Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Real problem with the game lies in CP system

mcagatayg
mcagatayg
✭✭✭✭
Rework it or thrash it. Instead doing changes that are incremental or "outrageous" changes. Sooner it's done the better.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Can not believe if a group has successfully cleared VMOL and VMA (even flawless run) without CP:

    https://www.youtube.com/watch?v=rdhbKMBGVaY


    https://www.youtube.com/watch?v=tjmvspstSKY
    Edited by Lord_Eomer on July 7, 2019 6:29PM
  • mcagatayg
    mcagatayg
    ✭✭✭✭
    PvE will be fine whatever. I shouldve clarified i was talking on pvp part of the game. My bad.
  • frostz417
    frostz417
    ✭✭✭✭✭
    ✭✭
    Stop. We’re already all being nerfed enough. I do NOT care to be nerfed anymore than I already am.
    Edited by frostz417 on July 7, 2019 6:31PM
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    mcagatayg wrote: »
    PvE will be fine whatever. I shouldve clarified i was talking on pvp part of the game. My bad.

    PVP has CP and No CP choice so why complain?
  • Murador178
    Murador178
    ✭✭✭✭
    CP are actually the problem for any openworld content. ESOs openworld doesnt even feel dangerous without any CP - but with CP its just a flat out joke.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Murador178 wrote: »
    CP are actually the problem for any openworld content. ESOs openworld doesnt even feel dangerous without any CP - but with CP its just a flat out joke.

    Well CP are not problem if you can do even harder contents without CP.

    Problem lies somewhere else and this patch is fixing that
  • killingspreeb16_ESO
    killingspreeb16_ESO
    ✭✭✭✭
    Lord_Eomer wrote: »
    mcagatayg wrote: »
    PvE will be fine whatever. I shouldve clarified i was talking on pvp part of the game. My bad.

    PVP has CP and No CP choice so why complain?

    Because if something get nerfed because CP(pve or pvp) nocp is the one to suffer.

    Cp need to be revamped or replaced,cp is one of the main reason for nerf and power creep.
  • Strider__Roshin
    Strider__Roshin
    ✭✭✭✭✭
    ✭✭✭✭
    Yeah CP is definitely the issue in BGs /s
  • DisgracefulMind
    DisgracefulMind
    ✭✭✭✭✭
    ✭✭✭
    Lord_Eomer wrote: »
    Murador178 wrote: »
    CP are actually the problem for any openworld content. ESOs openworld doesnt even feel dangerous without any CP - but with CP its just a flat out joke.

    Well CP are not problem if you can do even harder contents without CP.

    Problem lies somewhere else and this patch is fixing that

    It's really not. I've been playing open world content on an account with no-cp at all on it recently (not even one earned so far), and it's still mind-numbingly easy to light attack most mobs in-game to death. Soooooo wtf is this patch going to exactly bring to fix that?
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Lord_Eomer
    Lord_Eomer
    ✭✭✭✭✭
    ✭✭
    Lord_Eomer wrote: »
    mcagatayg wrote: »
    PvE will be fine whatever. I shouldve clarified i was talking on pvp part of the game. My bad.

    PVP has CP and No CP choice so why complain?

    Because if something get nerfed because CP(pve or pvp) nocp is the one to suffer.

    Cp need to be revamped or replaced,cp is one of the main reason for nerf and power creep.

    Agreed it need to be revamped but not removed

    ZOS already working but admit it some skills and sets are over performing and high priority for nerf than CP. Also too much heals which is being addressed by this patch
  • MrWabi
    MrWabi
    Soul Shriven
    Ok
    Lord_Eomer wrote: »
    Can not believe if a group has successfully cleared VMOL and VMA (even flawless run) without CP:

    https://www.youtube.com/watch?v=rdhbKMBGVaY


    https://www.youtube.com/watch?v=tjmvspstSKY

    ok that was Alcast and them being told to do it.. you can not base something on 1 group of players its already only 1% of this game that can actually do content hence the reason why people buy Carries in this game
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    It's already getting reworked. Personally I hope for a Q4 update.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    No, the problem is not really with CP. in terms of PvE most of it is just easy, and PvP is another topic.
    Invictus
  • Arciris
    Arciris
    ✭✭✭✭✭
    No worries, it will be nerfed to the ground SOON. :trollface:
  • Soundinfinite
    Soundinfinite
    ✭✭✭
    I was actually going to do a post on how CP has never been a true problem in the power creep. Yet then there is this post stating the opposite and it is tickling my funny bone.

