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Will we ever get another higher level/group zone like Craglorn??

natefiaccob14_ESO
natefiaccob14_ESO
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Me, and a lot of other players I know feel like its time for another higher level group zone with new weapons and materials to work towards. While the new dungeons and trials have a certain level of difficulty, the other new pve content is faceroll easy. It'd be nice to have a new high level group area to quest in and work towards new weapons (Like yall added for DSA) along with special drops unique for that area. Just grinding dungeons and trials for a 'challenge' gets boring real fast. A new Craglorn like zone with good incentives would be awesome.
  • starkerealm
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    Probably not. Definitely not a new high-level one, as the game's shifted away from that. Probably not a group focused zone, because of Craglorn's population issues.
  • natefiaccob14_ESO
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    Probably not. Definitely not a new high-level one, as the game's shifted away from that. Probably not a group focused zone, because of Craglorn's population issues.

    Thats a shame. The current content is too easy and gets bring real fast. Only challenges are the Dungeons and Trials now and not everyone wants to face smash them all the time lol. If they dont plan to introduce a new zone like that, then it'd be nice if they actually fixed PVP performance and all of the other issues happening.
  • ArchMikem
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    Not since One Tamriel, no. This is the consequence of being more accessible and playing with friends in other Alliances.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • idk
    idk
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    People argued against the forced grouping that Craglorn brought. As for more difficulty, it was only a challenge because it was designed for 4 man groups, not solo. All Zos did to that was to change it from group to solo.
  • ItsMeToo
    ItsMeToo
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    I hope they don't.

    If you want a bigger challenge, don't use armor or weapons. Just punch everything.
    FYI - There is no such thing as 'night capping' in a world wide MMO.
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    Balance is a "Bad" thing.
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  • KillsAllElves
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    ArchMikem wrote: »
    Not since One Tamriel, no. This is the consequence of being more accessible and playing with friends in other Alliances.

    One tamriel has nothing to do with what type of gameplay or zone is implemented.

    It would be nice to see another zone like craglorn with a focus on a 4 man or 12 man group.
  • MLGProPlayer
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    They need more challenging single player content. All we have right now is VMA. The Craglorn quest hubs are fun to solo, but there are only 4 of them (iirc). They're also not that challenging.

    Most of the dungeons can already be done solo, but some have group mechanics. Would be neat if they made a single player version of every dungeon (same difficulty as group, just with no group mechanics).
    Edited by MLGProPlayer on July 5, 2019 4:50AM
  • MattT1988
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    I hold out hope for a more challenging end game area but not if it forces grouping. One of the main problems with Craglorn was the forced grouping for the main quest, it was an absolute pain in the arse to find people on the same part of the quest as you. I was delighted with that part of changes to Craglorn although I wish it was still somewhat challenging.
  • ArchMikem
    ArchMikem
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    ArchMikem wrote: »
    Not since One Tamriel, no. This is the consequence of being more accessible and playing with friends in other Alliances.

    One tamriel has nothing to do with what type of gameplay or zone is implemented.

    It would be nice to see another zone like craglorn with a focus on a 4 man or 12 man group.

    It has everything to do with it. One Tamriel changed the mob mechanics from independent leveled to scaled based on the player level. In order to make all zones equally playable to the player all mobs health and difficulty were changed to be the same stats everywhere so players wouldn't feel like any particular zone was too hard for them. Prior to One Tamriel we had the zones and Craglorn you want.

    And now ZOS' new business model is to attract new players with each new content release. It would look bad if a new content update brought in new players who were immediately placed into a zone where its mobs kicked the crap out of them.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • vesselwiththepestle
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    I hope we get it. I've suggested it in the forums before, but people kept telling me that Craglorn was a disaster and we'll never get anything like it again. However, it's been a long time since Craglorn release and we've had a lot of power creep.

