Waffennacht wrote: »Huge fan.
Honestly. Really. Truthfully.
Hots! Hots! Hots!
Major protection
Solid ults
Think of my "Unkillable" sorcerer... Only better.
Your thoughts? I know most dislike it, to you, how you playing it? Ranged?
Edit: at work, will discuss more when I can!
Joy_Division wrote: »Waffennacht wrote: »Huge fan.
Honestly. Really. Truthfully.
Hots! Hots! Hots!
Major protection
Solid ults
Think of my "Unkillable" sorcerer... Only better.
Your thoughts? I know most dislike it, to you, how you playing it? Ranged?
Edit: at work, will discuss more when I can!
I guess if you like how the game has changed to favor builds that tank and frustrate opponents as opposed to actually doing anything interesting offensively (let alone building for it), then I could see how someone might be a big fan.
Necro is greasing the rails in a direction I'd rather not PvP gameplay to go IMHO.
Waffennacht wrote: »Joy_Division wrote: »Waffennacht wrote: »Huge fan.
Honestly. Really. Truthfully.
Hots! Hots! Hots!
Major protection
Solid ults
Think of my "Unkillable" sorcerer... Only better.
Your thoughts? I know most dislike it, to you, how you playing it? Ranged?
Edit: at work, will discuss more when I can!
I guess if you like how the game has changed to favor builds that tank and frustrate opponents as opposed to actually doing anything interesting offensively (let alone building for it), then I could see how someone might be a big fan.
Necro is greasing the rails in a direction I'd rather not PvP gameplay to go IMHO.
I understand this sentiment completely; and you're right - it's a lot about my preferred style.
I personally would much rather survive against 4 opponents than being able to demolish one or two.
My sorc goes like 6-0 (yeah a mighty 6 kills...) But doesn't die. I much prefer 6-0 over 21-10 (as an example)
I don't see exactly the tool set for a necro to really burst too much down. No sustained pressure and just barely bursty, I feel like Necro is a less offensive DK
Joy_Division wrote: »Waffennacht wrote: »Huge fan.
Honestly. Really. Truthfully.
Hots! Hots! Hots!
Major protection
Solid ults
Think of my "Unkillable" sorcerer... Only better.
Your thoughts? I know most dislike it, to you, how you playing it? Ranged?
Edit: at work, will discuss more when I can!
I guess if you like how the game has changed to favor builds that tank and frustrate opponents as opposed to actually doing anything interesting offensively (let alone building for it), then I could see how someone might be a big fan.
Necro is greasing the rails in a direction I'd rather not PvP gameplay to go IMHO.
What does a tanky buiild look like where U Tank 6 Players @Waffennacht ? What skills ?
Waffennacht wrote: »Huge fan.
Honestly. Really. Truthfully.
Hots! Hots! Hots!
Major protection
Solid ults
Think of my "Unkillable" sorcerer... Only better.
Your thoughts? I know most dislike it, to you, how you playing it? Ranged?
Edit: at work, will discuss more when I can!
Those HP builds weren't effective because the damage was nothing but scoreboard cheese. Lots of low'ish damage AOE hits that easily get healed through, but add up to big numbers at the end of a long BG. And against a good team that actually focus fires, you'll still die without a good healer backing you up - they'll just save you for last. And if you're good enough at escaping, and/or the third team is interfering too much, you'll be mostly ignored and/or CC'd while they kill everyone else and win that way.Waffennacht wrote: »@Mojomonkeyman very interesting, you listed some players that definitely caught my eye.
Why did those hp builds not do well enough? (Such as Rouder's warden)
Something to do with lack of dmg on specific targets? Mobility issues? Not enough healing?
And then why was the issues insurmountable?
Your numbers are hella accurate - which is why I gotta pick your brain. But I'm wondering why 9-0-11 (something like that) at 650k damage isn't helpful enough?
The gap in offense between a Mag DK and a Magicka Necromancer is enormous. I know a guy in-game that has a Magicka DK that I don't ever remember seeing him play until Elsweyr - so it's not like he's super duper experienced on it as a main or anything. He's still been able to do > 2m damage in at least 1 BG (and > 1m numerous times), while having good tankability and unbelievably strong self healing (at least in part due to BRP Resto Staff). And those damage numbers aren't from cheesing AOE spam, either - his single target damage is extremely powerful...my Necromancer can't scratch him, and gets wrecked really hard by his offense.Waffennacht wrote: »I understand this sentiment completely; and you're right - it's a lot about my preferred style.
