CambionDaemon wrote: »As I have mentioned in other threads, just make all class skills magicka but with different damage types. The game wasn't designed to have stamina morphs, and that is what is causing the balance problems. Just my opinion anyway.
Just because there are lots of options doesn’t mean they’re any good.
What it might mean is that there is a variety of possible play styles. But the reality of weapon skills is that one will be better than the others and that this will be true for all classes.
And that just means that many of the options are never used. Any stam character needs a ranged attack, so you have to have a bow, while increasingly close up melee toons are being punished with 1 shots.
It’s interesting that the necro has stamina morphs that are essentially Magicka skills in all but name, so at least there’s an attempt to make more class skills viable for a stamina toon. But then if my Magicka necro and stamina necro use essentially the same skills, but one set costs Magicka and one costs stamina, is there actually any difference between them?
disintegr8 wrote: »I remember when stam was rubbish and everyone ran mag characters....
So if you want to play your class, chose magicka, and if you go stamina, your class doesn't matter and you can freely dip into whatever weapon-line you want - but if you want to be effective, you have to go meta.
Just makes all kinds of no-sense.
I don't have a great solution, but I still feel some classes should basically only cater to either - like magicka for sorcerer and necromancer.
Fine, if you want to make a stamsorc, go ahead, but complaining about class identity and your limited skill choices, is BS.
Sorc is for magicka. Go ahead and use two abilities and call it a stamsorc that are heavily invested in weapon skills and then realize that your class choices might be limited, but you get the freedom of choosing any of three weapon skills, which I, as a magsorc, don't get to.
Wildberryjack wrote: »Stamina builds:
Rearming Trap
Rending Slashes
Rapid Strikes
Whirling Blades
Endless Hail
Razor Caltrops
Poison Injection
Flawless Dawnbreaker and/or Ballista
The few spots left are for two or three class abilities total. Every stamina class build is the same, they all play the same, they may as well be the same class since the bulk of their damage comes from the above list and not their class abilities. In fact you could remove the remaining class abilities and add a couple more weapon skills and it would be just as good.
Just because there are lots of options doesn’t mean they’re any good.
What it might mean is that there is a variety of possible play styles. But the reality of weapon skills is that one will be better than the others and that this will be true for all classes.
And that just means that many of the options are never used. Any stam character needs a ranged attack, so you have to have a bow, while increasingly close up melee toons are being punished with 1 shots.
It’s interesting that the necro has stamina morphs that are essentially Magicka skills in all but name, so at least there’s an attempt to make more class skills viable for a stamina toon. But then if my Magicka necro and stamina necro use essentially the same skills, but one set costs Magicka and one costs stamina, is there actually any difference between them?
This!
Why is there even a split?
Fine so a necromancy ruses stamina to raise the dead....
But now you have two ways of going with the class - one is magical and one is stamina. Except - stamina will chose to use half of the weapon skills available to then, while I, as a magicka user will have destruction staff skills and that’s it..
Tbh I’d like to see Zos add more weapons in future expansions.
I’d wanna see
a scythe.
A polearm or spear.
A crossbow
And more, id really like to see new things for classes to widen options for both magicka and stamina
Solid_Metal wrote: »RodneyRegis wrote: »Because they have no class skills. Look at any endgame stam build - dual wield, bow, poison arrow, endless hail, caltrops, trap, rending, blade cloak, flawless, ballista.
Do you think stam are using dual wield or snb? Or is this a PvP nerf thread?
basically this, if you want to make a stamina build, your build inherently will be cookie cutter build, because stam build just mainly use weapon skill and thats it, while magicka build, you can use almost everything, psijic order, mage guild, class skill line, weapon skill line etc
VaranisArano wrote: »Its because ZOS originally designed ESO for everyone to play magicka, with weapons and stamina just being there for flavor.
Obviously, that's changed a lot, especially with the removal of the soft caps and the introduction of magicka/stamina scaling.
And so ZOS is trying to accommodate the magicka/stamina split with new classes because that's obviously what their design goals have shifted to and players expect it, but they havent updated the old classes or weapons to match (in the Elsweyr Q&A, they said their focus was on new content and streamlining old skills, not redoing them.)
IMO,
Magicka builds need more weapon variety.
Stamina builds need more class skill identity.