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Ravaging and Veiled are both worthless...How to fix them.....

LuxLunae
LuxLunae
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The two is utter trash... Hundings rage is what you want...

Both Veiled and Ravaging is utter trash now...

Veiled is trash because you have to interrupt to turn it on....it should turn on from stunning...stunning has a cc cooldown break...
Ravaging is utter trash...there is ZERO chance to uptick the set....it lasts for 4 seconds but there is truly a 3 second window to stack it... utter trash...
Foolish...stupid...idiotic...WHO MADE THIS? ( I would like to apologize to the person who actually thought that it was a great idea and feel a bit offended)
I want to know what was going through your mind when you made this....


and yet...since I forced myself to use one of the WORSE classes with arguably one of the worse races... I have a contingency plan...and it is toxic AF...

Oh i forgot how to fix these sets....

1. Veiled heritance should turn on upon stun or interrupt...(who cares if it is up when MULTIPLE players are attacking you...that should be a reward for 1 v Xing and if that 1 V Xer stuns a whole group with dawnbreaker of smiting, guess what? they just lost his upkeep...They will have to stun one by one. CC immunity comes into play here as a CD) This should be enough because unlike the old veiled heritance, you can't proc it from DOT damage and be far away and heal yourself with heightened weapon damage... You have to decide to stun (is not a DOT) then heal... or heal ...or die...

2. The counter on ravaging should last 10 SECONDS !!! and THEN WHEN U HIT THE FINAL 4, IT RUNS DOWN WITHOUT BEING REFRESHED!!! (keep that one second in there to avoid a spam)

Strange...I am angry at sets that I barely use at all...all I can ask is who thought that was smart? I am utter trash casual at this game and I can go in and see the epic fail of the changes...
I swear you want EVERYBODY to just TRASH THEIR GOLD GEARS !!! (Rofl...i still got my gold kvatch gladiator set..boy was that a dumb set ...and yet I hoped for something to occur in the future...still waiting...I tried being warewolf...kvatch with freking some wearewolf set ...it was just trash because kvatch activates only at 25%....so stupid.. should activate at 35% at the very least to make it useful)

My goodness...I was wholehertedly for the changes.. but....well... I still am..

I am happy because my main is so powerful now I just felt like a badass...

HUNDINGS RAGE EVERYBODY!!! HUNDINGS RAGE!!! YOU SHOULD ALWAYS HAVE IT IN YOUR HANDS .... I will be online if u have the mats i will create any set or rings for you!!! FREE!!! (YOU GIVE ME THE MATS LOL TO CREATE!!)

9 trait everything...I don't make money off of being that lol...i am too lazy to gather mats and sell on the market...
Edited by LuxLunae on July 9, 2019 12:15PM
  • LuxLunae
    LuxLunae
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    I edited some of the stuff in there. I am also testing other stuff out in the pts...
  • WoppaBoem
    WoppaBoem
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    The only logic is that they wanted to have the sets restrict the influence in the game. When them came to Veiled heritage they tought, jeezzz why are so many heavy armor damage sets actually in the game, change it so to make it 100% obsolete where done with this crap....
    Xbox EU - EP
  • LuxLunae
    LuxLunae
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    WoppaBoem wrote: »
    The only logic is that they wanted to have the sets restrict the influence in the game. When them came to Veiled heritage they tought, jeezzz why are so many heavy armor damage sets actually in the game, change it so to make it 100% obsolete where done with this crap....

    Dude I feel like that as well..the more I think about the changes they made to them.. they should utterly just delete the sets... As it is now on PTS, hundings rage just makes logical sense... You can make heavy hundings rage...

    I wanted the sets to be changed...but not just something that should be utterly discarded...I now understand when people say "Do they even play the game?"
  • Malyck
    Malyck
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    LuxLunae wrote: »
    WoppaBoem wrote: »
    The only logic is that they wanted to have the sets restrict the influence in the game. When them came to Veiled heritage they tought, jeezzz why are so many heavy armor damage sets actually in the game, change it so to make it 100% obsolete where done with this crap....

    Dude I feel like that as well..the more I think about the changes they made to them.. they should utterly just delete the sets... As it is now on PTS, hundings rage just makes logical sense... You can make heavy hundings rage...

    I wanted the sets to be changed...but not just something that should be utterly discarded...I now understand when people say "Do they even play the game?"

    I like your idea, they should make the 5th bonus multiple conditions as you said "interrupt or stun". If they want to make the set obsolete why not get rid of it?

    We have so many useless sets, with their so-called "advanced data analytics" they should be able to tell what sets are actually not in use and retire some of them. It seems like it would be harder to determine balance when there are so many points to check against? Add in the fact that they add more sets with every update it is really ridiculous the amount of sets there are now.
    Edited by Malyck on July 11, 2019 3:28PM
  • ChunkyCat
    ChunkyCat
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    LuxLunae wrote: »
    WoppaBoem wrote: »
    The only logic is that they wanted to have the sets restrict the influence in the game. When them came to Veiled heritage they tought, jeezzz why are so many heavy armor damage sets actually in the game, change it so to make it 100% obsolete where done with this crap....

    the more I think about the changes they made to them.. they should utterly just delete the sets...

    That’s what they just did >,>

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