From my perspective reading the notes as a magblade healer:
For PvE healing dungeons it will have some but not that much effect. I rarely use healing springs anyways. Orbs I don’t rely on to heal, I just pump them for the synergy.
For PvE healing trials it will be catastrophic. Might be a bit of hyperbole, but I don’t see how a magblade could be competitive. Maybe I’m wrong, it’s the kind of thing you’d have to try and mess around with, but I don’t see how a magblade could pump out enough aoe healing.
1x healing springs
1x refreshing path
1x Force Siphon
Then what? Spam Combat Prayer?
I can see the meta being 1 magplar and one Stamwarden.
1x healing springs
1x refreshing path
1x Force Siphon
Then what? Spam Combat Prayer?
stevenyaub16_ESO wrote: »apart from vigor and ring of preservation what other stam heals are there?
stevenyaub16_ESO wrote: »apart from vigor and ring of preservation what other stam heals are there?
Stamden has Soothing Spores and Vines. The latter might cost magicka, but it scales off the highest stat for the heal and it's one of the strongest short duration HoTs. They also have Lotus Blossom, which has a stamina oriented morph which also smart heals an ally on light or heavy attacking.
stevenyaub16_ESO wrote: »apart from vigor and ring of preservation what other stam heals are there?
Stamden has Soothing Spores and Vines. The latter might cost magicka, but it scales off the highest stat for the heal and it's one of the strongest short duration HoTs. They also have Lotus Blossom, which has a stamina oriented morph which also smart heals an ally on light or heavy attacking.
+ Altar who now cost life instead of mana and orb get cost lower + only 1 needed to the whole team.
Pretty huge buff for sustain and efficiency of stam healer.
Edit : also vigor got a huge buff.
That mean you got very strong HoT + Good aoe burst heal.
stevenyaub16_ESO wrote: »apart from vigor and ring of preservation what other stam heals are there?
Stamden has Soothing Spores and Vines. The latter might cost magicka, but it scales off the highest stat for the heal and it's one of the strongest short duration HoTs. They also have Lotus Blossom, which has a stamina oriented morph which also smart heals an ally on light or heavy attacking.
+ Altar who now cost life instead of mana and orb get cost lower + only 1 needed to the whole team.
Pretty huge buff for sustain and efficiency of stam healer.
Edit : also vigor got a huge buff.
That mean you got very strong HoT + Good aoe burst heal.
HaemaMagus wrote: »
If we’re going to keep to the standard of ANY CLASS ANY ROLE then all healing classes should be able to complete it. Not just one.-An upset Healblade/Healsorc player
Lilly_Elessa wrote: »Plenty of players have answered this, but it could do with a Dev answer. Because truly we would all quite like one.
But the answer is exactly what you've found in every other thread: It's bad. There's already a huge gap on the live servers right now between templars/wardens/(sorta necros) and sorc/nb/dk for healing. To be blunt, NB got shoved out the door for healing back with Nerfmire. This patch is cementing NB's sidelined spot as a healer, and ensuring that Sorc and DK join them.
Likeliness of healers being replaced with DPS with a heal strapped on? Well it already exists widely in dungeons, and coordinated groups have already been running one healer. Only time will tell, but ...
i dont get why yall always want every class to be able to do everything with the same level of viability. it should be hard as hell to be a good healer on a *** pyromancer/geomancer, why do you want it to be just as good as the dedicated classes with healing support skill lines anyway. trying to balance the game like that just makes all classes the same. optimally id like it if less optimal classes had upsides to them that the others didnt, but overall they offer less utility than the classes more optimized for it.
and why do you healers always want the game to be easy as hell anyway?
and why do none of you ever mention the fact that magblades healing is supposed to be bloodmage stuff?
i dont get why yall always want every class to be able to do everything with the same level of viability. it should be hard as hell to be a good healer on a *** pyromancer/geomancer, why do you want it to be just as good as the dedicated classes with healing support skill lines anyway. trying to balance the game like that just makes all classes the same. optimally id like it if less optimal classes had upsides to them that the others didnt, but overall they offer less utility than the classes more optimized for it.
and why do you healers always want the game to be easy as hell anyway?
and why do none of you ever mention the fact that magblades healing is supposed to be bloodmage stuff?
and why do none of you ever mention the fact that magblades healing is supposed to be bloodmage stuff?
The idea that every healer needed to run spam-orbs and spam-springs to heal content is exactly WHY the change is being made.
DK Healers bring reliable mitigation along with small burst heals, and pulls the staff for the HoTs.
Sorc gets a decent cost 3-heal and then needs to rely more on the Resto.
Templar gets some HoTs and 2 Bursts.
Necro gets a lot of HoTs but a bit of a skill cap with placement.
Warden gets a LOT of healing options for burst, hots, flying around the map.
Nightblade gets:
A good HoT that can be tossed onto multiple targets (Funnel Health)
A burst-heal (Healthy Offering)
A speed boost tied to a Hot (Refreshing Path)
A PBAoE Burst Heal (Sap Essence)
PBAoE @8m is a pretty damn wide area, easy to hit 5 mobs if in a cluster and get that 20% per mob bonus.
If you have to go in multiple directions in a fight, throw orbs in one and use refreshing path on the other, and can use Springs to supplement, along with Regeneration. Seems like there are more than enough options, just requires a bit more attention to positioning in the fights.