I'm honestly really excited to test the stamina weapon changes. My medium build and all of the sets I use are pretty much untouched unlike heavy armor and both shuffle morphs got a huge buff. I'll have to swap sword and board for something else but I never particularly liked using it as an attack bar anyways. I'm very interested in trying the new onslaught.
ZarkingFrued wrote: »Just trying to figure out how bad the shield nerfs will be on my sorc mixed with damage loss to my master staff clench and the lame flying harpy alien. Just annoyed that I finished my current build last night XD. Gonna need some way to buff my shields up without losing much in terms of damage or RIP lol.
Main concern being with my magicka warden, shock clench stun loss destroys my build entirely. Anyone have any ideas for magden if this goes live as is?
The Vampire ultimate got buffed I suppose, but almost no one uses it right now. That might change, but you'll still be taking +25% fire damage and +20% Dawnbreaker damage, even if you don't use the ultimate. And my understanding of the Mist Form changes are that it's a bit cheaper, but will no longer be able to be used as a source of Major Expedition when canceled with a block or bar swap.jediodyn_ESO wrote: »Werewolves got castrated. WW pets needed a nerf, but berserker (black) WW is going to suck with a huge cost increase + a huge damage nerf.
“Balancing” werewolves without taking into consideration that in WW form you don’t get an ultimate, you don’t get weapon skill bonuses, and you only get one skill bar + you must keep your form up (have to play super aggressive) AND you have to stop to feed.... oh yeah, and it is an ultimate so you can’t just slap it on a skill slot like vamps can (who got buffed btw)
The only people playing Werewolf after this patch will be the roleplayers.
GG ZOS. You’re terrible at balancing and seem ignorant to your own game.
No longer being able to ani cancel elusive mist for major expedition is definitely a big nerf. But yeah most just aren’t vampires anymore as it is, and the remaining holdouts may decide that’s enough to finally change back and just use RAT. I’ve already done this on multiple characters.The Vampire ultimate got buffed I suppose, but almost no one uses it right now. That might change, but you'll still be taking +25% fire damage and +20% Dawnbreaker damage, even if you don't use the ultimate. And my understanding of the Mist Form changes are that it's a bit cheaper, but will no longer be able to be used as a source of Major Expedition when canceled with a block or bar swap.jediodyn_ESO wrote: »Werewolves got castrated. WW pets needed a nerf, but berserker (black) WW is going to suck with a huge cost increase + a huge damage nerf.
“Balancing” werewolves without taking into consideration that in WW form you don’t get an ultimate, you don’t get weapon skill bonuses, and you only get one skill bar + you must keep your form up (have to play super aggressive) AND you have to stop to feed.... oh yeah, and it is an ultimate so you can’t just slap it on a skill slot like vamps can (who got buffed btw)
The only people playing Werewolf after this patch will be the roleplayers.
GG ZOS. You’re terrible at balancing and seem ignorant to your own game.
The Vampire ultimate got buffed I suppose, but almost no one uses it right now. That might change, but you'll still be taking +25% fire damage and +20% Dawnbreaker damage, even if you don't use the ultimate. And my understanding of the Mist Form changes are that it's a bit cheaper, but will no longer be able to be used as a source of Major Expedition when canceled with a block or bar swap.jediodyn_ESO wrote: »Werewolves got castrated. WW pets needed a nerf, but berserker (black) WW is going to suck with a huge cost increase + a huge damage nerf.
“Balancing” werewolves without taking into consideration that in WW form you don’t get an ultimate, you don’t get weapon skill bonuses, and you only get one skill bar + you must keep your form up (have to play super aggressive) AND you have to stop to feed.... oh yeah, and it is an ultimate so you can’t just slap it on a skill slot like vamps can (who got buffed btw)
The only people playing Werewolf after this patch will be the roleplayers.
GG ZOS. You’re terrible at balancing and seem ignorant to your own game.
jediodyn_ESO wrote: »Werewolves got castrated. WW pets needed a nerf, but berserker (black) WW is going to suck with a huge cost increase + a huge damage nerf.
“Balancing” werewolves without taking into consideration that in WW form you don’t get an ultimate, you don’t get weapon skill bonuses, and you only get one skill bar + you must keep your form up (have to play super aggressive) AND you have to stop to feed.... oh yeah, and it is an ultimate so you can’t just slap it on a skill slot like vamps can (who got buffed btw)
The only people playing Werewolf after this patch will be the roleplayers.
GG ZOS. You’re terrible at balancing and seem ignorant to your own game.
Hah, that's currently so obscure and worthless that I wouldn't be surprised if ZOS overlooked it for this patch. I'm not sure what the exact numbers on Soul Trap are going to end up being, but it'd be funny if that set actually became worthwhile.Emma_Overload wrote: »Oblivion's Foe = BIS for all specs.
https://elderscrollsonline.wiki.fextralife.com/Oblivion's+Foe+Set
I agree that Stamina has generally been superior to Magicka for a very long time now, but it's too early to say whether 5.1 will change that to any significant degree. It'll probably be a while before the patch actually makes its way to the live servers, and a number of things could change between now and then.FearlessOne_2014 wrote: »
It makes absolute sense. ZOS has been continuously pushing Mage Specs, off the competitive table for the past 2 years.
In my eyes ZOS sees Stamina Specs as the Competitive Specs. And ZOS sees Magicka Specs as just specs for players to roleplay with. As they get crushed by their far superior Stamina Specs. It's a simple as that!
No longer being able to ani cancel elusive mist for major expedition is definitely a big nerf. But yeah most just aren’t vampires anymore as it is, and the remaining holdouts may decide that’s enough to finally change back and just use RAT. I’ve already done this on multiple characters.
ZarkingFrued wrote: »Just trying to figure out how bad the shield nerfs will be on my sorc mixed with damage loss to my master staff clench and the lame flying harpy alien. Just annoyed that I finished my current build last night XD. Gonna need some way to buff my shields up without losing much in terms of damage or RIP lol.
Main concern being with my magicka warden, shock clench stun loss destroys my build entirely. Anyone have any ideas for magden if this goes live as is?
Same. But the class stun was buffed last patch I think so I've been experimenting with it with decent success. The trick is now to get swarm on my bars to see if it helps make up for the lost pressure of clench and the passive nerf magden is getting.
jediodyn_ESO wrote: »Werewolves got castrated. WW pets needed a nerf, but berserker (black) WW is going to suck with a huge cost increase + a huge damage nerf.
“Balancing” werewolves without taking into consideration that in WW form you don’t get an ultimate, you don’t get weapon skill bonuses, and you only get one skill bar + you must keep your form up (have to play super aggressive) AND you have to stop to feed.... oh yeah, and it is an ultimate so you can’t just slap it on a skill slot like vamps can (who got buffed btw)
The only people playing Werewolf after this patch will be the roleplayers.
GG ZOS. You’re terrible at balancing and seem ignorant to your own game.
Literally my favorite thing about this patch! Crappy playstyles deserve crappy dps.
Shocking Siphon:
- This ability and its morphs will now update their hitboxes when fighting large enemies.
- These abilities no longer have a resource cost, and now scale off your highest offensive stats.