Hollowfang Thirst set discussion - how this set could be worth it

CerbinTalYalas
Hello ESO Community ! I wanted to start a discussion about a set of the new DLC I really like :
Hollowfang Thirst (Light)

2 – 833 Spell Critical
3 – 1096 Maximum Magicka
4 – 833 Spell Critical
5 – Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 3470 Magicka and applying Minor Vitality to you and your allies within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.

I tested it earlyier this day on the PTS, and I really loved the mechanics of restoring ressources on crits in an area, making it a great alternative to energy orbs and templar shards. However, something looks really weird to me : why to restore magicka only ?

This set will probably be used by a healer, and has a great potential in raids. But a set that benefits only MagDDs (and maybe tank) won't be played, because no raid group will ever be 100% MagDDs, and the role of a healer is not only about healing, but also providing resources and supporting the group.

I think there are several ways to make this set really interesting :
  • The usual ESO way, by restoring the resource whichever your maximum is higher (but I think there's a good reason why ZoS didn't decide to choose this for 5 items-bonus)
  • The "Expunge-pre-release" way : restoring a lowest amount of the highest resource (2100), and a small amount of the other resource (800)
  • The "Altmer" way : restoring the resource whichever is the lowest percentage

Well, now I did my job, the discussion begins ...
EU Server
- - - - -
Kherbin, Khajiit, PVE Stamina Nightblade
Ma'isha, Khajiit, PVE Necromancer Tank
Alessiac Tal Yalas, Breton, PVE Warden Healer
Elara Tal Yalas, Breton, PVP Magicka Dragonknight
Marche-dans-la-tempête, PVE Sorcerer Tank
Alric Sombremont, PVE Stamina Sorcerer
  • Aznarb
    Aznarb
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    As a healer I agree, look like a great set :)
    But dunno which set I'll remove for that.
    Probably Infallible Aether since this set don't give me any regen.

    But yeah, it should give some stam too.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Hello ESO Community ! I wanted to start a discussion about a set of the new DLC I really like :
    Hollowfang Thirst (Light)

    2 – 833 Spell Critical
    3 – 1096 Maximum Magicka
    4 – 833 Spell Critical
    5 – Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 3470 Magicka and applying Minor Vitality to you and your allies within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.

    I tested it earlyier this day on the PTS, and I really loved the mechanics of restoring ressources on crits in an area, making it a great alternative to energy orbs and templar shards. However, something looks really weird to me : why to restore magicka only ?

    This set will probably be used by a healer, and has a great potential in raids. But a set that benefits only MagDDs (and maybe tank) won't be played, because no raid group will ever be 100% MagDDs, and the role of a healer is not only about healing, but also providing resources and supporting the group.

    I think there are several ways to make this set really interesting :
    • The usual ESO way, by restoring the resource whichever your maximum is higher (but I think there's a good reason why ZoS didn't decide to choose this for 5 items-bonus)
    • The "Expunge-pre-release" way : restoring a lowest amount of the highest resource (2100), and a small amount of the other resource (800)
    • The "Altmer" way : restoring the resource whichever is the lowest percentage

    Well, now I did my job, the discussion begins ...

    Why healer?

    let have it one Mag DD as back bar
  • Excelsus
    Excelsus
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    Obviously it needs to be on a Nightblade Healer with Earthgore...more blood!
  • Aznarb
    Aznarb
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    Excelsus wrote: »
    Obviously it needs to be on a Nightblade Healer with Earthgore...more blood!

    Exactly ! I also use blood altar to keep the theme up !
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • CerbinTalYalas
    Aznarb wrote: »
    As a healer I agree, look like a great set :)
    But dunno which set I'll remove for that.
    Probably Infallible Aether since this set don't give me any regen.

    But yeah, it should give some stam too.

    I agree on the Infaillible Aether, you don't need 2 IA in the same group, and especially because I plan to try healing using the Mend Wounds skills from the psijic line ^^ As a warden Healer, I would like to go Jorvuld/Hollowfang/Nightflame.
    Lord_Eomer wrote: »
    ...

    Why healer?

    let have it one Mag DD as back bar

    Well, I think there could be better sets for MagDDs, but I was speaking from a healer point of view because I don't play MagDD so far, so no idea how it could fit in a MagDD build ^^' But I think it won't be that useful for MagDDs since the hemoglobin ball will spawn on the target of the critical hit -> on the boss -> on the melee DDs.
    Edited by CerbinTalYalas on July 10, 2019 8:08AM
    EU Server
    - - - - -
    Kherbin, Khajiit, PVE Stamina Nightblade
    Ma'isha, Khajiit, PVE Necromancer Tank
    Alessiac Tal Yalas, Breton, PVE Warden Healer
    Elara Tal Yalas, Breton, PVP Magicka Dragonknight
    Marche-dans-la-tempête, PVE Sorcerer Tank
    Alric Sombremont, PVE Stamina Sorcerer
  • SaintSubwayy
    SaintSubwayy
    ✭✭✭✭✭
    Aznarb wrote: »
    As a healer I agree, look like a great set :)
    But dunno which set I'll remove for that.
    Probably Infallible Aether since this set don't give me any regen.

