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Entropy and soul trap

TiZzA93
TiZzA93
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I really like the new changes for entropy and soultrap, they open up more build diversity for ranged stam and single target magicka. Im going to use both on my magwarden and soul trap on my stamsorc.
  • SodanTok
    SodanTok
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    If everyone is using them there is no build diversity :P
  • WoppaBoem
    WoppaBoem
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    Diversity is very hard to accomplish. What will happen everybody shifts to the new best skills and the diversity is none existend. I do hope that with all the changes diversity will be a thing, but I don't have high hopes. If you want diversity play PVP, some can copy build and play it, but for most you need to work and theory craft to find the exact skills and gamestyle you like and is also effective :)
    Xbox EU & NA - PVP Only
  • Gothrock
    Gothrock
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    It's not a diversity if every pvp player and every dd use soul trap and every magicka user use entropy.
  • TiZzA93
    TiZzA93
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    Well I play mainly PvP and that’s why I said diversity as these 2 changes have just opened up some new build ideas in my head and no not everyone will run them in pvp, a few will test them then some may keep it some may not but a bow build can appreciate a new ranged physical ability, a magden gets a new mag dmg boosted by its passives. I’m very very happy for these changes as they were both lackluster skills.
  • GeorgeBlack
    GeorgeBlack
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    You like them because they are OP.
  • TiZzA93
    TiZzA93
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    I don’t like them because they are op all of my builds are not meta or cheese I like to try new ways to play and these skills open that option, nerf the damage by 20% to balance it if there’s a problem but il still use them
  • master_vanargand
    master_vanargand
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    SodanTok wrote: »
    If everyone is using them there is no build diversity :P
    Gothrock wrote: »
    It's not a diversity if every pvp player and every dd use soul trap and every magicka user use entropy.

    Crybaby screams the lie loudly.
    All classes have individuality.
  • Nerhesi
    Nerhesi
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    Theyre no more OP than the previous pvp builds of setup/cc/dead.

    It will provide diversity due to the MANY options to cleanse that absolutely shutdown these builds.

    Will these options be always available in 1v1? No - and that doesn't matter.
  • Most_Awesome
    Most_Awesome
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    Not OP at all ;)
    qRh16CU.png
  • Vexarius
    Vexarius
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    I’m incredibly happy with the improved identity these skills have and I have been hoping for this improvement for entropy since the beta! I think they could do with a slight nerf to bring their op tooltips down to slightly below class-based skill levels, but I am happy with their new concepts as they now do enough damage / healing / or mag return to slot. Please keep these changes but slightly reduce the damage values. Much appreciated!
  • leepalmer95
    leepalmer95
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    Not OP at all ;)
    qRh16CU.png

    Using foe ? xD

    Yeah that'll need nerfing.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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