I don’t see anything wrong with Stam having access to heals, issue I see is stamina feeling they have to slot healing abilities in pvp.
Most stam would complain like crazy if they had to slot a resto staff, it’s just not a good theme.
Stamina now has mostly only hots. But i disagree they should get burst heals, which has now only magicka.
Heals are advantage of magicka, while mobility and damage is advantage of stamina. They shouldn't mix it together
Anti_Virus wrote: »Stamina now has mostly only hots. But i disagree they should get burst heals, which has now only magicka.
Heals are advantage of magicka, while mobility and damage is advantage of stamina. They shouldn't mix it together
Disagree, if I play a stamina version of a class I shouldn’t be punished out of using class skill because I don’t want to play a stick and skirt mage.
I would actually go in the opposite direction and suggest all heals should scale off a new stat "healing power", to compliment Weapon and Spell Power.
It would be universal to both Stamina and Magicka builds and force a choice of offense or defense in every build. Stamina players could potentially have strong burst heals but there offensive capabilities would suffer.
You know, balance.
Seraphayel wrote: »I would actually go in the opposite direction and suggest all heals should scale off a new stat "healing power", to compliment Weapon and Spell Power.
It would be universal to both Stamina and Magicka builds and force a choice of offense or defense in every build. Stamina players could potentially have strong burst heals but there offensive capabilities would suffer.
You know, balance.
Totally agree with this!
Anti_Virus wrote: »I don’t see anything wrong with Stam having access to heals, issue I see is stamina feeling they have to slot healing abilities in pvp.
Most stam would complain like crazy if they had to slot a resto staff, it’s just not a good theme.
I think most stam builds would use one class based heal and pair it with vigor.
Example:
Stam DKs could now use coagulating blood morph
Templars could use honor the dead
Necros could use rendflesh
Etc.
Also means mag builds could use vigor.
EtTuBrutus wrote: »Seraphayel wrote: »I would actually go in the opposite direction and suggest all heals should scale off a new stat "healing power", to compliment Weapon and Spell Power.
It would be universal to both Stamina and Magicka builds and force a choice of offense or defense in every build. Stamina players could potentially have strong burst heals but there offensive capabilities would suffer.
You know, balance.
Totally agree with this!
They'd have to completely redesign the game to do that. Everything would be so out if whack.
I would actually go in the opposite direction and suggest all heals should scale off a new stat "healing power", to compliment Weapon and Spell Power.
It would be universal to both Stamina and Magicka builds and force a choice of offense or defense in every build. Stamina players could potentially have strong burst heals but there offensive capabilities would suffer.
You know, balance.
Anti_Virus wrote: »Stamina now has mostly only hots. But i disagree they should get burst heals, which has now only magicka.
Heals are advantage of magicka, while mobility and damage is advantage of stamina. They shouldn't mix it together
Disagree, if I play a stamina version of a class I shouldn’t be punished out of using class skill because I don’t want to play a stick and skirt mage.
Can i dodge roll for magicka?
Stick and skirt mage.. Hmm. Still better than animation-canceled cancer
I would actually go in the opposite direction and suggest all heals should scale off a new stat "healing power", to compliment Weapon and Spell Power.
It would be universal to both Stamina and Magicka builds and force a choice of offense or defense in every build. Stamina players could potentially have strong burst heals but there offensive capabilities would suffer.
You know, balance.
Stamina is over catered allready. More heals for stamina would just brake the game more.
Anti_Virus wrote: »I don’t see anything wrong with Stam having access to heals, issue I see is stamina feeling they have to slot healing abilities in pvp.
Most stam would complain like crazy if they had to slot a resto staff, it’s just not a good theme.
I think most stam builds would use one class based heal and pair it with vigor.
Example:
Stam DKs could now use coagulating blood morph
Templars could use honor the dead
Necros could use rendflesh
Etc.
Also means mag builds could use vigor.
This would completely eliminate mag toons even further. No thanks.
VaranisArano wrote: »Stam Sorc effectively does this without needing to change gameplay.
They've got Vigor plus Crit Surge. Crit surge costs magicka, but the heals are generated by crits, which are generated by Hurricane, Caltrops, Endless Hail...all created by Stam Sorc just doing what a Stam Sorc does.
Its really good design.
Anti_Virus wrote: »
Seraphayel wrote: »Anti_Virus wrote: »
Stamina has...
- more weapon choices with overall better skills
false, DW sucks in pvp while 2h sucks in pve. Bow is not a mainhand wep while SnB is a tank wep.
