The passives that are granted for Nightblades really need more group utility. Minor savagery is useless to all magicka classes and doesn’t do much as it is compared to the minor toughness from warden.
The skills all lack synergies or group support and there are barely any AoE heals/attacks to help the team in PVP aspects.
Path of darkness is useless compared to wall of elements
Malevolent offering is incredibly detrimental as you can’t use it on yourself. I think the only heal in the game that does that oh and btw you lose health casting it.
Grim focus got gutted lol that skill is basically dead now.
Magicka Nightblade needs serious buffs for group play, survivability and PVP
Only thing that can save it if it doesn’t get that is spell crafting
The passives that are granted for Nightblades really need more group utility. Minor savagery is useless to all magicka classes and doesn’t do much as it is compared to the minor toughness from warden.
The skills all lack synergies or group support and there are barely any AoE heals/attacks to help the team in PVP aspects.
Path of darkness is useless compared to wall of elements
Malevolent offering is incredibly detrimental as you can’t use it on yourself. I think the only heal in the game that does that oh and btw you lose health casting it.
Grim focus got gutted lol that skill is basically dead now.
Magicka Nightblade needs serious buffs for group play, survivability and PVP
Only thing that can save it if it doesn’t get that is spell crafting
Savos_Saren wrote: »I'm having an absolute blast on my MagBlade right now. I would love to see minor prophecy added to minor savagery on our passive, though.
The passives that are granted for Nightblades really need more group utility. Minor savagery is useless to all magicka classes and doesn’t do much as it is compared to the minor toughness from warden.
The skills all lack synergies or group support and there are barely any AoE heals/attacks to help the team in PVP aspects.
Path of darkness is useless compared to wall of elements
Malevolent offering is incredibly detrimental as you can’t use it on yourself. I think the only heal in the game that does that oh and btw you lose health casting it.
Grim focus got gutted lol that skill is basically dead now.
Magicka Nightblade needs serious buffs for group play, survivability and PVP
Only thing that can save it if it doesn’t get that is spell crafting
My class can not do what the other class can do... bohoo! How about you accept that there is some form of class diversity in the game? If you figured out that you don't like the shady playstile, then roll a warden. With cloak you have more than enough survivability in PvP.
Savos_Saren wrote: »The passives that are granted for Nightblades really need more group utility. Minor savagery is useless to all magicka classes and doesn’t do much as it is compared to the minor toughness from warden.
The skills all lack synergies or group support and there are barely any AoE heals/attacks to help the team in PVP aspects.
Path of darkness is useless compared to wall of elements
Malevolent offering is incredibly detrimental as you can’t use it on yourself. I think the only heal in the game that does that oh and btw you lose health casting it.
Grim focus got gutted lol that skill is basically dead now.
Magicka Nightblade needs serious buffs for group play, survivability and PVP
Only thing that can save it if it doesn’t get that is spell crafting
For the bolded part: You're joking, right? We have some of the best AOE heals/attacks. My Innate/War Maiden/Slimecraw MagBlade is shredding enemies and healing my group. Sap Essence is amazingly good. Refreshing Path gives heals and major expedition to everyone who passes through it. I wish they left a small damage component on Refreshing Path, though.
Grim Focus is still strong- we've got a hard hitting Spectral Bow and 15% damage mitigation. My only complaint is that it seems like (in PVP) the 5 light attacks is more like 7-8 light attacks.
Magblades are the strongest they’ve ever been in terms of survivability.
You have shade which gives minor maim, 15% from grim focus, and 8% from minor protection through dark cloak.
That’s 38% damage mitigation right there...
Oh but “our defense isn’t good waaaaa”
Then you have blur which removes and grants snare immunity for 4 seconds, AND gives major evasion which is another 25% mitigation to AOE’s such as dawnbreakers jabs, etc.
With these abilities you literally will have up to 63% damage mitigation WITHOUT ANY DEFENSIVE SETS against classes like Templar, stamsorc, stamden, Magwarden. Since most of their
Honestly if you’re still complaining about magblades being too squishy you’re just trash and need to L2P.
I’ve seen magblades this patch be extraordinarily tanky without even wearing defensive sets. And the ones that do wear things like armor master or buffer of the swift.. gg man.
As for your group utility argument, uhhh bombers? Literally the best class to bomb.
Siphoning ultimate’s radius has been increased. Sap essence damage has been buffed, path is fantastic for group utility and so is fear now that it fears up to 6 people.
I swear some of y’all are just zergling noobs who don’t know how to adapt or even make your own build.
I’ve seen a lot of magblades that are extremely tanky this patch and do good damage.
Sounds like an L2p issue on your part bud.
Magblades are the strongest they’ve ever been in terms of survivability.
You have shade which gives minor maim, 15% from grim focus, and 8% from minor protection through dark cloak.
That’s 38% damage mitigation right there...
Oh but “our defense isn’t good waaaaa”
Then you have blur which removes and grants snare immunity for 4 seconds, AND gives major evasion which is another 25% mitigation to AOE’s such as dawnbreakers jabs, etc.
With these abilities you literally will have up to 63% damage mitigation WITHOUT ANY DEFENSIVE SETS against classes like Templar, stamsorc, stamden, Magwarden. Since most of their
Honestly if you’re still complaining about magblades being too squishy you’re just trash and need to L2P.
I’ve seen magblades this patch be extraordinarily tanky without even wearing defensive sets. And the ones that do wear things like armor master or buffer of the swift.. gg man.
As for your group utility argument, uhhh bombers? Literally the best class to bomb.
Siphoning ultimate’s radius has been increased. Sap essence damage has been buffed, path is fantastic for group utility and so is fear now that it fears up to 6 people.
I swear some of y’all are just zergling noobs who don’t know how to adapt or even make your own build.
I’ve seen a lot of magblades that are extremely tanky this patch and do good damage.
Sounds like an L2p issue on your part bud.
Magblades are the strongest they’ve ever been in terms of survivability.
You have shade which gives minor maim, 15% from grim focus, and 8% from minor protection through dark cloak.
That’s 38% damage mitigation right there...
Oh but “our defense isn’t good waaaaa”
Then you have blur which removes and grants snare immunity for 4 seconds, AND gives major evasion which is another 25% mitigation to AOE’s such as dawnbreakers jabs, etc.
With these abilities you literally will have up to 63% damage mitigation WITHOUT ANY DEFENSIVE SETS against classes like Templar, stamsorc, stamden, Magwarden. Since most of their
Honestly if you’re still complaining about magblades being too squishy you’re just trash and need to L2P.
I’ve seen magblades this patch be extraordinarily tanky without even wearing defensive sets. And the ones that do wear things like armor master or buffer of the swift.. gg man.
As for your group utility argument, uhhh bombers? Literally the best class to bomb.
Siphoning ultimate’s radius has been increased. Sap essence damage has been buffed, path is fantastic for group utility and so is fear now that it fears up to 6 people.
I swear some of y’all are just zergling noobs who don’t know how to adapt or even make your own build.
I’ve seen a lot of magblades that are extremely tanky this patch and do good damage.
Sounds like an L2p issue on your part bud.