Not sure about on PC, but almost every dungeon of late on Xbox has DPS queuing as tank and/or heals.
This needs to stop. There are roles in game for a reason.
Zenimax need to change it so that if you have no taunt abilities on your bar(s) you can't queue as tank, and if you have no group healing abilities on your bar(s) you can't queue as healer.
Vercingetorix wrote: »As long as my magicka dps has a resto staff on the back bar, I will continue to queue as healer. If you require dedicated healing on a normal non-DLC dungeon, improve your dps - most fights are short enough for self-heals to be sufficient. As a general rule, I don't bother with dedicated healing unless it's vet or a specific normal DLC dungeon.
FrancisCrawford wrote: »Vercingetorix wrote: »As long as my magicka dps has a resto staff on the back bar, I will continue to queue as healer. If you require dedicated healing on a normal non-DLC dungeon, improve your dps - most fights are short enough for self-heals to be sufficient. As a general rule, I don't bother with dedicated healing unless it's vet or a specific normal DLC dungeon.
I don't see this as an either/or. When I heal on a max-level character:
- I wear SPC and double-cast Mutagen on cooldown accordingly.
- I cast Elemental Drain on cooldown in boss fights.
- I cast Ward Ally if somebody's health bar quivers, or if we're going through a known set of traps (e.g. Volenfell steam vents).
- I wear Earthgore for emergencies.
- I wear Worm Cult. (Too lazy to change it out if the DPS are stamina.
- I throw enough shards/orbs at least for the tank, if I have the skill unlocked.
- I often cast Combat Prayer if the DDs are standing together aren't aren't ridiculously weak.
- I may cast Warhorn on cooldown.
That all still leaves plenty of time for DPS, although bar space can be a challenge (worse on some classes than others).
Fulgurance wrote: »FrancisCrawford wrote: »Vercingetorix wrote: »As long as my magicka dps has a resto staff on the back bar, I will continue to queue as healer. If you require dedicated healing on a normal non-DLC dungeon, improve your dps - most fights are short enough for self-heals to be sufficient. As a general rule, I don't bother with dedicated healing unless it's vet or a specific normal DLC dungeon.
I don't see this as an either/or. When I heal on a max-level character:
- I wear SPC and double-cast Mutagen on cooldown accordingly.
- I cast Elemental Drain on cooldown in boss fights.
- I cast Ward Ally if somebody's health bar quivers, or if we're going through a known set of traps (e.g. Volenfell steam vents).
- I wear Earthgore for emergencies.
- I wear Worm Cult. (Too lazy to change it out if the DPS are stamina.
- I throw enough shards/orbs at least for the tank, if I have the skill unlocked.
- I often cast Combat Prayer if the DDs are standing together aren't aren't ridiculously weak.
- I may cast Warhorn on cooldown.
That all still leaves plenty of time for DPS, although bar space can be a challenge (worse on some classes than others).
But, DPS works better than you to do dungeon.
If everybody who has this complaint would roll a tank and a healer, we'd have enough to go around and there wouldn't be a problem to complain about.
rotaugen454 wrote: »If everybody who has this complaint would roll a tank and a healer, we'd have enough to go around and there wouldn't be a problem to complain about.
I have 3 tank and 4 healer characters. I just hate playing as a DPS and having someone who thinks they are “special” and get to skip the line I just did . I vote to kick.
Raiden_Gekkou wrote: »Not everyone has fun roleplaying or farming while waiting for the queue to pop, so you get people who want to run dungeons trying to maximize the use of limited time they have to play each day by skipping the dps queue to actually get into a dungeon.
Not sure about on PC, but almost every dungeon of late on Xbox has DPS queuing as tank and/or heals.
This needs to stop. There are roles in game for a reason.
Zenimax need to change it so that if you have no taunt abilities on your bar(s) you can't queue as tank, and if you have no group healing abilities on your bar(s) you can't queue as healer.

If a DD wants to tank and does not use any taunt skill .... kick.
If a DD wants to tank and still has ~20k HP AND not higher resistances than usual .... kick.
If a DD wants to heal but has not even vigor.... kick.
If a DD wants to heal but forgets to heal because he is busy dealing dmg ... kick.
If a DD deals dmg and just that, maybe some sort of support because he/she wants to be a lil bit supportive. OK.
I would recomment to kick when the final boss fight is starting. Some call it mean, I call it education. AH, and let him try to kill the boss alone and just watch, dps will not be enough and you can watch how he/she is still trying to get it killed before teleport
~Sidenote: If he/she is somehow polite, maybe, just maybe, it will be acceptable.
Just vote to kick them.
This. If the group does not kick them then they are basically accepting of it.
And take the time to form your own group or at least most of it.
Edit. Btw, I don’t like queueing with less than 3 in group. It gives us control. We don’t kick lessee experienced players but we do kick jerks and people that like to behave like idiots.
It really does pay to from up at least most of the group and it’s easy to do so.
Not sure about on PC, but almost every dungeon of late on Xbox has DPS queuing as tank and/or heals.
This needs to stop. There are roles in game for a reason.
Zenimax need to change it so that if you have no taunt abilities on your bar(s) you can't queue as tank, and if you have no group healing abilities on your bar(s) you can't queue as healer.