In fact that's one of the most common complaints about the Trading Post from new GW2 players - that the currently highest buy order and lowest sell order is constantly changing and especially that they put something up for sale and were immediately undercut, so they relisted it (thinking theirs wouldn't sell unless it was the cheapest) and were undercut again, and again and again because other people keep listing the same item for sale.
Agreed - there is a risk that those people who don't give a monkey's crutch piece about the player community could well buy up everything. All they would be doing is making a lot of gold, something that seems utterly pointless: ESO gold can't be magically transformed into real life currency. So what would be the game play purpose? What would be the point of accumulating a huge amount of gold if doing so yielded no tangible benefit? One would have to make a deliberate decision to buy up everything. The question of motivation would then arise. Game play advantage? Not persuaded. The riposte of gold accumulation being an end in itself is equally unpersuasive.
We'd also have to look at which items are absolutely essential to game play progression. Those that spring to mind are mats. Mats can be farmed, albeit it's sometimes a royal pita. Some players would stop selling mats anyway, if the mats became too expensive.
There might well be adverse consequences arising from allowing an AH system to run; either alone or in parallel with guilds (I prefer both running together) What we do not know is how the market would change. Might be a real bummer or it might change in ways that no-one can predict with any certainty. The change might go through phases. Initial mayhem, followed by moving towards a new, balance point.
There is a way of looking at this question in reverse. If a global AH system was in operation, some players might object on the grounds that wealthy players would move to "buy up the kiosk market" if a guild system was introduced. As we all know, that would be a scare tactic. The guild system works well because wealthy guilds do not "buy up the kiosk market"
VaranisArano wrote: »For the average player who quests, does group content, does PVP, etc, there's not a huge amount of incentive beyond "do I have enough gold to buy what I need". Those aren't the players who corner markets.
For players who like playing the economy game, who mostly trade, and who enjoy that...actually, gold accumulation, the enjoyment of playing the market, and playing the economy/trading side of the game is pretty satisfying to those types of players.
We already see that type of behavior in ESO, albeit on a much more limited scale due to the time investment needed to corner the market even on very limited rare items. So I think you are incorrect to dismiss market manipulation as "pointless". From a purely gameplay perspective, you might be correct. However, I think that's ignoring the way some players play ESO specifically as a trading/market game. You may not find the incentives sufficiently rewarding to put your time and effort into it, but certainly some players do...and a GAH drastically lowers the amount of time and effort needed to corner the market for players who already enjoy doing so.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
In either situation market manipulation will only be possible for a time. And considering the number of people participating in a global market and the resulting amount of gold and wares changing hands, this time won't be very long.
It wouldn't work, because the normal reaction to increasing price is increase in supply. The new items will be sold below the price "fixed" by the billionaire, but most of it will be sold above the profit the billionaire would be making from sales at his price after tax. So the billionaire has 2 options:
1. Buy stock just barely below his price to make sure his stock is sold, resulting in him buying more than he is selling.
2. Only buy stuff below his break even point, resulting in nothing being sold.
In either situation market manipulation will only be possible for a time. And considering the number of people participating in a global market and the resulting amount of gold and wares changing hands, this time won't be very long.
Economic systems with no regulation always stand to be abused. Of course this would happen if your imaginary GAH didn't implement some way of preventing players from doing it. Any reasonable game developer would take that into consideration.
barney2525 wrote: »Especially in this game - NO.
The individual who bragged about buying all the cornflower and then listing it at 5000 gold per - Now I REALLY want the GAH just to watch him go bankrupt.
Once you have committed to That strategy, you MUST continue it on. So now you MUST buy up all the new cornflower, every day, night and day. So all you are doing is Spending Your gold.
The problem is - No one is going to buy Your cornflower at 5000 per. Cornflower is a Free mat. If you need some, you can run over to a starter island and run around for a couple hours. A GAH or Trader system simply makes 'getting' Any mat quicker and easier than spending the time to gather it yourself.
So if someone tries to gouge everybody, all the players will simply farm their own. That happens Now. If you think the price is too high, you just go out and get your own for Free.
Then you sell any extras you want and you Know the 'smart person' cornering the market is going to buy them.