Let me start:
Harness Magicka: If I read this correctly: Chance to return up to 3 x 5% = 15% of the cost, while being capped at 40% health. On live it can yield a magicka surplus, if fully procced. This will IMO be a dead morph. Dampen is way superior.
ZOS_Gina wrote:Harness Magicka (morph): This morph no longer returns 3% of your Max Magicka when absorbing spell attacks. Instead, it restores 5% of the ability’s cost whenever it absorbs any damage. Note this value continues to increase per piece of Light Armor worn, and can still only occur up to 3 times per cast.
SaucyMcSauceface wrote: »In PvE: Razor Caltrops. 60% nerf to dot damage, 100% nerf to initial damage, and superfluous fracture that is provided by the tank anyway.
Healing Ward: Dead for PvP. All players will replace it with Mutagen or Rapid Regen. Will it still be useful in PvE? With a Blackrose resto? Let me know. It will have to compete with a vMA resto, which can be used to indirectly buff your spell damage and, thus, your heals, by having better sustain.
Seraphayel wrote: »Healing Ward: Dead for PvP. All players will replace it with Mutagen or Rapid Regen. Will it still be useful in PvE? With a Blackrose resto? Let me know. It will have to compete with a vMA resto, which can be used to indirectly buff your spell damage and, thus, your heals, by having better sustain.
I think the changes to Healing Ward are great for PvP especially when paired with another instance of a strong HoT like RR or even Mutagen. The change was something long requested by players to give Healing Ward a HoT component of the remaining shield strength which ZOS basically did. The nerf from 300% to 100% scaling might be a bit too much but the added HoT component is great.
The Soul Strike nerf is concerning, they almost doubled the cost. The duration change is okay as they effectively increased overall damage in the end (if my quick calculation is right), but going from 100 -> 175 Ultimate?
TBH, this was always meant to be a PvP skill. Making it less relevant in PvE might be a good thing as PvE players don't have to go grind for it in PvP again.SaucyMcSauceface wrote: »In PvE: Razor Caltrops. 60% nerf to dot damage, 100% nerf to initial damage, and superfluous fracture that is provided by the tank anyway.
The nerf to 100% is what I was thinking about. Basically the shield will be gone in 1 GCD and it will never heal.Seraphayel wrote: »I think the changes to Healing Ward are great for PvP especially when paired with another instance of a strong HoT like RR or even Mutagen. The change was something long requested by players to give Healing Ward a HoT component of the remaining shield strength which ZOS basically did. The nerf from 300% to 100% scaling might be a bit too much but the added HoT component is great.
Tavore1138 wrote: »Flying blade - a ranged skill that needs you to do a melee hit to trigger it's bonus while costing more, doing less damage and already having lost snare. Lunacy presumably from the person that bought you Grim Focus - the expensive skill that does nothing.
Let me start:
Harness Magicka: If I read this correctly: Chance to return up to 3 x 5% = 15% of the cost, while being capped at 40% health. On live it can yield a magicka surplus, if fully procced. This will IMO be a dead morph. Dampen is way superior.
Healing Ward: Dead for PvP. All players will replace it with Mutagen or Rapid Regen. Will it still be useful in PvE? With a Blackrose resto? Let me know. It will have to compete with a vMA resto, which can be used to indirectly buff your spell damage and, thus, your heals, by having better sustain.
SaucyMcSauceface wrote: »checked the numbers for buff on deadly cloak, looks like a close replacement for caltrops
The nerf to 100% is what I was thinking about. Basically the shield will be gone in 1 GCD and it will never heal.Seraphayel wrote: »I think the changes to Healing Ward are great for PvP especially when paired with another instance of a strong HoT like RR or even Mutagen. The change was something long requested by players to give Healing Ward a HoT component of the remaining shield strength which ZOS basically did. The nerf from 300% to 100% scaling might be a bit too much but the added HoT component is great.
It depends on the build I suppose. If you are a sorc or you are heavily magicka-stacking to 50K+, you can probably protect the ward with another shield, but in that case you probably don't have a problem in the current patch either. Next patch, if your other shield holds, you're probably better off with Rapid Regen / Mutagen.
What I'm thinking about, specifically, is a non-magicka stacking magblade, the spec that was arguably hardest hit by the original Healing Ward nerf. I am currently running Dampen + Healing Ward on my magblade for lack of alternatives. If I manage to Cloak or Shade or LoS, fine, but ... fine anyway. On the other hand, if I want to stay in the fight, my shields are pathetic and useless. I can cast Dampen, Healing Ward, Dampen, Healing Ward, ... What does it accomplish? Against noobs it helps. Against experienced players it typically only breaks even. Get CCd and you're toast. Against a single full-on duelling spec stamblade or magsorc or, say, a magsorc in Imperial Physique, you basically just get annihilated. Shields are too small.
I suppose you will say, Fred, why don't you stack your Merciless or wear a defensive set. It's true. There are some options in the current patch to improve shields. I am now wearing Buffer of the Swift. I have not duelled a top-tier sorc lately. Last time I did that, though, I found them impossible to fight on account of their sheer amount of damage. I should clarify that's on my open world spec.
Healing ward imo heavily depends on how the healing portion works. If it has a 0s healing tick it might work out fine esp when combined with dampen or hardened. If it starts healing after 1s only it won´t be worth using most likely.
Tavore1138 wrote: »Flying blade - a ranged skill that needs you to do a melee hit to trigger it's bonus while costing more, doing less damage and already having lost snare. Lunacy presumably from the person that bought you Grim Focus - the expensive skill that does nothing.
SaucyMcSauceface wrote: »In PvE: Razor Caltrops. 60% nerf to dot damage, 100% nerf to initial damage, and superfluous fracture that is provided by the tank anyway.
Seraphayel wrote: »Yeah protecting your Healing Ward with another shield might be a solution but is it a good one? I don't know.
TBH, this was always meant to be a PvP skill. Making it less relevant in PvE might be a good thing as PvE players don't have to go grind for it in PvP again.SaucyMcSauceface wrote: »In PvE: Razor Caltrops. 60% nerf to dot damage, 100% nerf to initial damage, and superfluous fracture that is provided by the tank anyway.
However, there should be an alternative which can be slotted and acquired from PvE.
Let me start:
Harness Magicka: If I read this correctly: Chance to return up to 3 x 5% = 15% of the cost, while being capped at 40% health. On live it can yield a magicka surplus, if fully procced. This will IMO be a dead morph. Dampen is way superior.
Healing Ward: Dead for PvP. All players will replace it with Mutagen or Rapid Regen. Will it still be useful in PvE? With a Blackrose resto? Let me know. It will have to compete with a vMA resto, which can be used to indirectly buff your spell damage and, thus, your heals, by having better sustain.
100% agree on harness. The light armor increase currently only works based on the amoutn returned. If that continues it would be 15% basecost refunded + an additional 30% of that 15 - not worth it at all.
Harness sustain needed to die though. I´m hoping for a complete rework in the future because as it stands it won´t be worth it to use over dampen ever.
Healing ward imo heavily depends on how the healing portion works. If it has a 0s healing tick it might work out fine esp when combined with dampen or hardened. If it starts healing after 1s only it won´t be worth using most likely.
Tavore1138 wrote: »Flying blade - a ranged skill that needs you to do a melee hit to trigger it's bonus while costing more, doing less damage and already having lost snare. Lunacy presumably from the person that bought you Grim Focus - the expensive skill that does nothing.
You look at it wrong. Flying blade is now the DW gap closer, with brutality attached. Free after first use, too.