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Can we please remove DLC dungeons from random finder?

Bobby_V_Rockit
Bobby_V_Rockit
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I dont do DLC dungeons, I dont enjoy them, I NEED to get gud but after 4 years this is as good as I’m going to get. I havent bought any, they just show up because ESO+.

At least please consider making it a toggle. If I didnt pay for it, I dont want it. I just wanna stick to good old normal base game dungeons please.

Luv Bobby

Edit: I should note that I do not queue for Vet dungeons at all, thats a *** move to the people that actually want to do them.
Edited by Bobby_V_Rockit on June 26, 2019 12:07AM
  • NewBlacksmurf
    NewBlacksmurf
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    I really think random should mean random and not be limited to base game or something.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I really think random should mean random and not be limited to base game or something.

    But why am I being punished for having a subscription? People without ESO+ dont have to worry about it.
  • Kawall
    Kawall
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    I really think random should mean random and not be limited to base game or something.

    But why am I being punished for having a subscription? People without ESO+ dont have to worry about it.

    "Punished" lol. Queue for normal random if it's such a pain for you. Rewards are almost identical.
  • Jeremy
    Jeremy
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    I dont do DLC dungeons, I dont enjoy them, I NEED to get gud but after 4 years this is as good as I’m going to get. I havent bought any, they just show up because ESO+.

    At least please consider making it a toggle. If I didnt pay for it, I dont want it. I just wanna stick to good old normal base game dungeons please.

    Luv Bobby

    They should have done this a long long time ago.

    If you are going to put certain dungeons on such a higher plain of difficulty then they need to be separated into different categories. Because having DLC dungeons (especially the latter ones) as part of the general queue for random veteran dungeons is the same as if you were to mix normal and veteran dungeons (yes, the difference is probably that great).
  • Jeremy
    Jeremy
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    Kawall wrote: »
    I really think random should mean random and not be limited to base game or something.

    But why am I being punished for having a subscription? People without ESO+ dont have to worry about it.

    "Punished" lol. Queue for normal random if it's such a pain for you. Rewards are almost identical.


    I believe it can be reasonably interpreted to be a form of" punishment" for being subscribed. Because players who do not have access to all these DLC dungeons can randomly queue for veterans with a higher success rate - since your chances of pugging a DLC dungeon (especially the harder ones) is low. So it could literally be said this game punishes their players for being subscribed in that sense.

    I really can't think of a good reason not to separate them into a different category. Hell, DLC dungeons already have their own undaunted NPC. Why not give them their own random category as well?
    Edited by Jeremy on June 25, 2019 10:30PM
  • Agenericname
    Agenericname
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    Punishment? They're my favorite part of the game.
  • Attackfrog
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    Totally agree.

    Sometimes I like the challenge; sometimes I dont. Sometimes I want to feel.overpowered and sometimes I want to be pushed.

    They could easily increase the rewards to include the dlc dungeons. It gives incentives for the challenge.

    100% agree with OP. Random base dungeon should be an option. Getting thrown into scalcraller peak (or whatever it was) is silly as the first random I rolled after coming back after over a year off. If they had a "random base dungeon" I would have chosen it (yes, I chose norm, not vet).


    Jeremy wrote: »
    I dont do DLC dungeons, I dont enjoy them, I NEED to get gud but after 4 years this is as good as I’m going to get. I havent bought any, they just show up because ESO+.

    At least please consider making it a toggle. If I didnt pay for it, I dont want it. I just wanna stick to good old normal base game dungeons please.

    Luv Bobby

    They should have done this a long long time ago.

    If you are going to put certain dungeons on such a higher plain of difficulty then they need to be separated into different categories. Because having DLC dungeons (especially the latter ones) as part of the general queue for random veteran dungeons is the same as if you were to mix normal and veteran dungeons (yes, the difference is probably that great).

    Absolutely agree! Vet sewers 1 is way easier than any reg dlc dungeon (as an example).
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • DLM
    DLM
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    ZOS doesn't have to do anything, there's an easy fix: queue for normal dungeons! If you are in only for the daily reward, you get the same XP and items from running your random in normal. If you are in for gear, then queue for a specific dungeon.

