Honestly, lately I am just doing the one daily dungeon do each once for the Skill Point, and other than that, I just dont even bother any more…
I just feel like the Dungeons in this game are really badly designed. There is no real strategy behind them, most of them are just DPS/GearCheck, and they only seem to have 2 Challenge Levels: Laughable easy or full of Trashmobs that one hit kill you if you dont DPS them down right away…
The Boss fights are by far the best part of the experience, a good amount bosses are really well done, but the dungeon around them is just... bland and boring. Most Dungeons I join either have a group melting everything in their way, or a group that cant deal with the insta-Kill mechanics, because the mobs live longer than 1 second.
The Dungeons here really go from "you cant really fail, you dont even need a tank healer" to "If you dont do it 100% correct, dont block that trashmobs instakill that has no warning, you dead!" with nothing in between…
Dont get me wrong, I am just talking about dungeons.
Overworld and the single player content, once you find out how to "nerf" yourself with a casual build, is really well designed and enjoyable, even if I often take a 10 minute break when I see someone else in the same cave as me so I can enjoy it solo, and overall the Storys are great.
Its just that I really get the feeling that ZOS doesnt really know how to design a good dungeon. They know how to design bosses. No negative opinion from me here. But Dungeons as a whole? That doesnt seem to be their field...
Edited by mann9753b16_ESO on June 17, 2019 8:51AM
Has anyone else given up on dungeons? 148 votes
Yeah, Dungeons are just badly designed in ESO...
They are ok for the Dungeon finder reward, but I wouldnt really do them otherwise...
I love Dungeons and think they are well done!