leepalmer95 wrote: »
thats is Absolutely the very Best evidence i have ever seen in the past 6 years.
your Awesome LegacyDM.
wish we had this years ago, but this works.
most of them will ignore this and pass it off because they will never be able to admit its an exploit, and instead do all they can constantly to think its "skill"
when there is no skill at all involved in these exploits.
thats is Absolutely the very Best evidence i have ever seen in the past 6 years.
your Awesome LegacyDM.
wish we had this years ago, but this works.
most of them will ignore this and pass it off because they will never be able to admit its an exploit, and instead do all they can constantly to think its "skill"
when there is no skill at all involved in these exploits.
That’s how those skills work. There’s a delay. You need to spend about 10 minutes to make a warden and get sub assault to understand that.
leepalmer95 wrote: »
Really?!
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Of course your just going to tell me its lag, dsynch or some other BS excuse. Fact remains it's poor code and they need to fix it by adding slight cast times. Looks like they are starting with Ultimates. These photos were taken in the last several months. I've since replaced my hard drive so I cant count how many photos over the years I had with BS like this. Mostly, DB, Poison Injection, Lethal Arrow, Sub Assault, DizzySwing, Incap Strike, Reverse Slice, and Killers blade all being the worst offenders for hitting in the same seconds.
We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
Actually no. We need smoother and fluid animation chaining so weaving is possible but animation canceling is not. That way the skill ceiling is there but combat remains intuitive with animations still providing tells.
We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
I *** hate sub assault for this. There is no other skill where you can fire and then it deals damage later, while still being able to do other skills.
Needs to be made cast time or reworked.
Same with Mages Wrath, free execute.
Madhatten512 wrote: »We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
L2P you cant by pass the global cooldown with animation canceling u really should have to take some kind of test before being allowed to post on here...
We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
Problem with anicancel is that lower lag U have more U get from anicancel.
For example my friend got about 30ms ping to server. Ive got about 100.
When he put on me some combo I just mostly see bash animaton on his toon but at combat log I se light attacks skills bashes and downbraker.
When he tries the same on my ISP connection He couldnt anicancel so good and i saw some parts of skill animations before bash cancels and flash from downbraker was visible.
leepalmer95 wrote: »
Really?!
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Of course your just going to tell me its lag, dsynch or some other BS excuse. Fact remains it's poor code and they need to fix it by adding slight cast times. Looks like they are starting with Ultimates. These photos were taken in the last several months. I've since replaced my hard drive so I cant count how many photos over the years I had with BS like this. Mostly, DB, Poison Injection, Lethal Arrow, Sub Assault, DizzySwing, Incap Strike, Reverse Slice, and Killers blade all being the worst offenders for hitting in the same seconds.
leepalmer95 wrote: »
Really?!
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Of course your just going to tell me its lag, dsynch or some other BS excuse. Fact remains it's poor code and they need to fix it by adding slight cast times. Looks like they are starting with Ultimates. These photos were taken in the last several months. I've since replaced my hard drive so I cant count how many photos over the years I had with BS like this. Mostly, DB, Poison Injection, Lethal Arrow, Sub Assault, DizzySwing, Incap Strike, Reverse Slice, and Killers blade all being the worst offenders for hitting in the same seconds.
It’s called delayed burst. And you HAVE to have it to kill anything not related to potatoes.
Channel times on high burst ultis is gonna make a lot of builds frankly unkillable. There’s already plenty of them- just enough burst to be potatoe smashers tho.
Ps. Hint: The ambush wasn’t cast first.
kollege14a5 wrote: »If this wird bash cooldown + ultimate cooldown really goes live then playing magicka will probably be the better option. Stamina feels super clunky with bash canceling u cant even weapon swap properly.
leepalmer95 wrote: »
Really?!
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Of course your just going to tell me its lag, dsynch or some other BS excuse. Fact remains it's poor code and they need to fix it by adding slight cast times. Looks like they are starting with Ultimates. These photos were taken in the last several months. I've since replaced my hard drive so I cant count how many photos over the years I had with BS like this. Mostly, DB, Poison Injection, Lethal Arrow, Sub Assault, DizzySwing, Incap Strike, Reverse Slice, and Killers blade all being the worst offenders for hitting in the same seconds.
We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
I'd love to see this guy's face when he learns that cast times are what allow two attacks to land instantaneously.
Eg. Dizzying > execute
Frankly I'm probably giving him too much credit.
leepalmer95 wrote: »
Really?!