- better non-class skills
this has to be a joke
- better sets
again false, unless you count fury/7th as all stam sets
- higher DPS capabilities
melee dps should deal more damage since they cannot shield and are ontop of the boss
- better armor traits / combination possibilities
has to be a joke
- better defensive capabilities (in parts due to roll dodge costing Stamina)
got to be a joke
- Vigor is the best and most efficient healing skill in game (besides some class healing skills)
false, tell templars and wardens to slot vigor instead of BOL/ pollen as healers
Anti_Virus wrote: »Seraphayel wrote: »Anti_Virus wrote: »
Stamina has...
- more weapon choices with overall better skills
false, DW sucks in pvp while 2h sucks in pve. Bow is not a mainhand wep while SnB is a tank wep.
- better non-class skills
this has to be a joke
- better sets
again false, unless you count fury/7th as all stam sets
- higher DPS capabilities
melee dps should deal more damage since they cannot shield and are ontop of the boss
- better armor traits / combination possibilities
has to be a joke
- better defensive capabilities (in parts due to roll dodge costing Stamina)
got to be a joke
- Vigor is the best and most efficient healing skill in game (besides some class healing skills)
false, tell templars and wardens to slot vigor instead of BOL/ pollen as healers
All in all biased post is biased .
Anti_Virus wrote: »Seraphayel wrote: »Anti_Virus wrote: »
Stamina has...
- more weapon choices with overall better skills
false, DW sucks in pvp while 2h sucks in pve. Bow is not a mainhand wep while SnB is a tank wep.
- better non-class skills
this has to be a joke
- better sets
again false, unless you count fury/7th as all stam sets
- higher DPS capabilities
melee dps should deal more damage since they cannot shield and are ontop of the boss
- better armor traits / combination possibilities
has to be a joke
- better defensive capabilities (in parts due to roll dodge costing Stamina)
got to be a joke
- Vigor is the best and most efficient healing skill in game (besides some class healing skills)
false, tell templars and wardens to slot vigor instead of BOL/ pollen as healers
All in all biased post is biased .
Anti_Virus wrote: »
Seraphayel wrote: »Anti_Virus wrote: »Seraphayel wrote: »Anti_Virus wrote: »
Stamina has...
- more weapon choices with overall better skills
false, DW sucks in pvp while 2h sucks in pve. Bow is not a mainhand wep while SnB is a tank wep.
- better non-class skills
this has to be a joke
- better sets
again false, unless you count fury/7th as all stam sets
- higher DPS capabilities
melee dps should deal more damage since they cannot shield and are ontop of the boss
- better armor traits / combination possibilities
has to be a joke
- better defensive capabilities (in parts due to roll dodge costing Stamina)
got to be a joke
- Vigor is the best and most efficient healing skill in game (besides some class healing skills)
false, tell templars and wardens to slot vigor instead of BOL/ pollen as healers
All in all biased post is biased .
Spotted the Stamina player who doesn’t want to lose his superiority.
BlackMadara wrote: »Anti_Virus wrote: »Seraphayel wrote: »Anti_Virus wrote: »
Stamina has...
- more weapon choices with overall better skills
false, DW sucks in pvp while 2h sucks in pve. Bow is not a mainhand wep while SnB is a tank wep.
- better non-class skills
this has to be a joke
- better sets
again false, unless you count fury/7th as all stam sets
- higher DPS capabilities
melee dps should deal more damage since they cannot shield and are ontop of the boss
- better armor traits / combination possibilities
has to be a joke
- better defensive capabilities (in parts due to roll dodge costing Stamina)
got to be a joke
- Vigor is the best and most efficient healing skill in game (besides some class healing skills)
false, tell templars and wardens to slot vigor instead of BOL/ pollen as healers
All in all biased post is biased .
Dual wield has its place in pvp. Twin slash and spin2win are commonly used (spin2win less so after nerf).
2h is not bis but you can finish most pve content as a 2h dps.
There are legit bow/bow dps in pve. Maybe not bis atm but still doable. Bow backbar is strong in both pve and pvp.
SnB is used for damage dealers in pvp, and that is fine.
Stamina does have better in-class skills. This is due to the early design scheme of magicka being mostly class based and stamina being mostly weapon based.
Sturdy and well fitted are better on stam toons. They have their use on magicka toons, but they aren't as effective.
Dodge and block are more effective than stam toons. Higher stam pool, which also contributes to damage and healing.
Vigor is a very powerful skill. It bring a well built toon to full from 10% very quickly in pve. There is no objective debate against it in pvp as well.
The current game is balanced around most stam toons not having available burst heals. This is for a reason. Stamina is better at mitigating and avoiding damage.
Anti_Virus wrote: »
Drop resto staff? Healers still would use it cause combat prayer, i have only one heal. Thing is, i don't think it is going in the right way. My mag toons will be using vigor with this change (pve) because it is just better. It will heal for full, maybe over time (which is better in a lot of scenarios) with a resource i manage well usually (stamina) and that i dont lack. Also, as i said earlier, cant see how it makes better class identity.