    Period.
  • mobicera
    mobicera
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    No random is random if you can't do vet DLCs stick to normal random.
    Why should I be screwed in preformed groups who like DLCs because you are not good enough for them.
  • Bobby_V_Rockit
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    Kawall wrote: »
    I really think random should mean random and not be limited to base game or something.

    But why am I being punished for having a subscription? People without ESO+ dont have to worry about it.

    "Punished" lol. Queue for normal random if it's such a pain for you. Rewards are almost identical.

    Thats not the point, though thats exactly what I do (queue for normals). The point is I don’t WANT to do the DLC’s. I never bought them, I don’t want them. Make it an option as I have clearly opted not to buy them
  • Bobby_V_Rockit
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    mobicera wrote: »
    No random is random if you can't do vet DLCs stick to normal random.
    Why should I be screwed in preformed groups who like DLCs because you are not good enough for them.


    I don’t queue for vet, so yeah, thats a thing to.
  • DaveMoeDee
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    I really think random should mean random and not be limited to base game or something.

    Well, it is limited to what you have access to. If I don't have access to the DLC, random is limited to the base game. So the whole "random is random" defense is very weak.

    The point of the OP is that paying for the crafting bag shouldn't insert DLC dungeons into the list of available dungeons of someone who doesn't want them there.

    As someone who likes the DLC dungeons, I agree with them 100% because I don't want them ending up in my DLC dungeon PUG group. It sucks when I queue for a vet DLC dungeon and 2 group members immediately drop when they see the dungeons.
    mobicera wrote: »
    No random is random if you can't do vet DLCs stick to normal random.
    Why should I be screwed in preformed groups who like DLCs because you are not good enough for them.

    Random is not random. The dungeon you end up in is often determined by what people are queuing for. When you queue for a random, you don't necessarily end up in a group with 3 other random queue people. So if I queue for vMHK because it is the pledge, I might pull in 3 players looking for a random dungeon. Maybe you also noticed that queuing for normals gives you an increased chance of ending up in the earlier unlocked dungeons because of all the low-level players queuing for randoms with only 6 dungeons unlocked.

    Clearly the 'no DLC' for randoms should not be forced on everyone. They should just make it a toggle.
  • mobicera
    mobicera
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    mobicera wrote: »
    No random is random if you can't do vet DLCs stick to normal random.
    Why should I be screwed in preformed groups who like DLCs because you are not good enough for them.


    I don’t queue for vet, so yeah, thats a thing to.

    If you can't even do normal DLCs you need to reevaluate your build...
    Get a semblance of a rotation, drop dots then use a spamable.
    You don't even have to weave to melt normal dungeons.
    That sounds like a you problem not a zos problem.
    But I will never support removing the more enjoyable dungeons from que
  • Elephant42
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    This is simply another example of the many many misguided attempts at social engineering in this game.

    I usually queue as tank or healer and when I leave a DLC dungeon because I simply don't want to do them, not only am I punished with a 20 min penalty for refusing to be coerced into doing something I don't want to do, but everyone else in the queue is deprived of a chance at one of the scarcer roles for the duration as well...
  • mobicera
    mobicera
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    Elephant42 wrote: »
    This is simply another example of the many many misguided attempts at social engineering in this game.

    I usually queue as tank or healer and when I leave a DLC dungeon because I simply don't want to do them, not only am I punished with a 20 min penalty for refusing to be coerced into doing something I don't want to do, but everyone else in the queue is deprived of a chance at one of the scarcer roles for the duration as well...

    Then don't que for random if you can't do a random.
  • Artim_X
    Artim_X
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    If you don't want the incentives for a true random (undaunted exploration supplies and XP) then just preselect all the dungeons that you know you can do.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
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      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
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    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
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    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
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    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
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    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
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    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    mobicera wrote: »
    mobicera wrote: »
    No random is random if you can't do vet DLCs stick to normal random.
    Why should I be screwed in preformed groups who like DLCs because you are not good enough for them.


    I don’t queue for vet, so yeah, thats a thing to.