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Of course your just going to tell me its lag, dsynch or some other BS excuse. Fact remains it's poor code and they need to fix it by adding slight cast times. Looks like they are starting with Ultimates. These photos were taken in the last several months. I've since replaced my hard drive so I cant count how many photos over the years I had with BS like this. Mostly, DB, Poison Injection, Lethal Arrow, Sub Assault, DizzySwing, Incap Strike, Reverse Slice, and Killers blade all being the worst offenders for hitting in the same seconds.
It’s called delayed burst. And you HAVE to have it to kill anything not related to potatoes.
Channel times on high burst ultis is gonna make a lot of builds frankly unkillable. There’s already plenty of them- just enough burst to be potatoe smashers tho.
Ps. Hint: The ambush wasn’t cast first.
leepalmer95 wrote: »
Really?!
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Of course your just going to tell me its lag, dsynch or some other BS excuse. Fact remains it's poor code and they need to fix it by adding slight cast times. Looks like they are starting with Ultimates. These photos were taken in the last several months. I've since replaced my hard drive so I cant count how many photos over the years I had with BS like this. Mostly, DB, Poison Injection, Lethal Arrow, Sub Assault, DizzySwing, Incap Strike, Reverse Slice, and Killers blade all being the worst offenders for hitting in the same seconds.
In order...
1. Sub Assault has a 3s delay, which allows you to line up burst with it extremely well. It has nothing to do with animation cancelling.
2. See 1.
3. Probably travel time combined with a desync. Projectiles have a travel time, so you can queue a few up pretty easily, which may induce a desync where multiple land at once.
4. Well timed use of Ambush with Snipe. Again, Snipe has a travel time, so just like how you can line up burst with Sub Assault due to the delay, you can line up Ambush with Snipe if there's a large enough gap and if you time it well.
5. Probably lag, or some shenanigans with Dizzy Swings cast time. Dizzy Swing is prone to bugging out and causing what's called a "macro slice", where your client and the server desyncs, which allows you to queue up like 5+ Dizzy Swings, and when the server forces your client to resync, they all get sent through and the person just explodes. Thogard has had it happen to him a few times on stream, and Feng has had it happen to him once that I know of. Even if it were related to animation cancelling somehow (which I doubt it is, since you're not cancelling the animation when it happens), it's exclusive to cast time skills and is really its own thing.
6. Classic Snipe desync. There's countless videos over the forums of people who just drop dead, then 2-3 seconds later they hear the Snipe's come through, where they're either super delayed or they land all at once.
Of your 6 examples, only 1 is even possibly caused by animation cancelling, and that's a very small possibility, since Dizzy Swing is known to "macro slice". Speaking of...
https://clips.twitch.tv/ObliviousSolidShallotFreakinStinkin
https://clips.twitch.tv/ImpartialSparklingJellyfishBCouch
https://www.youtube.com/watch?v=ohJ91nRKFe0
Madhatten512 wrote: »We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
L2P you cant by pass the global cooldown with animation canceling u really should have to take some kind of test before being allowed to post on here...
Your right Mr. Soul Shriven... I'll take it one step further. All those without a star should take a test before posting on forums...
You can't bypass via animation canceling. I never said you could. You bypass through taking advantage of exploits, bugs, and poor code design. Animation canceling speeds up the process. One way to fix it is via adding a delay to animation cancelled skills that can be chained, or remove it all together. I applaud ZOS in adding the .4 second to ultimate. Now they just need to add it to executioners.
ScruffyWhiskers wrote: »The combat mechanics in this game are fluid, fast paced, well designed and simply glorious when the lag is low. It's night and day between 120ms and 210 ms for me. Adding cast times to essential combat abilities as opposed to something like a buff or resource ability is really a bad idea. Focus on improving game performance instead. You can actually dodge a Dawnbreaker or a wrench if you have 90ms ping even if it's animation canceled.
Madhatten512 wrote: »We need more cast times. Chaining attacks so that they can be cast within the same second as other attacks is broken. Been broken. Glad after 5 years they are fixing it.
L2P you cant by pass the global cooldown with animation canceling u really should have to take some kind of test before being allowed to post on here...
Your right Mr. Soul Shriven... I'll take it one step further. All those without a star should take a test before posting on forums...
You can't bypass via animation canceling. I never said you could. You bypass through taking advantage of exploits, bugs, and poor code design. Animation canceling speeds up the process. One way to fix it is via adding a delay to animation cancelled skills that can be chained, or remove it all together. I applaud ZOS in adding the .4 second to ultimate. Now they just need to add it to executioners.