MaddPowered wrote: »AoE taunt would actually be useless
MaddPowered wrote: »AoE taunt would actually be useless
There is no AoE taunt because it is not necessary and the game was not designed nor intended for the tank to tank all trash in a dungeon.
Zos specifically stated they intended that with trash mobs pretty much everyone in the group would get agro from some trash mobs and they gave each of us the skills to manage that issue by moving, blocking and dodge rolling.
Further, a great many tanks have tanked all content in this game very well without the use of an AoE taunt which demonstrates how it is not needed by any means.
So what do you do. Do not taunt everything. Taunt the more dangerous NPCs. That is what is intended.
Is some cases even dangerous, you block the boss and all the adds hitting you eat your stamina.MaddPowered wrote: »AoE taunt would actually be useless
Swordbreaker wrote: »I've been playing ESO for years and recently started trying to main a tank since dungeon queues take forever as a DPS. One thing i've noticed is how incredibly annoying it can be running around trying to agro everything because you have to get within such short range, and sometimes enemies get in the way of eachother and make it VERY difficult to agro everything. Even if you run into the room solo to try and get their attention first, they'll often auto-agro to your friendlies who are much further away. Manually agroing every enemy individually seems arbitrarily annoying.
Like many gamers, i suffer from carpel tunnel syndrome, so spamming the same single ability can make my wrist hurt like hell, often making it difficult and unenjoyable to reach the end of a dungeon. I'm not asking for this game to be easy, but some basic accessibility features and common courtesy would be nice.
So my question is: why arent AoE taunts a thing? What reason did ZoS have for not including it and why are so many players so resistant to the idea of it being implemented?
Why not at least make shields have a passive that has an AoE agro while blocking or a basic war cry ability that deals no damage/debuff, but agros all nearby enemies within a small radius?
Swordbreaker wrote: »
But i do get what you're saying. I just find that in pub groups if i DONT agro everything, alot of times people get swarmed and killed by the trash mobs and AoEs. As a tank, part of your job is to mitigate the damage of your teammates' stupid mistakes, which can be difficult.
Swordbreaker wrote: »
I just find that in pub groups if i DONT agro everything, alot of times people get swarmed and killed by the trash mobs and AoEs. As a tank, part of your job is to mitigate the damage of your teammates' stupid mistakes, which can be difficult.
Swordbreaker wrote: »
Fair point. Though arguing that people have done without it isnt really a strong argument. People have beaten Dark Souls without using any armor but that doesnt mean armor isnt an integral part of the game that needs to be there.
But i do get what you're saying. I just find that in pub groups if i DONT agro everything, alot of times people get swarmed and killed by the trash mobs and AoEs. As a tank, part of your job is to mitigate the damage of your teammates' stupid mistakes, which can be difficult.
But i will take your advice and try to do that going forward.
This game has no cooldowns and without a cooldown to limit use an AOE taunt would be far too powerful. Its really that simple.
ryzen_gamer_gal wrote: »...
Also, i am pretty sure that in vet dungeons, if there was an aoe taunt, it would wipe you out in seconds. Imperial city prison comes to mind. Esp when on the lord warden, if you cold taunt all his shadows at once, the entire group would be wiped because you would be dead and everyone else would die trying to res you. ...
Bit off topic, but I just had to reply here. When I am tanking this, I always take on ALL four of those shadows. Go to the middle, range taunt, pop reflective scales and voila, the group can take care of the shadows without any hassle. My self heals are enough to survive, so the healer can focus on others and help with dps.
As for the AOE taunt, I think it is an unnecessary crutch, as someone pointed out already. Provided that the group lets you engage the mobs first, you can round them up nicely, AOE snare, taunt the biggest baddies and chain in the annoying ranged mobs on the outskirts.
Dps and healers should be able to take care of themselves on thrash pulls and if they die, running around like headless chicken, then that's on them.
ryzen_gamer_gal wrote: »Also, i am pretty sure that in vet dungeons, if there was an aoe taunt, it would wipe you out in seconds. Imperial city prison comes to mind. Esp when on the lord warden, if you cold taunt all his shadows at once, the entire group would be wiped because you would be dead and everyone else would die trying to res you. Or what about that wall of ghosts in fang lair... they wipe out players as they march across the pit with the skeletal draon in it. imagine what an aoe taunt would do too you there? Or what about march of sacrfices, the three wyrd sisters you have to keep separated. an aoe taunt would be certain death for you. or what about all the poison exploding rodents in scalecaller peak? i'm not sure you know what you are asking for. Imagine what an aoe taunt would do to you with the two giant ogres in scale caller peak.
Templars can do it too, dont remember the skill names, but usually adds are stacked, so charging in with your charge does it, and if you manage to get in first (with the charge it is ezMichaelkeir wrote: »-Be the first one to enter battle and drop an AoE stun, snare, or immobilize (crowd controls). Most tanks have one or more of these in their kits. Except Templars, so I use Time Spot from Psijic skill line.
Swordbreaker wrote: »I've been playing ESO for years and recently started trying to main a tank since dungeon queues take forever as a DPS. One thing i've noticed is how incredibly annoying it can be running around trying to agro everything because you have to get within such short range, and sometimes enemies get in the way of eachother and make it VERY difficult to agro everything. Even if you run into the room solo to try and get their attention first, they'll often auto-agro to your friendlies who are much further away. Manually agroing every enemy individually seems arbitrarily annoying.
Like many gamers, i suffer from carpel tunnel syndrome, so spamming the same single ability can make my wrist hurt like hell, often making it difficult and unenjoyable to reach the end of a dungeon. I'm not asking for this game to be easy, but some basic accessibility features and common courtesy would be nice.
So my question is: why arent AoE taunts a thing? What reason did ZoS have for not including it and why are so many players so resistant to the idea of it being implemented?
Why not at least make shields have a passive that has an AoE agro while blocking or a basic war cry ability that deals no damage/debuff, but agros all nearby enemies within a small radius?
If you really want an aoe taunt it does exist in this game.plus templar explosive charge will taunt the pack.
DK running to the biggest guy and chaining everyone else to him is better than that.
Tabk in this game is knowing how to control fights not simply being a meatshield who forces everyrhing to attack them.
If you really want an aoe taunt it does exist in this game.plus templar explosive charge will taunt the pack.
DK running to the biggest guy and chaining everyone else to him is better than that.
Tabk in this game is knowing how to control fights not simply being a meatshield who forces everyrhing to attack them.