    For 3 patches now CP has been kept off in terms of raising the bar. Yet, DPS has continued to raise. I'm far past the 810 cap myself and early on realized that once I passed the 400 to 500 Mark I was basically as strong as I was going to get. You start to hit a barrier where 25 and more CP only give you maybe 1% outgoing damage because of its deminishing return design.

    Now CP does make you more well rounded. It helps in making tanky builds more powerful dps wise while also taking glass cannons and making them more sturdy as well as filling in some sustain gaps with cost reductions and increased regeneration.

    Sets are the main factor in the power creep and always have been. The game is designed around it. And this year has shown it more than those before since the CP system has been put in place.

    The game wants ACTIVE users. This is the whole point of daily rewards. They also want players to invest in new content and expansions by either purchasing eso+ or outright buying them. Also, they need the player base to run the content and spend time in the new mechanations. This creates login and time spent in game. It forces people to farm new gear and likey also transmute stones to get the gear in bis traits. This is done by changing meta. And meta only changes if the new is better than the old.

    I believe it was the first dungeon dlc of this year where the class reps were asked if any of the new sets changed the meta, and they were dissapointed at the response of no.

    Look at Elsweyr and it's trial sets. The light, heavy, and medium are each now Meta sets and DPS has risen yet again.

    These Meta sets become more important as the game then goes back and nerfs skills and classes to counterbalance the potency of the new builds, putting the old metas further behind. The player base continues to "chase the carrot" of top tier DPS and thus spend time in game farming and running content with a slight overall gain DPS output. It is a constant repeating cycle.

    Unfortunately, CP is already in the works of being. Redesigned....again....I believe it's the 4th time since it being added to the game...even though it truly doesn't need it. And if the game continues long enough, it will be redesigned again in the future itself being part of another cycle.

    The point is, power will continue to raise, it will always creep.Nerfs will be used to counter balance and progression will be revised to keep a sense of always working towards something. It is how it is.
  • josh.lackey_ESO
    josh.lackey_ESO
    ✭✭✭✭✭
    If you get rid of CP then everything will just be unbalanced at base.
  • MLGProPlayer
    MLGProPlayer
    ✭✭✭✭✭
    ✭✭✭✭✭
    Do we really trust Wheeler and co. to rework it? Because I sure don't.
  • Lucky28
    Lucky28
    ✭✭✭✭✭
    I was actually going to do a post on how CP has never been a true problem in the power creep. Yet then there is this post stating the opposite and it is tickling my funny bone.

    For 3 patches now CP has been kept off in terms of raising the bar. Yet, DPS has continued to raise. I'm far past the 810 cap myself and early on realized that once I passed the 400 to 500 Mark I was basically as strong as I was going to get. You start to hit a barrier where 25 and more CP only give you maybe 1% outgoing damage because of its deminishing return design.

    Now CP does make you more well rounded. It helps in making tanky builds more powerful dps wise while also taking glass cannons and making them more sturdy as well as filling in some sustain gaps with cost reductions and increased regeneration.

    Sets are the main factor in the power creep and always have been. The game is designed around it. And this year has shown it more than those before since the CP system has been put in place.

    The game wants ACTIVE users. This is the whole point of daily rewards. They also want players to invest in new content and expansions by either purchasing eso+ or outright buying them. Also, they need the player base to run the content and spend time in the new mechanations. This creates login and time spent in game. It forces people to farm new gear and likey also transmute stones to get the gear in bis traits. This is done by changing meta. And meta only changes if the new is better than the old.

    I believe it was the first dungeon dlc of this year where the class reps were asked if any of the new sets changed the meta, and they were dissapointed at the response of no.

    Look at Elsweyr and it's trial sets. The light, heavy, and medium are each now Meta sets and DPS has risen yet again.

    These Meta sets become more important as the game then goes back and nerfs skills and classes to counterbalance the potency of the new builds, putting the old metas further behind. The player base continues to "chase the carrot" of top tier DPS and thus spend time in game farming and running content with a slight overall gain DPS output. It is a constant repeating cycle.

    Unfortunately, CP is already in the works of being. Redesigned....again....I believe it's the 4th time since it being added to the game...even though it truly doesn't need it. And if the game continues long enough, it will be redesigned again in the future itself being part of another cycle.

    The point is, power will continue to raise, it will always creep.Nerfs will be used to counter balance and progression will be revised to keep a sense of always working towards something. It is how it is.

    yeah pretty much. it's not CP. CP is small in caparison to sets it's just easier to point the finger at CP. this is a great post.
    Edited by Lucky28 on July 8, 2019 4:05AM
    Invictus
Sign In or Register to comment.