    However, trash mobs shouldn't only have more hit points and probably deal more damage, they should have more interesting mechanics, too. With mechanics I don't mean stuff like "oh, he twitched his left little toe, now I've got 0.5 seconds to hide behind a stone else I get one-shotted", but... well, they should just use more skills. I think Guards in Cyrodiil are working good: They use negates, they use burst heals, they buff themselves, they use crystal frags, they maim and fracture you... Just add staff like that, incentives to block, roll dodge or do something in general in combat.

    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • mocap
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    no, we need another 2k quests with 32k hp mobs.

    Zos doesn't care about vet players. You already gave your money to them, so you can go to hell from now with all your complaints. ZOS do their job only for new players and their money.
    Edited by mocap on July 5, 2019 6:55AM
  • MartiniDaniels
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    ItsMeToo wrote: »
    I hope they don't.

    If you want a bigger challenge, don't use armor or weapons. Just punch everything.

    No-CP, no-food, no-gear, no-attributes, no abilities used, still overland elite mobs can't kill you:
    QsYbQk8.jpg
    5lNYObc.jpg

    There was 30-page thread recently where all the BS about "craglorn was unplayable solely because of difficulty" and that overland is difficult for newbies, all of that was proved wrong numerous time, and in the end everybody agreed that different instances are required, 1 for those who simply want to gather mats/skyshards/walk around and second for those who want to have natural action-RPG gameplay in overland.

    https://forums.elderscrollsonline.com/en/discussion/476326/seriously-this-game-is-too-easy-and-the-overworld-needs-to-be-buffed-heavily/p1
  • Olauron
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    It is not needed. All story content should be accessible to all buyers.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • daemonios
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    ItsMeToo wrote: »
    I hope they don't.

    If you want a bigger challenge, don't use armor or weapons. Just punch everything.

    Sure. Because naked, unarmed light attacking stuff is fun, and precisely what people looking for a challenge want. The vast majority of the game is accessible to anyone who can use one skill every 5 seconds. Why can't a tiny part be more challenging, especially in a game where you can ask for help?
    Olauron wrote: »
    It is not needed. All story content should be accessible to all buyers.

    Ok then. Make emperor easy to get, as I don't have the inclination to spend the time in Cyrodiil required to get it. Seriously though, was there ever a time when games were designed so that anyone could finish them regardless of effort or skill? If you couldn't kill a boss in Half Life, you wouldn't progress. If you couldn't solve a puzzle in Monkey Island, you were stuck (unless you looked up a walkthrough). In ESO you can even ask someone to help you. This isn't about "accessible to all". It's about "I want to play solo and finish all of it". I have nothing against people who want to solo, but not when they demand that the entire game be designed around them.
    MattT1988 wrote: »
    I hold out hope for a more challenging end game area but not if it forces grouping. One of the main problems with Craglorn was the forced grouping for the main quest, it was an absolute pain in the arse to find people on the same part of the quest as you. I was delighted with that part of changes to Craglorn although I wish it was still somewhat challenging.

    I'll give you the point about quest progression, which was handled very badly by ZOS. But if anyone could simply jump in at any point in the quest to help others, I would have zero problems with it. There were maybe half a dozen cases, possibly less, where a group was mandatory, usually because you needed to press x plates or buttons at the same time. As I've said above, the game shouldn't be designed entirely around one scenario. The odd cases where the game takes you by surprise with more challenging stuff, group requirements, etc. add to the diversity.
  • Seraphayel
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    This game is in dire need of something exclusive to max level players. With all the scaling every new zone feels pretty much pointless. The only remotely interesting thing after hitting max level is getting the gear sets and that’s a real shame.