    If you can't even do normal DLCs you need to reevaluate your build...
    Get a semblance of a rotation, drop dots then use a spamable.
    You don't even have to weave to melt normal dungeons.
    That sounds like a you problem not a zos problem.
    But I will never support removing the more enjoyable dungeons from que

    Its not so much a question of “can I do this dungeon?” but more “do I want to do this dungeon?”. Just make it a toggle in the collectable menu for owned DLC’s or something.
  • Agenericname
    Agenericname
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    mobicera wrote: »
    mobicera wrote: »
    No random is random if you can't do vet DLCs stick to normal random.
    Why should I be screwed in preformed groups who like DLCs because you are not good enough for them.


    I don’t queue for vet, so yeah, thats a thing to.

    If you can't even do normal DLCs you need to reevaluate your build...
    Get a semblance of a rotation, drop dots then use a spamable.
    You don't even have to weave to melt normal dungeons.
    That sounds like a you problem not a zos problem.
    But I will never support removing the more enjoyable dungeons from que

    Its not so much a question of “can I do this dungeon?” but more “do I want to do this dungeon?”. Just make it a toggle in the collectable menu for owned DLC’s or something.

    There is a toggle. In the drop down menu select "specific dungeon" and choose every dungeon that you want to do. Or is this about the rewards?
  • AlnilamE
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    Sure, why not? Make it the blue reward instead of the purple. And that includes people who don't own any DLC or don't have ESO+

    The Moot Councillor
  • DaveMoeDee
    DaveMoeDee
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    mobicera wrote: »
    Elephant42 wrote: »
    mobicera wrote: »
    Elephant42 wrote: »
    This is simply another example of the many many misguided attempts at social engineering in this game.

    I usually queue as tank or healer and when I leave a DLC dungeon because I simply don't want to do them, not only am I punished with a 20 min penalty for refu havesing to be coerced into doing something I don't want to do, but everyone else in the queue is deprived of a chance at one of the scarcer roles for the duration as well...

    Then don't que for random if you can't do a random.

    A completely predictable adolescent response - the assumption that not wanting to do something automatically means the inability to do it...

    I would not be surprised if I am older than you...
    But if you like don't que for random if you don't want to run a random

    But they can just leave the group and the ones left are the ones who suffer. As someone who likes DLC dungeons, having a toggle would benefit me because I would not get stuck with unwilling randoms when I queue for a particular vet DLC dungeon. That part is broken. Especially when that DLC dungeon is the pledge and there is no shortage of people queuing for it, but I get stuck with overmatched people who didn't want to be there anyway.

    Even worse, even if they are horrible, we can often clear the first boss needed for a vet DLC pledge before they quit. Now, anyone who queues for that pledge and replaces them can't get credit for the pledge. I personally will not stick with a group to finish a DLC pledge I got pulled into if I can't get credit for the pledge, assuming I queued for the pledge. If it is my random, I will finish it regardless because I accept that when I queue for a random.
  • ryzen_gamer_gal
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    Split the group finder into base game and dlc. 2 group finders is better than one.
  • Raisin
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    I've often wished for this feature. There was a time where I didn't queue for randoms at all because I feared getting DLC -- especially since I'd prefer queueing for random vet. It's clearly something a lot of people would enjoy.

    But the truth is, the whole reason you get a bonus for doing a random dungeon is because you choose to relinquish control of what you get. That's literally point. You get rewarded for telling the game 'give me what you got' and taking it. If you REALLY want the exp without doing an actual random dungeon, you're gonna have to take the cooldown and try a few times. And if you don't care about the exp, just queue for all non-DLC dungeons. No one is forcing you to run true random if you don't want to choose a single dungeon. You want a bonus, you gotta put in the work.
    Edited by Raisin on June 26, 2019 1:56AM
  • Taleof2Cities
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    mobicera wrote: »
    mobicera wrote: »
    No random is random if you can't do vet DLCs stick to normal random.
    Why should I be screwed in preformed groups who like DLCs because you are not good enough for them.


    I don’t queue for vet, so yeah, thats a thing to.

    If you can't even do normal DLCs you need to reevaluate your build...
    Get a semblance of a rotation, drop dots then use a spamable.
    You don't even have to weave to melt normal dungeons.
    That sounds like a you problem not a zos problem.
    But I will never support removing the more enjoyable dungeons from que

    Its not so much a question of “can I do this dungeon?” but more “do I want to do this dungeon?”. Just make it a toggle in the collectable menu for owned DLC’s or something.

