Isn’t damage the same on both morphs though? One gives sustain, the other gives a hot. I think degeneration will be the far more popular morph if the buffed skill is even worth the bar space, but I could see the hot morph being useful for say magicka necro that doesn’t have access to effective dps/healing hybrid skills like most (all?) other mag classes do.
The sustain might be quite useful in PvP, depending on just how big the HOT is on the other morph. I'd rather not see nerfs to worthwhile PvP skills just so some PvE tanks can get a HP boost some of the time, in fairly niche situations.Iron_Blurr wrote: »Isn’t damage the same on both morphs though? One gives sustain, the other gives a hot. I think degeneration will be the far more popular morph if the buffed skill is even worth the bar space, but I could see the hot morph being useful for say magicka necro that doesn’t have access to effective dps/healing hybrid skills like most (all?) other mag classes do.
Do you honestly think the sustain is useful enough to justify using that ability? If you want to save mag you're better off not even casting it or spending the 1 global cooldown to cast spell symmetry instead. My point is there are already other opinions for mag sustain. But there are literally no other max health passives that are available to all classes.
The sustain might be quite useful in PvP, depending on just how big the HOT is on the other morph. I'd rather not see nerfs to worthwhile PvP skills just so some PvE tanks can get a HP boost some of the time, in fairly niche situations.Iron_Blurr wrote: »Isn’t damage the same on both morphs though? One gives sustain, the other gives a hot. I think degeneration will be the far more popular morph if the buffed skill is even worth the bar space, but I could see the hot morph being useful for say magicka necro that doesn’t have access to effective dps/healing hybrid skills like most (all?) other mag classes do.
Do you honestly think the sustain is useful enough to justify using that ability? If you want to save mag you're better off not even casting it or spending the 1 global cooldown to cast spell symmetry instead. My point is there are already other opinions for mag sustain. But there are literally no other max health passives that are available to all classes.
Iron_Blurr wrote: »Isn’t damage the same on both morphs though? One gives sustain, the other gives a hot. I think degeneration will be the far more popular morph if the buffed skill is even worth the bar space, but I could see the hot morph being useful for say magicka necro that doesn’t have access to effective dps/healing hybrid skills like most (all?) other mag classes do.
Do you honestly think the sustain is useful enough to justify using that ability? If you want to save mag you're better off not even casting it or spending the 1 global cooldown to cast spell symmetry instead. My point is there are already other opinions for mag sustain. But there are literally no other max health passives that are available to all classes.
If anything, I sort of expect the HOT morph to be the least used, since I doubt that the healing will be very strong. And with how bad Magicka Necromancer's sustain is in PvP, I'm definitely interested in the Magicka-return morph. If ZOS surprises me, and the alternative's HOT is really strong, then it might be worthwhile instead.Iron_Blurr wrote: »The sustain might be quite useful in PvP, depending on just how big the HOT is on the other morph. I'd rather not see nerfs to worthwhile PvP skills just so some PvE tanks can get a HP boost some of the time, in fairly niche situations.Iron_Blurr wrote: »Isn’t damage the same on both morphs though? One gives sustain, the other gives a hot. I think degeneration will be the far more popular morph if the buffed skill is even worth the bar space, but I could see the hot morph being useful for say magicka necro that doesn’t have access to effective dps/healing hybrid skills like most (all?) other mag classes do.
Do you honestly think the sustain is useful enough to justify using that ability? If you want to save mag you're better off not even casting it or spending the 1 global cooldown to cast spell symmetry instead. My point is there are already other opinions for mag sustain. But there are literally no other max health passives that are available to all classes.
I could say the same thing about pvp builds. Id rather not see the one and only max health passive ability get changed so some pvp players that cant sustain can use this ability sometimes. That's not really an argument for why it should be changed when we all know no one is going to use the proposed skill in pvp for sustain.
Vercingetorix wrote: »Why not move Major Sorcery to Inner Light so it's no longer a dead skill on the bar and ZoS can focus on making Entropy a strictly DPS skill with two morphs that offer different bonus effects?
Iron_Blurr wrote: »I guess i just don't see why mag dps need both morphs tailored to them. If the damage is good they will use the sustain one. No matter what the healing morph will not be reliable in situations where you need a strong heal to save you so whats the point?
Iron_Blurr wrote: »I guess im not really attached to it being specifically entropy that needs to have the max health buff on it. But in general i dont think pve players should be forced to pvp to get useful skills. And i dont think pvpers should have to go collect lore books to get a useful tool for them. I do like the idea of giving inner light some passive buff but i would prefer it not be sorcery. There are already so many sources of major sorcery. I wish we had a source of major intellect besides spell power potions for mag dps. At least that would offer some flexibility for mag dps since they will be able to run other potions and even tanks can slot something like inner light for 20% more mag regen. Right now major intellect is petty much unattainable for a tank unless they use spell power pots
Might be OP in PvE, and would definitely be too expensive in PvP unless the duration was amazing.Vercingetorix wrote: »Why not move Major Sorcery to Inner Light so it's no longer a dead skill on the bar and ZoS can focus on making Entropy a strictly DPS skill with two morphs that offer different bonus effects?
Because putting the two most important damage buffs onto the same skill might be a little op?