    ESO needs content that’s not catering to low-level players, One Tamriel destroyed enough of what made ESO great in the first place. Having absolutely zero high end content outside of dungeons/trials is one of the biggest mistakes ZOS made with this game.
    Edited by Seraphayel on July 5, 2019 9:27AM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Olauron
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    daemonios wrote: »
    Ok then. Make emperor easy to get, as I don't have the inclination to spend the time in Cyrodiil required to get it. Seriously though, was there ever a time when games were designed so that anyone could finish them regardless of effort or skill? If you couldn't kill a boss in Half Life, you wouldn't progress. If you couldn't solve a puzzle in Monkey Island, you were stuck (unless you looked up a walkthrough). In ESO you can even ask someone to help you. This isn't about "accessible to all". It's about "I want to play solo and finish all of it". I have nothing against people who want to solo, but not when they demand that the entire game be designed around them.
    ZOS can remove PVP and emperors for all I care.
    But who is demanding the entire game designed for solo? There are dungeons and trials for group play. It is half the content (2 DLCs a year) we get. Do you want to remove another half from the solo players? How about no?
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • DBZVelena
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    please no. not only is the zone not any fun. its a required one if you want to complete your crafting toon. I hate the place.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • daemonios
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    Olauron wrote: »
    daemonios wrote: »
    Ok then. Make emperor easy to get, as I don't have the inclination to spend the time in Cyrodiil required to get it. Seriously though, was there ever a time when games were designed so that anyone could finish them regardless of effort or skill? If you couldn't kill a boss in Half Life, you wouldn't progress. If you couldn't solve a puzzle in Monkey Island, you were stuck (unless you looked up a walkthrough). In ESO you can even ask someone to help you. This isn't about "accessible to all". It's about "I want to play solo and finish all of it". I have nothing against people who want to solo, but not when they demand that the entire game be designed around them.
    ZOS can remove PVP and emperors for all I care.
    But who is demanding the entire game designed for solo? There are dungeons and trials for group play. It is half the content (2 DLCs a year) we get. Do you want to remove another half from the solo players? How about no?

    Normal dungeons and trials are already much easier, so I disagree that those DLC are only for skilled players. But even if you remove those, right now the entire overland content is soloable apart from some world bosses, and those were never meant to be soloable by design. I don't think it's unreasonable for people to ask for a more challenging overland zone.
    DBZVelena wrote: »
    please no. not only is the zone not any fun. its a required one if you want to complete your crafting toon. I hate the place.

    The "not any fun" is just your opinion. I would agree that right now it's not much fun because it's just another faceroll zone except for some events. But I had a blast trying to solo some of the bosses and delves before One Tamriel.

    As for being required for crafting, how do you figure that? You only ever get one piece of nirnhoned gear to research. You have always had to trade for all the others, and can research all pieces of gear without getting the free nirnhoned piece. I really don't see what you mean with Craglorn being required to "complete" a crafting toon.
  • Olauron
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    daemonios wrote: »
    Normal dungeons and trials are already much easier, so I disagree that those DLC are only for skilled players. But even if you remove those, right now the entire overland content is soloable apart from some world bosses, and those were never meant to be soloable by design. I don't think it's unreasonable for people to ask for a more challenging overland zone.
    It is unreasonable because that would be one Zone DLC less for everyone else (out of just two zones a year).
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • albesca
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    Maybe we could swap one of the yearly dungeon DLCs with something like a very big and harder than usual public dungeon? Something like half the size of Hew's Bane with several quests, bosses and specific item sets?
    PC EU

    Khajiit has no time for you
  • daemonios
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    Olauron wrote: »
    daemonios wrote: »
    Normal dungeons and trials are already much easier, so I disagree that those DLC are only for skilled players. But even if you remove those, right now the entire overland content is soloable apart from some world bosses, and those were never meant to be soloable by design. I don't think it's unreasonable for people to ask for a more challenging overland zone.
    It is unreasonable because that would be one Zone DLC less for everyone else (out of just two zones a year).
    Got it. Design for the least common denominator. Enjoy your crowd pleaser.
  • mocap
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    casual/new players already have thousands of quests (2k+ according to wiki), and vet players have nothing outside of "grind this dungeon till your eyes bleed" content. It doesn't fair.

    Also comments like "play naked, destroy vma with fists" etc coming from 100% trolls. Ignore them.
  • Seraphayel
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    Olauron wrote: »
    daemonios wrote: »
    Normal dungeons and trials are already much easier, so I disagree that those DLC are only for skilled players. But even if you remove those, right now the entire overland content is soloable apart from some world bosses, and those were never meant to be soloable by design. I don't think it's unreasonable for people to ask for a more challenging overland zone.
    It is unreasonable because that would be one Zone DLC less for everyone else (out of just two zones a year).