I personally would much rather survive against 4 opponents than being able to demolish one or two.
My sorc goes like 6-0 (yeah a mighty 6 kills...) But doesn't die. I much prefer 6-0 over 21-10 (as an example)
I don't see exactly the tool set for a necro to really burst too much down. No sustained pressure and just barely bursty, I feel like Necro is a less offensive DK
Waffennacht wrote: »Huge fan.
I don't see exactly the tool set for a necro to really burst too much down. No sustained pressure and just barely bursty, I feel like Necro is a less offensive DK
Is this on Magicka or Stamina? If Magicka, what gear/skills are you using? Without heavy use of AOE cheesing, I don't see Magicka Necromancer reliably getting those sorts of numbers.Waffennacht wrote: »Huge fan.
I don't see exactly the tool set for a necro to really burst too much down. No sustained pressure and just barely bursty, I feel like Necro is a less offensive DK
thats not it the playstyle is very different. necro is burst heavy but have no sustained pressure as far as i can say. ive reached like 40+ kills in bg with necro but wasnt high mmr i suppose. the dmg done doesnt lie tho its 1+ mill.... u just gotta carefully set up each burst.
Will his DK hold up in more organized, high MMR games? I'm not sure yet, but its potato-mashing ability is infinitely better than a Magicka Necromancer's is...maybe the Blastbones is just trying to avoid starchy carbs?
Waffennacht wrote: »@wheem_ESO how many kills do those millions of damage get?
If a build ganks 20 players, that can be as little as 500k
Is this on Magicka or Stamina? If Magicka, what gear/skills are you using? Without heavy use of AOE cheesing, I don't see Magicka Necromancer reliably getting those sorts of numbers.Waffennacht wrote: »Huge fan.
I don't see exactly the tool set for a necro to really burst too much down. No sustained pressure and just barely bursty, I feel like Necro is a less offensive DK
thats not it the playstyle is very different. necro is burst heavy but have no sustained pressure as far as i can say. ive reached like 40+ kills in bg with necro but wasnt high mmr i suppose. the dmg done doesnt lie tho its 1+ mill.... u just gotta carefully set up each burst.
On the Mag DK I mentioned? Usually quite a lot of kills/assists and very few, if any, deaths (though, granted, I don't think his MMR is super high yet). Since the damage isn't centered around cheesing it up with AOE, it stands a better chance to do well at high MMR than the aforementioned Warden "Health Builds" did.Waffennacht wrote: »@wheem_ESO how many kills do those millions of damage get?
If a build ganks 20 players, that can be as little as 500k
Even being Mag or Stam is a secret, I guess? If that's from a Stamina build, then - with all due respect - it's not particularly impressive. For Magicka, if you're going to try and be all super-secretive on a video game forum, I'll just wave it off as almost certainly due to AOE (and possibly proc set) cheesing on an apparently "glassy" build in a low MMR game.
All I can think of is similar to the standard stamwarden trick as magicka. Lay down some ground effects for a trap - cast blast bones and time a silver leash into the trap and blastbones.
When I think about necro, I consider the following:
+Dot damage
+Great purge (I use the 1k Stan/mag)
+"Good healing" If it works
+I Love scythe lol
-bad CC
-bad class offensive
-bad Mobility
-no class precastable defense (shields e.g.).
So I tried to compensate that with 2 builds, the First is:
5x overwhelming (+10%increased dmg - its a dot)
5x Mad tinkerer frontbar (I know lol, but Test IT)
2x Monster of ur choice
1x brp destro backbar (10% increased)
Skills Change a lot, but Wall, scythe, Pulsar are fix. Just think off Pulsar AS master der axes with minor mangle.
The second build IS more a permablock build (purge, high elf, bloodthorne, mazzatun + monster Set which Grants Ressources of Blocking).
I dont wanna build IT Like a max magicka Guy, because it will never ne as good as a magsorc. Sure IT will kill Scrubs, but so does magsorc - But better.
Waffennacht wrote: »Hrm the BG went insane on me and now it says I'm unable to queue
Waffennacht wrote: »I had heard Overwhelming got adjusted/nerfed but I never really looked into it
Did it get changed?
My magNecro is going to the self. As many writes here, offensively manNecro is weak and I don't find great healing very useful in DM BGs. Most dmg wins.
Going to try a stamNecro now, seems a bit better as I've seen some good opponents.