    There is a toggle. In the drop down menu select "specific dungeon" and choose every dungeon that you want to do. Or is this about the rewards?

    Ah ... now we get to the heart of the issue.

    The OP wants their rewards with as little effort as possible.

    Even if it only takes 5 minutes to review DLC dungeon mechanics online ...

    “Random” is exactly what it implies ... Random.

    Edited by Taleof2Cities on June 26, 2019 2:12AM
  • Mr_Walker
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    mobicera wrote: »
    Elephant42 wrote: »
    This is simply another example of the many many misguided attempts at social engineering in this game.

    I usually queue as tank or healer and when I leave a DLC dungeon because I simply don't want to do them, not only am I punished with a 20 min penalty for refusing to be coerced into doing something I don't want to do, but everyone else in the queue is deprived of a chance at one of the scarcer roles for the duration as well...

    Then don't que for random if you can't do a random.

    You miss the point.
  • Taleof2Cities
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    Mr_Walker wrote: »
    mobicera wrote: »
    Elephant42 wrote: »
    This is simply another example of the many many misguided attempts at social engineering in this game.

    I usually queue as tank or healer and when I leave a DLC dungeon because I simply don't want to do them, not only am I punished with a 20 min penalty for refusing to be coerced into doing something I don't want to do, but everyone else in the queue is deprived of a chance at one of the scarcer roles for the duration as well...

    Then don't que for random if you can't do a random.

    You miss the point.

    Nope.

    They are on point.
  • LeagueTroll
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    Ask for a kick if you get one then, that’s what i do all the time.
  • Attackfrog
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    Mr_Walker wrote: »
    mobicera wrote: »
    Elephant42 wrote: »
    This is simply another example of the many many misguided attempts at social engineering in this game.

    I usually queue as tank or healer and when I leave a DLC dungeon because I simply don't want to do them, not only am I punished with a 20 min penalty for refusing to be coerced into doing something I don't want to do, but everyone else in the queue is deprived of a chance at one of the scarcer roles for the duration as well...

    Then don't que for random if you can't do a random.

    You miss the point.

    Agree. I think some people are misreading the OPs request.

    Scale rewards appropriately. You've the option to include DLC dungeons and scale the rewards (better reward to include DLC, for those that won't be able to infer what I mean).

    Sometimes I want it easy, basic rewards, sometimes I want to a challenge. Right now, the difference between regular base dungeons and vet dlc is bonkers. Even a vet base dungeon is easier than a reg dlc dungeon. How does that make sense?

    More options and scaled rewards is ALWAYS better.....

    Then again, the df system has been borked for years (literally) so it may be too tall an order for these developers to add even MORE complexity to it.
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • Taleof2Cities
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    Attackfrog wrote: »
    More options and scaled rewards is ALWAYS better.....

    Nope again.

    “Random” dungeon rewards means running a Random dungeon.

    Pretty simple really.

    Don’t want to run a random dungeon?

    Totally fine.

    Find a pre-made or queue for the entire list of non-DLC specific dungeons.
  • Attackfrog
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    Ask for a kick if you get one then, that’s what i do all the time.

    It's hard if I am running tank or healer. Also, Then you have to roll the dice again when they try to find a new group member that the df won't screw them over and bork the dungeon.
    "You can have fun or you can have safety, but you can't have them both"
    -A ten-year-old
  • Mr_Walker
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    Mr_Walker wrote: »
    mobicera wrote: »
    Elephant42 wrote: »
    This is simply another example of the many many misguided attempts at social engineering in this game.

    I usually queue as tank or healer and when I leave a DLC dungeon because I simply don't want to do them, not only am I punished with a 20 min penalty for refusing to be coerced into doing something I don't want to do, but everyone else in the queue is deprived of a chance at one of the scarcer roles for the duration as well...

    Then don't que for random if you can't do a random.

    You miss the point.

    Nope.

    They are on point.

    Whatever kid.
    Attackfrog wrote: »
    Ask for a kick if you get one then, that’s what i do all the time.

    It's hard if I am running tank or healer. Also, Then you have to roll the dice again when they try to find a new group member that the df won't screw them over and bork the dungeon.

    The point that some commentators have missed. No one wins in this scenario....


    Edited by Mr_Walker on June 26, 2019 2:46AM
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