    This is - in my opinion - nonsense. If you’re not already level 50 you have like 25 other zones you can explore first, reach max level there (takes like 3-4 completed zones to reach that goal btw) and then you can access the new endgame zone.

    You basically lose nothing.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Olauron
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    Seraphayel wrote: »
    This is - in my opinion - nonsense. If you’re not already level 50 you have like 25 other zones you can explore first, reach max level there (takes like 3-4 completed zones to reach that goal btw) and then you can access the new endgame zone.

    You basically lose nothing.
    Nonsense is expecting a new player to buy new DLC now and wait for several months levelling up to be able to complete it. Remember that ZOS always expects new players to start the newest content first (it is understandable because the marketing of that new content is what brought those new players to the game).
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Seraphayel
    Seraphayel
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    Olauron wrote: »
    Seraphayel wrote: »
    This is - in my opinion - nonsense. If you’re not already level 50 you have like 25 other zones you can explore first, reach max level there (takes like 3-4 completed zones to reach that goal btw) and then you can access the new endgame zone.

    You basically lose nothing.
    Nonsense is expecting a new player to buy new DLC now and wait for several months levelling up to be able to complete it. Remember that ZOS always expects new players to start the newest content first (it is understandable because the marketing of that new content is what brought those new players to the game).

    Then don’t bother with an endgame DLC as a new player. As I said, you have hundreds of hours of content in this game, there is really no need that every DLC is catering to new players.

    You are right, ZOS expects that and that’s where the problem lies. Catering to new players with each and every content release is what slowly kills the endgame community.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • DLM
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    No, please no!

    I am still somewhat new to the game (from last summer) in the sense that I am late to certain parties, including Craglorn. Last month, I have just done the whole zone all alone minus a handful of "world bosses" as I stumbled upon a guild doing a WB run. For a simple reason: once everyone is done with the region, no one is going to give you a hand.

    I don't wish anyone to go through this.

    Edited by DLM on July 5, 2019 10:36AM
  • mocap
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    DLM wrote: »
    No, please no!
    once you get CP 160 and dps to 10-15k, you change your mind to "YES, PLS, YES, OVERLAND IS SO EASY" realy fast. Trust me.
    Edited by mocap on July 5, 2019 10:45AM
  • natefiaccob14_ESO
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    Easy to see the divide between end game players who miss a challenge and the ones who just want to fly through everything on EZ mode. Weird that some of you are against a new zone for end game players though. What is this about all content should be accessible to new players lol. Give them some more content to work towards. Everyone gets to the end game point eventually. I remember starting out and having Craglorn and DSA be one of my goals to work towards and it was fun. I see no downside to an area that increases difficulty of questing for end game players. Something more to do than just the stale dungeons and raids over and over. Also, it doesn't take that long anymore to level and get enough CP for end game content anymore.
  • Olauron
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    Weird that some of you are against a new zone for end game players though.
    More content for a small part of end game players (who have half a content every year already) means less content for everyone else.
    What is this about all content should be accessible to new players lol.
    All story content should be accessible.
    Everyone gets to the end game point eventually. I remember starting out and having Craglorn and DSA be one of my goals to work towards and it was fun. I see no downside to an area that increases difficulty of questing for end game players.
    I am 800CP player and I'm not interested in touching any overland content that is somewhat like old Craglorn. What is more important to ZOS I am definitely not interested in paying for such content.
    mocap wrote: »
    once you get CP 160 and dps to 10-15k, you change your mind to "YES, PLS, YES, OVERLAND IS SO EASY" realy fast
    That's wrong assumption. Everyone has his own priorities.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Knightpanther
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    Its not end game content, there is no end game content here, just lots of different stuff to do.
    Craglorn is just a dead zone I venture to every now and then for Nirns, other than that there's nowt to do there.

    Be safe
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