Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
I don't know what that has to do with anything I said... Of course tanking is for dungeons only, and those nerfs will just reduce even more the low damage from SnB builds who are doing overland quests and such.
Unless you're unironically suggesting people to not use SnB while playing overland, on a game that's supposed to give you the freedom to play as you see fit, because if that's the case... then just lol.
I feel like some people here thinks that just because a character wears a shield, that he should just be a punching bag and only block... is this how you played your SnB characters in Oblivion or Skyrim?
paulsimonps wrote: »paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
I don't know what that has to do with anything I said... Of course tanking is for dungeons only, and those nerfs will just reduce even more the low damage from SnB builds who are doing overland quests and such.
Unless you're unironically suggesting people to not use SnB while playing overland, on a game that's supposed to give you the freedom to play as you see fit, because if that's the case... then just lol.
I feel like some people here thinks that just because a character wears a shield, that he should just be a punching bag and only block... is this how you played your SnB characters in Oblivion or Skyrim?
Problem is that this is not Oblivion or Skyrim, and yes I do suggest not using SnB in overland cause the supposed freedom of this game is and always has been a pipe dream and a half assed one at that.
An Axe and a Shield was a very common weapon through out history and it was a deadly combo, and in many single player RPGs its a perfectly viable option to play with, however this is a MMO and as such has to be balanced way differently. So sadly to conform to the standards that is set by the game and the genre SnB should not deal a lot of damage and should not be a viable DPS option as its defensiveness combined with strong damage makes it overperform. The skill line is pact with debuffs, and defensive passives, it should not also deal significant damage.
One Handed and Shield skill line should be a Tanking and Defensive/Supportive skill line and not a viable Damage Dealing alternative. (Though that does not mean you can't run it off bar in PvP for the defensive/support option with DPS on front)
paulsimonps wrote: »paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
I don't know what that has to do with anything I said... Of course tanking is for dungeons only, and those nerfs will just reduce even more the low damage from SnB builds who are doing overland quests and such.
Unless you're unironically suggesting people to not use SnB while playing overland, on a game that's supposed to give you the freedom to play as you see fit, because if that's the case... then just lol.
I feel like some people here thinks that just because a character wears a shield, that he should just be a punching bag and only block... is this how you played your SnB characters in Oblivion or Skyrim?
Problem is that this is not Oblivion or Skyrim, and yes I do suggest not using SnB in overland cause the supposed freedom of this game is and always has been a pipe dream and a half assed one at that.
An Axe and a Shield was a very common weapon through out history and it was a deadly combo, and in many single player RPGs its a perfectly viable option to play with, however this is a MMO and as such has to be balanced way differently. So sadly to conform to the standards that is set by the game and the genre SnB should not deal a lot of damage and should not be a viable DPS option as its defensiveness combined with strong damage makes it overperform. The skill line is pact with debuffs, and defensive passives, it should not also deal significant damage.
One Handed and Shield skill line should be a Tanking and Defensive/Supportive skill line and not a viable Damage Dealing alternative. (Though that does not mean you can't run it off bar in PvP for the defensive/support option with DPS on front)
But that the thing: SnB already has average damage and kills slower than any melee playstyle, so why make it worse?
I'm not arguing that SnB shouldn't be a tank based playstyle, because that is what it's mostly intended to be, I'm just saying the damage nerf was too extreme, when there is already a large gap between SnB and other offensive playstyles.
paulsimonps wrote: »I've seen talks of tanks having to run orbs if changes stay the same as people will really not want to self sustain like that as it will drain a lot of DPS. That said, if the speed reduction and tick frequency increase is enough for it to deal a good amount of damage then we might see mag DPS running it as well, but don't know numbers until tomorrow. And Alkosh is still very much so doable without Orb spam. Templar healers will still be able to precision throw shards to the tanks for example and so that synergy won't really go anywhere for them.
paulsimonps wrote: »paulsimonps wrote: »paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
I don't know what that has to do with anything I said... Of course tanking is for dungeons only, and those nerfs will just reduce even more the low damage from SnB builds who are doing overland quests and such.
Unless you're unironically suggesting people to not use SnB while playing overland, on a game that's supposed to give you the freedom to play as you see fit, because if that's the case... then just lol.
I feel like some people here thinks that just because a character wears a shield, that he should just be a punching bag and only block... is this how you played your SnB characters in Oblivion or Skyrim?
Problem is that this is not Oblivion or Skyrim, and yes I do suggest not using SnB in overland cause the supposed freedom of this game is and always has been a pipe dream and a half assed one at that.
