Skill hits like a noodle even when it hits an entire server. Doesn't need a cast time. Hopefully the combat team reviews guild/alliance war skill lines when they do the pass on weapon skills.
It would definitely make it more viable. But they would have to tone down the damage if they did. Or make it only apply to one target at a time similar to Crippling Grasp, or else it would be far too powerful to drop this on 3 or 4 players in a group.
It would definitely make it more viable. But they would have to tone down the damage if they did. Or make it only apply to one target at a time similar to Crippling Grasp, or else it would be far too powerful to drop this on 3 or 4 players in a group.
Tone it down? It was designed to kill zergs... it should do more dmg
Imho they could keep the cast time, but increasing its dmg a 20-30%
It would definitely make it more viable. But they would have to tone down the damage if they did. Or make it only apply to one target at a time similar to Crippling Grasp, or else it would be far too powerful to drop this on 3 or 4 players in a group.
Tone it down? It was designed to kill zergs... it should do more dmg
Imho they could keep the cast time, but increasing its dmg a 20-30%
leepalmer95 wrote: »It would definitely make it more viable. But they would have to tone down the damage if they did. Or make it only apply to one target at a time similar to Crippling Grasp, or else it would be far too powerful to drop this on 3 or 4 players in a group.
Tone it down? It was designed to kill zergs... it should do more dmg
Imho they could keep the cast time, but increasing its dmg a 20-30%
Have to be careful not to make a like a sorc curse range again. That way sorc could cast curse + det and have them explode at the same time again
My point was if it had no cast time, you could drop a bunch of these on multiple players and pretty much guarantee no counterplay with the skill and it would hit way to hard for 5 or 6 of these to go off consecutively. So if you remove the cast time it would need to either do less damage or have some other condition.
Now, yes, in keeping the cast time, I do think it could use more damage.