    But yeah, it should give some stam too.

    jeah remove 8% DMG from the group...sounds like a genuius Idea to get you kicked from the group ;)
    IA should already be inly used by one healer now, so that cant be the set to dropp

    set seems nice, however with the recent clariifactions on orbs, this set prob wont be used, unles sustain in your group is already RIP, then it might fix it.

    in this Stamina Meta (which most likely will not change with this patch) this set is more than 100% useless ;)
    Edited by SaintSubwayy on July 10, 2019 8:56AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • CerbinTalYalas
    Aznarb wrote: »
    As a healer I agree, look like a great set :)
    But dunno which set I'll remove for that.
    Probably Infallible Aether since this set don't give me any regen.

    But yeah, it should give some stam too.

    jeah remove 8% DMG from the group...sounds like a genuius Idea to get you kicked from the group ;)
    IA should already be inly used by one healer now, so that cant be the set to dropp

    set seems nice, however with the recent clariifactions on orbs, this set prob wont be used, unles sustain in your group is already RIP, then it might fix it.

    in this Stamina Meta (which most likely will not change with this patch) this set is more than 100% useless ;)

    Well, in trial you don't need both healers to be with IA, do you ?
    And that was the point of my post, why this set needs to be reworked not to restore only Magicka ^^
    EU Server
    - - - - -
    Kherbin, Khajiit, PVE Stamina Nightblade
    Ma'isha, Khajiit, PVE Necromancer Tank
    Alessiac Tal Yalas, Breton, PVE Warden Healer
    Elara Tal Yalas, Breton, PVP Magicka Dragonknight
    Marche-dans-la-tempête, PVE Sorcerer Tank
    Alric Sombremont, PVE Stamina Sorcerer
  • UntilValhalla13
    UntilValhalla13
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    ✭✭
    So, does it restore 3k+ magic to everyone in the affected area, or just yourself?
  • CerbinTalYalas
    Everyone in Area
    EU Server
    - - - - -
    Kherbin, Khajiit, PVE Stamina Nightblade
    Ma'isha, Khajiit, PVE Necromancer Tank
    Alessiac Tal Yalas, Breton, PVE Warden Healer
    Elara Tal Yalas, Breton, PVP Magicka Dragonknight
    Marche-dans-la-tempête, PVE Sorcerer Tank
    Alric Sombremont, PVE Stamina Sorcerer
  • GusTheWizard
    GusTheWizard
    ✭✭✭✭
    We already have this set for Stam
    Sentinel of Rkugamz
    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1206 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
    The stam restored comes out to 4192 it’s more than that set. Also this is only a two piece
  • CerbinTalYalas
    We already have this set for Stam
    Sentinel of Rkugamz
    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1206 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
    The stam restored comes out to 4192 it’s more than that set. Also this is only a two piece

    The problem is this set gives direct healing on the target, and Magicka and Stamina aren't symetrical : as a stamina, you never use magicka except for very specifical skills (Nightblade shadow, for example) while as a magicka you use stamina really often, to block or dodge-roll. Plus, a set that restore magicka IN AOE (whereas ranged DDs don't always need to be packed) is pointless to me.
    EU Server
    - - - - -
    Kherbin, Khajiit, PVE Stamina Nightblade
    Ma'isha, Khajiit, PVE Necromancer Tank
    Alessiac Tal Yalas, Breton, PVE Warden Healer
    Elara Tal Yalas, Breton, PVP Magicka Dragonknight
    Marche-dans-la-tempête, PVE Sorcerer Tank
    Alric Sombremont, PVE Stamina Sorcerer
  • validifyedneb18_ESO
    validifyedneb18_ESO
    ✭✭✭✭✭
    lack of stamina on the set could make it a dud, but if it was half half it would probably be a near required pick for healers in many trials. Especially with the orbs pretty much gone.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    We already have this set for Stam
    Sentinel of Rkugamz
    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1206 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
    The stam restored comes out to 4192 it’s more than that set. Also this is only a two piece

    The problem is this set gives direct healing on the target, and Magicka and Stamina aren't symetrical : as a stamina, you never use magicka except for very specifical skills (Nightblade shadow, for example) while as a magicka you use stamina really often, to block or dodge-roll. Plus, a set that restore magicka IN AOE (whereas ranged DDs don't always need to be packed) is pointless to me.

    Every Stam player will be using soul trap next patch, so there is that.
  • CerbinTalYalas
    We already have this set for Stam
    Sentinel of Rkugamz
    (1 item) Adds 4% Healing Done
    (2 items) When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1206 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
    The stam restored comes out to 4192 it’s more than that set. Also this is only a two piece

    The problem is this set gives direct healing on the target, and Magicka and Stamina aren't symetrical : as a stamina, you never use magicka except for very specifical skills (Nightblade shadow, for example) while as a magicka you use stamina really often, to block or dodge-roll. Plus, a set that restore magicka IN AOE (whereas ranged DDs don't always need to be packed) is pointless to me.

    Every Stam player will be using soul trap next patch, so there is that.

    Well, I agree on this point, but the fact is I'm not sure they'll run out of magicka really aften, even with Soul Trap
    EU Server
    - - - - -
    Kherbin, Khajiit, PVE Stamina Nightblade
    Ma'isha, Khajiit, PVE Necromancer Tank
    Alessiac Tal Yalas, Breton, PVE Warden Healer
    Elara Tal Yalas, Breton, PVP Magicka Dragonknight
    Marche-dans-la-tempête, PVE Sorcerer Tank
    Alric Sombremont, PVE Stamina Sorcerer
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