starkerealm wrote: »Probably not. Definitely not a new high-level one, as the game's shifted away from that. Probably not a group focused zone, because of Craglorn's population issues.
Not since One Tamriel, no. This is the consequence of being more accessible and playing with friends in other Alliances.
KillsAllElves wrote: »Not since One Tamriel, no. This is the consequence of being more accessible and playing with friends in other Alliances.
One tamriel has nothing to do with what type of gameplay or zone is implemented.
It would be nice to see another zone like craglorn with a focus on a 4 man or 12 man group.
I hope they don't.
If you want a bigger challenge, don't use armor or weapons. Just punch everything.
I hope they don't.
If you want a bigger challenge, don't use armor or weapons. Just punch everything.
It is not needed. All story content should be accessible to all buyers.
I hold out hope for a more challenging end game area but not if it forces grouping. One of the main problems with Craglorn was the forced grouping for the main quest, it was an absolute pain in the arse to find people on the same part of the quest as you. I was delighted with that part of changes to Craglorn although I wish it was still somewhat challenging.
ZOS can remove PVP and emperors for all I care.Ok then. Make emperor easy to get, as I don't have the inclination to spend the time in Cyrodiil required to get it. Seriously though, was there ever a time when games were designed so that anyone could finish them regardless of effort or skill? If you couldn't kill a boss in Half Life, you wouldn't progress. If you couldn't solve a puzzle in Monkey Island, you were stuck (unless you looked up a walkthrough). In ESO you can even ask someone to help you. This isn't about "accessible to all". It's about "I want to play solo and finish all of it". I have nothing against people who want to solo, but not when they demand that the entire game be designed around them.
ZOS can remove PVP and emperors for all I care.Ok then. Make emperor easy to get, as I don't have the inclination to spend the time in Cyrodiil required to get it. Seriously though, was there ever a time when games were designed so that anyone could finish them regardless of effort or skill? If you couldn't kill a boss in Half Life, you wouldn't progress. If you couldn't solve a puzzle in Monkey Island, you were stuck (unless you looked up a walkthrough). In ESO you can even ask someone to help you. This isn't about "accessible to all". It's about "I want to play solo and finish all of it". I have nothing against people who want to solo, but not when they demand that the entire game be designed around them.
But who is demanding the entire game designed for solo? There are dungeons and trials for group play. It is half the content (2 DLCs a year) we get. Do you want to remove another half from the solo players? How about no?
please no. not only is the zone not any fun. its a required one if you want to complete your crafting toon. I hate the place.
It is unreasonable because that would be one Zone DLC less for everyone else (out of just two zones a year).Normal dungeons and trials are already much easier, so I disagree that those DLC are only for skilled players. But even if you remove those, right now the entire overland content is soloable apart from some world bosses, and those were never meant to be soloable by design. I don't think it's unreasonable for people to ask for a more challenging overland zone.
Got it. Design for the least common denominator. Enjoy your crowd pleaser.It is unreasonable because that would be one Zone DLC less for everyone else (out of just two zones a year).Normal dungeons and trials are already much easier, so I disagree that those DLC are only for skilled players. But even if you remove those, right now the entire overland content is soloable apart from some world bosses, and those were never meant to be soloable by design. I don't think it's unreasonable for people to ask for a more challenging overland zone.
It is unreasonable because that would be one Zone DLC less for everyone else (out of just two zones a year).Normal dungeons and trials are already much easier, so I disagree that those DLC are only for skilled players. But even if you remove those, right now the entire overland content is soloable apart from some world bosses, and those were never meant to be soloable by design. I don't think it's unreasonable for people to ask for a more challenging overland zone.
Nonsense is expecting a new player to buy new DLC now and wait for several months levelling up to be able to complete it. Remember that ZOS always expects new players to start the newest content first (it is understandable because the marketing of that new content is what brought those new players to the game).Seraphayel wrote: »This is - in my opinion - nonsense. If you’re not already level 50 you have like 25 other zones you can explore first, reach max level there (takes like 3-4 completed zones to reach that goal btw) and then you can access the new endgame zone.
You basically lose nothing.
Nonsense is expecting a new player to buy new DLC now and wait for several months levelling up to be able to complete it. Remember that ZOS always expects new players to start the newest content first (it is understandable because the marketing of that new content is what brought those new players to the game).Seraphayel wrote: »This is - in my opinion - nonsense. If you’re not already level 50 you have like 25 other zones you can explore first, reach max level there (takes like 3-4 completed zones to reach that goal btw) and then you can access the new endgame zone.
You basically lose nothing.
More content for a small part of end game players (who have half a content every year already) means less content for everyone else.natefiaccob14_ESO wrote: »Weird that some of you are against a new zone for end game players though.
All story content should be accessible.natefiaccob14_ESO wrote: »What is this about all content should be accessible to new players lol.
I am 800CP player and I'm not interested in touching any overland content that is somewhat like old Craglorn. What is more important to ZOS I am definitely not interested in paying for such content.natefiaccob14_ESO wrote: »Everyone gets to the end game point eventually. I remember starting out and having Craglorn and DSA be one of my goals to work towards and it was fun. I see no downside to an area that increases difficulty of questing for end game players.
That's wrong assumption. Everyone has his own priorities.once you get CP 160 and dps to 10-15k, you change your mind to "YES, PLS, YES, OVERLAND IS SO EASY" realy fast