Adjusted the animations and cast times for many Ultimates that are meant to have high impact to better synchronize their attacks to their animations.
This is the reasoning Zenimax has given us (officialy) as to why they added cast times to ults. So we can see the animations better.
So lets unpack this, the plan here is to upend how the game plays and feels to make it look more aestheticly pleasing? Ok, i get the want for aesthetics, but thier has to be a better answer than "lets just change how the games feels to play!"
Well here it is,
Zenimax should rework ultimate animations they they have more front end snap and LOOK GOOD when you cancel them. Why does it have to be an either or when we can have the aesthetics and the gameplay? Should we stop at just ultimates?
Zenimax has said many times animation cancelling is part of the game and here to stay, so why not just rework animations to match your combat system? ESO is 5 years old, i think an animation facelift would be a much better aproach then butchering gameplay.
I have often wondered what ESO would look like if the games animations were designed to be canceled, maybe add an after animation effect to each skill that plays out after the cancel but ends before your skill gcd is done? I mean they could atleast get creative and come up with something better than "lets butcher gameplay because we dont like how our outdated animations work with it".
Im just trying to give Zenimax any ideas before they go ahead and make these bad changes, love to hear what you guys think to!
Edited by JackDaniell on July 14, 2019 2:16AM Ebonheart Templar
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