I think what was done on race changes was great removing percantage modiefer was a good idea. Instead of 5% flame/weapon/poison boost, it was changed to 256 spell/weapon dmg, easier to calculate. Nord armor passive from percantage to number of resistance. Also respurce pools of all race were changed as well.
Now why don't we apply that different modifiers in the game, for example, light armor cost reduction at 7 piece is 14%, why not make 200 magicka per pieces for instant. Recovery from percentage to numbers like wood elf passive. Crit chance from 2160 to 10%, templar 6%weapon dmg, sorc 5%physical/lightneing, ...etc. I find it to be easier to make builds and calculate your output that way.
Please not that this change might not be a good idea to different buff in the game like brutality/sorcery buff which is 20% unless if it changed to a set number like 500 for example whuch I think will not be a good idea.
What do you think?