I dread it because it usually ends in a failed run, but it's almost impossible to get people that want to run certain vet dlc dungeons because the are torture
Well because I can put out 40k DPS consistently I don't typically worry about it. But if I notice I am with very unexperienced players I may mention some tips, but I won't leave instantly. If they don't learn the mechanics after 3-5 wipes then I may quit.
As for GF, heck no. There are to many players in the game that are challenged to do normal versions of DLC dungeons. LOL, but true. Have come across melee players that said they did not have an interrupt. It is players like that were I ceased solo queuing.
I tend to form groups form my raiding guilds which is pug enough for me these days though we often will queue with only 3 players or pug someone from zone to see what we get. Most of the time we could care less of their skill level as we can carry them. Sometimes when they die early in a boss fight we just let them lay there.
Used to pug from Zone often, early in the game. Got into many good groups that way. I often question why someone relies on the GF to do dungeons.
Used to do a lot of vet content, now I just can’t summon the enthusiasm. Still enjoy questing and such, I will do base game normal dungeons if I am after items or stones. DLC ones I just do once on normal for the story, beyond that the difficulty level just switches me off
When I ran vet it was with a group of friends, I tried a bit of dlc pugging but concluded that it was just not worth it. Nothing is worth that much faff