Lightspeedflashb14_ESO wrote: »Use a source of minor lifesteal, it ticks every second someone is attacking.
paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Use a source of minor lifesteal, it ticks every second someone is attacking.
Indeed, I would recommend siphon spirit after the next update and blood altar until then.
FrancisCrawford wrote: »paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Use a source of minor lifesteal, it ticks every second someone is attacking.
Indeed, I would recommend siphon spirit after the next update and blood altar until then.
Is there confirmation that Minor Lifesteal procs count as healing by the caster of the original spell, not the player damaging the debuffed opponent (if different)?
Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Use a source of minor lifesteal, it ticks every second someone is attacking.
Indeed, I would recommend siphon spirit after the next update and blood altar until then.
Is there confirmation that Minor Lifesteal procs count as healing by the caster of the original spell, not the player damaging the debuffed opponent (if different)?
the heal scales with the person that cast the skill that applied the debuff to the raget. not the person being healed by the minor health steal. so, 100% "caster of the original spell".
FrancisCrawford wrote: »Lightspeedflashb14_ESO wrote: »FrancisCrawford wrote: »paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »Use a source of minor lifesteal, it ticks every second someone is attacking.
Indeed, I would recommend siphon spirit after the next update and blood altar until then.
Is there confirmation that Minor Lifesteal procs count as healing by the caster of the original spell, not the player damaging the debuffed opponent (if different)?
the heal scales with the person that cast the skill that applied the debuff to the raget. not the person being healed by the minor health steal. so, 100% "caster of the original spell".
That would be good. But, uh, what is this scaling? I thought it was a flat amount, like Minor Magickasteal.
On 4man content is better to use Combat Prayer (Burst+DD buffs) I rarely use HS in dungeons.
In trials HS will be missed
Taleof2Cities wrote: »@FrancisCrawford, if you're layering your heals on top of each other (via a rotation), it really shouldn't matter much what you replace Mutagen with.
Mutagen isn't the only skill that can overheal and trigger the SPC proc.
Kind of surprised you don't already use Healing Springs in 4-man content actually.
Whether you use Templar, Warden, Necromancer, or Nightblade ... all of those have a class skill that can easily replace Mutagen.
Keep in mind we still have a month for ZOS to change their mind before the Update goes Live ...
but my issue with mutagen has always been the low healing value. It’s been buffed quite a bit, including the burst heal when low health, so I think it’ll be a lot better.
FrancisCrawford wrote: »On 4man content is better to use Combat Prayer (Burst+DD buffs) I rarely use HS in dungeons.
In trials HS will be missed
I always, always use Mutagen in dungeons. My max level characters use it to proc SPC. That's what I'm trying to figure out how to replace, because of the drastic nerfs it's getting.
(And my lower level characters use it because they don't have much else.)
FrancisCrawford wrote: »On 4man content is better to use Combat Prayer (Burst+DD buffs) I rarely use HS in dungeons.
In trials HS will be missed
I always, always use Mutagen in dungeons. My max level characters use it to proc SPC. That's what I'm trying to figure out how to replace, because of the drastic nerfs it's getting.
(And my lower level characters use it because they don't have much else.)
I didn't see any SPC nerfs in the patch notes.
FrancisCrawford wrote: »FrancisCrawford wrote: »On 4man content is better to use Combat Prayer (Burst+DD buffs) I rarely use HS in dungeons.
In trials HS will be missed
I always, always use Mutagen in dungeons. My max level characters use it to proc SPC. That's what I'm trying to figure out how to replace, because of the drastic nerfs it's getting.
(And my lower level characters use it because they don't have much else.)
I didn't see any SPC nerfs in the patch notes.
Mutagen was nerfed.
mutagen is not the only ability that sets if off. any overhealing does. if you are unwilling to use the other healing options that is both your choice, and your problem to deal with.
FrancisCrawford wrote: »FrancisCrawford wrote: »On 4man content is better to use Combat Prayer (Burst+DD buffs) I rarely use HS in dungeons.
In trials HS will be missed
I always, always use Mutagen in dungeons. My max level characters use it to proc SPC. That's what I'm trying to figure out how to replace, because of the drastic nerfs it's getting.
(And my lower level characters use it because they don't have much else.)
I didn't see any SPC nerfs in the patch notes.
Mutagen was nerfed.
mutagen is not the only ability that sets if off. any overhealing does. if you are unwilling to use the other healing options that is both your choice, and your problem to deal with.
Taleof2Cities wrote: »
With the changes in store for Update 23, are you going to get enough healing output to actually trigger SPC on a regular basis?
Taleof2Cities wrote: »
Remember, the heal on Purifying Light is getting cut by 1/3.
FrancisCrawford wrote: »but my issue with mutagen has always been the low healing value. It’s been buffed quite a bit, including the burst heal when low health, so I think it’ll be a lot better.
Certainly it will have a use as a quasi burst heal/shield alternative it didn't have before. Plus it could be great in that capacity for players who are leveling.
Casting it 4x every 10 seconds doesn't seem like a lot of fun. Maybe a few fights when there's actually a danger of dying to DoTs ...
Also: can I ask you why you run Elemental Drain?
This skills has two uses:
1) Major Breach= this should be provided by tank with a 90 % uptime as now and ~100% next patch
2) Magickasteal= templars has an AoE version which is also free of cost. Only downside is it last less but in a dungeon imho is better because both mobs and bosses dies pretty fast (with some exception in Vets DLC)
FrancisCrawford wrote: »I didn't actually realize that Radiant Aura was costless too.
FrancisCrawford wrote: »
And I PUG, so tanks can not be trusted to do their jobs.
. Any tank, even the dumbest will use puncture to taunt (and it applies the debuff as well so tank skills in this are irrelevant).