TelvanniWizard wrote: »In general, skill skins would be wonderful. Would add much variety to the game, because right now everybody is using almost the same skills, so with skins at least there would be some visual differences.
Summons and minions should keep their appearance. The Warden bear noted in the title is a great example. It does nothing to change the appearance of the bear outside of changing the color. Going further than that is fundamentally bad for the game because we do need to be able to easily recognized the minions and what they do. Having a bunch of different appearances makes that more challenging.
In other words the Warden Bear skin has nothing to do with what OP is suggesting and is a poor analogy.
TelvanniWizard wrote: »Summons and minions should keep their appearance. The Warden bear noted in the title is a great example. It does nothing to change the appearance of the bear outside of changing the color. Going further than that is fundamentally bad for the game because we do need to be able to easily recognized the minions and what they do. Having a bunch of different appearances makes that more challenging.
In other words the Warden Bear skin has nothing to do with what OP is suggesting and is a poor analogy.
I wouldn´t care to be "challenged" to recognize different skills by their skin. Actually, it would make the game more fun for me. And, let´s be honest, it wouldn´t be such a pain to recognize a zombie instead of a skeleton, an atronach instead of a clannfear, or blach/dark aedric spear from templars, or "fiery" liquid lightning from sorcerers. The meshes would probably be the same, in the case of non pet skills, only visual effect would change. Would it matter so much that crystal fragments were green or red, instead of pruprle? Doesn´t seem a big deal to me. What if they added "cold/ice" skins to DK skills. A chain, may it be fiery or icy is still a chain.
Summons and minions should keep their appearance. The Warden bear noted in the title is a great example. It does nothing to change the appearance of the bear outside of changing the color. Going further than that is fundamentally bad for the game because we do need to be able to easily recognized the minions and what they do. Having a bunch of different appearances makes that more challenging.
In other words the Warden Bear skin has nothing to do with what OP is suggesting and is a poor analogy.
TelvanniWizard wrote: »Summons and minions should keep their appearance. The Warden bear noted in the title is a great example. It does nothing to change the appearance of the bear outside of changing the color. Going further than that is fundamentally bad for the game because we do need to be able to easily recognized the minions and what they do. Having a bunch of different appearances makes that more challenging.
In other words the Warden Bear skin has nothing to do with what OP is suggesting and is a poor analogy.
I wouldn´t care to be "challenged" to recognize different skills by their skin. Actually, it would make the game more fun for me. And, let´s be honest, it wouldn´t be such a pain to recognize a zombie instead of a skeleton, an atronach instead of a clannfear, or blach/dark aedric spear from templars, or "fiery" liquid lightning from sorcerers. The meshes would probably be the same, in the case of non pet skills, only visual effect would change. Would it matter so much that crystal fragments were green or red, instead of pruprle? Doesn´t seem a big deal to me. What if they added "cold/ice" skins to DK skills. A chain, may it be fiery or icy is still a chain.
For most of us experienced players this would most likely be not an issue. But keep in mind new players just starting out with the game. The game already has a pretty steep learning curve, especially for PvP, and adding skill skins would increase this learning curve even further. Just imagine having to figure out what base ability all those different skins are when you dont even know all the base abilities.
Edit: Also keep in mind the funcional implications of your suggested skins. Does a fire liquid lightning still do lightning damage? If not this would be much more than just a skin and depending on the powershift it could very well be considered pay to win. If yes this would create a load more of confusion, especially considering the poor job ESO does explaining many of its mechanics.
They could have added so much more with this system, different colours on crystal frag for example, and other skills.
Seems like it was a one time thing with the bear.
Summons and minions should keep their appearance. The Warden bear noted in the title is a great example. It does nothing to change the appearance of the bear outside of changing the color. Going further than that is fundamentally bad for the game because we do need to be able to easily recognized the minions and what they do. Having a bunch of different appearances makes that more challenging.
In other words the Warden Bear skin has nothing to do with what OP is suggesting and is a poor analogy.
Summons and minions should keep their appearance. The Warden bear noted in the title is a great example. It does nothing to change the appearance of the bear outside of changing the color. Going further than that is fundamentally bad for the game because we do need to be able to easily recognized the minions and what they do. Having a bunch of different appearances makes that more challenging.
In other words the Warden Bear skin has nothing to do with what OP is suggesting and is a poor analogy.