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Bleed dmg

kalunte
kalunte
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only to know if it has been addressed yet, when i see a 37% on rending, it looks like it will do more dmg than before on anyone and way much more against lightly armored targets, same goes for the 24% on passives.

it looks to high to my maths but i have nothing to compare between live an pts but it really looks like a huge buff in pve ( where you can easlily get to 100 armor pen) and a buff against low armor target in pvp rather than a tweak around bleed dmg now getting reduced by armor.
  • susmitds
    susmitds
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    Every Single Target has the same tooltip Damage per Second now.

    Poison Injection (Which got a 78% increase in damage) has the same tooltip damage but with Execution built in. Same tooltip on Soul Trap as well.
  • kalunte
    kalunte
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    well; this looks like a bad design... skills havent got the same duration. longer dots will have a better uptime and allow more spamables to be fired. having a look at barbed trap vs lightweight trap enlighted the fact for me.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    kalunte wrote: »
    well; this looks like a bad design... skills havent got the same duration. longer dots will have a better uptime and allow more spamables to be fired. having a look at barbed trap vs lightweight trap enlighted the fact for me.

    28 meter range on lightweight is what you are trading that extra 8 seconds for. Meaning it is for bow builds.
  • kalunte
    kalunte
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    being nerfed from being range isnt new. but this is another topic i guess, and i'm not into doing it right now ^^

    still, dots duration should be taken into consideration, not only dots dmg.
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