An Axe and a Shield was a very common weapon through out history and it was a deadly combo, and in many single player RPGs its a perfectly viable option to play with, however this is a MMO and as such has to be balanced way differently. So sadly to conform to the standards that is set by the game and the genre SnB should not deal a lot of damage and should not be a viable DPS option as its defensiveness combined with strong damage makes it overperform. The skill line is pact with debuffs, and defensive passives, it should not also deal significant damage.
One Handed and Shield skill line should be a Tanking and Defensive/Supportive skill line and not a viable Damage Dealing alternative. (Though that does not mean you can't run it off bar in PvP for the defensive/support option with DPS on front)
But that the thing: SnB already has average damage and kills slower than any melee playstyle, so why make it worse?
I'm not arguing that SnB shouldn't be a tank based playstyle, because that is what it's mostly intended to be, I'm just saying the damage nerf was too extreme, when there is already a large gap between SnB and other offensive playstyles.
PvP'ers would disagree.
paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
I don't know what that has to do with anything I said... Of course tanking is for dungeons only, and those nerfs will just reduce even more the low damage from SnB builds who are doing overland quests and such.
Unless you're unironically suggesting people to not use SnB while playing overland, on a game that's supposed to give you the freedom to play as you see fit, because if that's the case... then just lol.
I feel like some people here thinks that just because a character wears a shield, that he should just be a punching bag and only block... is this how you played your SnB characters in Oblivion or Skyrim?
paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
paulsimonps wrote: »paulsimonps wrote: »paulsimonps wrote: »Tanks will now take more time to kill stuff, because their already average damage got reduced even further for no reason. SnB got two skills heavily nerfed, while we got a single damage based shield skill and we can now spam our skills longer, since everything will take longer to kill!
GREAT CHANGES INDEED! YAY FOR DIVERSITY!
I mean I don't think they intend for people to do overworld content as a tank....
I don't know what that has to do with anything I said... Of course tanking is for dungeons only, and those nerfs will just reduce even more the low damage from SnB builds who are doing overland quests and such.
Unless you're unironically suggesting people to not use SnB while playing overland, on a game that's supposed to give you the freedom to play as you see fit, because if that's the case... then just lol.
I feel like some people here thinks that just because a character wears a shield, that he should just be a punching bag and only block... is this how you played your SnB characters in Oblivion or Skyrim?
Problem is that this is not Oblivion or Skyrim, and yes I do suggest not using SnB in overland cause the supposed freedom of this game is and always has been a pipe dream and a half assed one at that.
An Axe and a Shield was a very common weapon through out history and it was a deadly combo, and in many single player RPGs its a perfectly viable option to play with, however this is a MMO and as such has to be balanced way differently. So sadly to conform to the standards that is set by the game and the genre SnB should not deal a lot of damage and should not be a viable DPS option as its defensiveness combined with strong damage makes it overperform. The skill line is pact with debuffs, and defensive passives, it should not also deal significant damage.
One Handed and Shield skill line should be a Tanking and Defensive/Supportive skill line and not a viable Damage Dealing alternative. (Though that does not mean you can't run it off bar in PvP for the defensive/support option with DPS on front)
But that the thing: SnB already has average damage and kills slower than any melee playstyle, so why make it worse?
I'm not arguing that SnB shouldn't be a tank based playstyle, because that is what it's mostly intended to be, I'm just saying the damage nerf was too extreme, when there is already a large gap between SnB and other offensive playstyles.
PvP'ers would disagree.
paulsimonps wrote: »I've seen talks of tanks having to run orbs if changes stay the same as people will really not want to self sustain like that as it will drain a lot of DPS. That said, if the speed reduction and tick frequency increase is enough for it to deal a good amount of damage then we might see mag DPS running it as well, but don't know numbers until tomorrow. And Alkosh is still very much so doable without Orb spam. Templar healers will still be able to precision throw shards to the tanks for example and so that synergy won't really go anywhere for them.
Summon Unstable Clannfear (morph): Reduced the healing granted from the special activation of this ability by approximately 14% to ensure it’s in line with other burst heal abilities, such as Rushed Ceremony or Dragon’s Blood.
To me , this is huge nerf , the combat team gotta remember DK could access major mending and damage shield at the same time via Igneous Shield before they cast GDB .
DK has the best tank tool kits in the game , WTF you guys still nerf all other tank classes , we sorc tank have to slot Clannfear both bar .
That's insane .
DreadDaedroth wrote: »Ewww to damage nerf, why make things slower and more boring?
Do they know that a weapon is meant to deal damage?