This argument doesn't help your cause. What's the difference from them retuning old content sho you can't just burn?aetherial_heavenn wrote: »DUTCH_REAPER wrote: »I’ve done the hard trial content back when 32k dps parses were the top top. If you pulled 20k you were in the end game guilds for pve. Since those days the power creep is redonkulous. I mean honestly. First time doing HRC HM went through the mechanics and lived and beat the boss. Just last week did it and all we had to do was burn him down. The power creep needs to be fixed.
How about new content? vSS has DPS check of 40K to be able to clear.
It is easier to re-tune and re-balance PvE AI in an encounter (dungeon/trial/arena) than balance skills between, among and against other players. A good dev co will adjust the content scaling while keeping the base mechanics in PvE encounters relevant, if a major skill re-balance happens. ...For example, vSS dps check can be retuned to 35k or 30 k dps check thru existing scaling mechanics. This lowers the ceiling for non top tier players and makes the encounter dobale...thereby solving power creep and PvP balance while not increasing the gap between for example, Hodor and an average progression trials guild. I hope ZoS does this.