proc the enchant yes? So guild skills don't count?
It has to be a ground targeted (or caster targeted AoE) DoT from a weapon ability.
DocFrost72 wrote: »2h ability stampede leaves an aoe dot (and procs backbar enchant).
Brawler and rally would be cool additions (shield based on enemy numbers and evasion+ burst heal).
Edit: next patch.
CMDR_Un1k0rn wrote: »DocFrost72 wrote: »2h ability stampede leaves an aoe dot (and procs backbar enchant).
Brawler and rally would be cool additions (shield based on enemy numbers and evasion+ burst heal).
Edit: next patch.
Oh yeah... I am reading that now in another tab.
This might change things. Holy crap. A change from the patch that makes me happy? Inconceivable!
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
I have always run 2h on back bar with Infused Crusher or powered. All you need is one simple light attack to proc an enchant, if that is your concern.
I literally see no reason why you would use a desto staff on back back for a Stam character. Your back bar is for buffs and utility, which 2h provided more of for Stam characters.
I have always run 2h on back bar with Infused Crusher or powered. All you need is one simple light attack to proc an enchant, if that is your concern.
I literally see no reason why you would use a desto staff on back back for a Stam character. Your back bar is for buffs and utility, which 2h provided more of for Stam characters.
CMDR_Un1k0rn wrote: »WrathOfInnos wrote: »Anything is viable for casual content. The main reason for a staff back bar is to activate the back bar enchant on cooldown. Wall of Elements is typically used to ensure that Infused Crusher procs every 5s, even if you have swapped back to your front bar. Crusher is half strength on a 1H weapon, so is not ideal to use on your front bar. You could put it on a back bar 2H and get full strength, but 2H doesn’t have any DoTs that will activate it automatically from the other bar. Bow does, and I’ve seen some tanks back bar a bow with Endless Hail to proc Crusher.
I see. Just to check I understand it correctly, the DoT has to come from a weapon ability to proc the enchant yes? So guild skills don't count?
OrphanHelgen wrote: »don't know if the bleed from brawler procs enchants, I dont think it do only the first hit.
FrancisCrawford wrote: »If you want enchants to proc WHILE YOU ARE ON THE OTHER BAR then you need an AoE weapon skill.
Urzigurumash wrote: »OrphanHelgen wrote: »don't know if the bleed from brawler procs enchants, I dont think it do only the first hit.
It does not, but the new AoE DoT from Stampede should.FrancisCrawford wrote: »If you want enchants to proc WHILE YOU ARE ON THE OTHER BAR then you need an AoE weapon skill.
Only ground-based AoE DoT weapon skills. AoE DoTs that are "attached" to the target and not the ground will not repetitively apply the enchant. As far as I know.
Lightspeedflashb14_ESO wrote: »deadly cloak will proc the enchants.
Urzigurumash wrote: »Lightspeedflashb14_ESO wrote: »deadly cloak will proc the enchants.
True, what's that, "attached" to the caster right? I didn't consider this skill because duel wield can't apply a full enchant value.
Lightspeedflashb14_ESO wrote: »yes attached. yes half value. but keep in mind that it will proc poisons too.
Urzigurumash wrote: »Lightspeedflashb14_ESO wrote: »yes attached. yes half value. but keep in mind that it will proc poisons too.
It is probably true that if a Healer is maintaining Crusher on the boss, and somebody besides the tank iis providing Concussed, overall a Duel Wield with Poisons tank will help kill the boss the most quickly, since Duel Wield outperforms 2h generally. However as frequently as I've been booted for pulling out a 2h, I can't imagine the scorn you'll get for tanking with Duel Wield
Lightspeedflashb14_ESO wrote: »here is a great video by @T3hasiangod that explains the value of a back bar DW.
https://youtu.be/DzSm-HpRVEE?t=427
Urzigurumash wrote: »Lightspeedflashb14_ESO wrote: »here is a great video by @T3hasiangod that explains the value of a back bar DW.
https://youtu.be/DzSm-HpRVEE?t=427
Interesting thought. I wonder, on a low Weapon Damage build against a large health boss, how Deadly Cloak plus Whirling Blades in Execute compares to Stampede plus Executioner in Execute. It may be that for this style of tanking, Duel Wield is optimal for learning mechanics, and 2h optimal for speed runs.
Urzigurumash wrote: »The best reason to run 2h as a tank in my poorly informed opinion is to use Executioner in the Execute phase, even better if the tank is wearing Powerful Assault and/or Alkosh since these sets boost a tank's weapon damage, even better if the tank is using the Asylum maul.
With the change to Stampede presumably allowing Crusher uptime almost as easily as Hail or Blockade, the main consideration there is then whether the increased Minor Vulnerability plus overall damage from Blockade with Lightning Staff, or the overall damage of Endless Hail with Bow, increases group DPS more than a tank using Executioner in Execute phase, further considering that this 2h setup would require 2 skill slots, rather than just 1 for Blockade or Hail.
All that being said I have been booted numerous times at the very start of a random dungeon, presumably because I spawned in on my 2h bar.
Lightspeedflashb14_ESO wrote: »tanks doing damage is not really a thing. if anything, tanks ought to be healing while tanking, that is far, far more valuable, as you can take 3 dps into 4 man stuff and that extra dps will be doing way, way more damage then you can ever add as a viable tank.
This is probably the worst reason to run 2h. Your offensive stats are pretty much zero. Minimal crit chance, low stamina, under 1500 weapon damage, no penetration. Your average tanks is just not going to deal any kind of noticeable damage to justify executioner.
If you are really good (or doing easy content) you can of course run a very squishy tank which is more like a DD with s&b frontbar. Except even in that case 2h is not comparable to bow and the DPS that Endless Hail and Poison Injection bring to the table.
Urzigurumash wrote: »This is probably the worst reason to run 2h. Your offensive stats are pretty much zero. Minimal crit chance, low stamina, under 1500 weapon damage, no penetration. Your average tanks is just not going to deal any kind of noticeable damage to justify executioner.
If you are really good (or doing easy content) you can of course run a very squishy tank which is more like a DD with s&b frontbar. Except even in that case 2h is not comparable to bow and the DPS that Endless Hail and Poison Injection bring to the table.
This is what I'm pondering, does Alkosh + Powerful Assault + VMA Bow universally outperform Alkosh + Powerful Assault + Asylum 2h? You will be higher than 1500 weapon damage in these sets.
Yes, it does.