brandonv516 wrote: »I've ran a build like the one you describe and it comes down to choosing vulnerable targets.
You can usually tell your enemy by watching them for a little while from the shadows.
You'd do okay with about 22k resistances minimum in no-CP.
If you get stunned + damaged from a stealthed magicka NB, be fast about breaking free and immediately shield/block/heal/dodge roll/etc.
Believe it or not, you have time before the Caluurion proc hits (and it's pretty damn obvious).
Then go on the offensive and be prepared for another attempt on your life.
Sounds like you got out played.
19k resists is nothing. Get close to 30k resists and maybe you’ll last long enough to heal.
When I complained about this oneshot build people accused me of being a potatoe with no defense. Here is a guy with Transmutation+HoT and Major Resistances up at all times getting oneshot all the same.
What some people suggest here is essencialy becoming a tank build with going defensive on all aspects of your build so you can actually survive the gank but dont have enough damage to kill them.Sounds like you got out played.
19k resists is nothing. Get close to 30k resists and maybe you’ll last long enough to heal.
''Outplayed'' for sure. All it takes for the Magblade is Teleport Strike + Ulti and best case scenerio youre in execute range if not dead already
I dont think i can manage to get protective jewelry. Seems they can only be made? Shame the stats are nice.
But about the other given ideas; do you guys suggest I switch my transmutation set (which gives me 1200 impen when I heal myself) for something with physical and spell resistance?
When I complained about this oneshot build people accused me of being a potatoe with no defense. Here is a guy with Transmutation+HoT and Major Resistances up at all times getting oneshot all the same.
What some people suggest here is essencialy becoming a tank build with going defensive on all aspects of your build so you can actually survive the gank but dont have enough damage to kill them.Sounds like you got out played.
19k resists is nothing. Get close to 30k resists and maybe you’ll last long enough to heal.
''Outplayed'' for sure. All it takes for the Magblade is Teleport Strike + Ulti and best case scenerio youre in execute range if not dead already
KillsAllElves wrote: »
Caluurions can not one shot players, there must be a combo to proc the set to hit the target.
sounds like another care bear getting ready for a new nerf thread on the forums,
squishy got outplayed!
brandonv516 wrote: »
*If your health is higher on one of your two bars, you can keep it active at all times with a HoT.
I still love the set though.
Have you tried the skill Radiant Magelight? I haven't used it in ages so for all I know it could have been changed. It used to prevent stuns and reduced the damage from stealth attacks while slotted.
KillsAllElves wrote: »
Caluurions can not one shot players, there must be a combo to proc the set to hit the target.
sounds like another care bear getting ready for a new nerf thread on the forums,
squishy got outplayed!
KillsAllElves wrote: »
Caluurions can not one shot players, there must be a combo to proc the set to hit the target.
sounds like another care bear getting ready for a new nerf thread on the forums,
squishy got outplayed!
I explained extensively what the opponent did. The set triggers on crit by the way. So the moment he used his ult, the set triggered. All he did was teleport->LA->Ult->Set trigger. 1.5K + 1.5K + 8K + 8K = 19K. This happens in the fraction of a second. The second I used to break free. When I tried using my absorb, his LA-Concealed weapon was faster cause I had to swap bars in all the unsuspected panic.
Not sure what you mean by 'outplayed'. He litterly just pressed: 1-Left mouse-R-Left mouse 2.
VaranisArano wrote: »KillsAllElves wrote: »
Caluurions can not one shot players, there must be a combo to proc the set to hit the target.
sounds like another care bear getting ready for a new nerf thread on the forums,
squishy got outplayed!
I explained extensively what the opponent did. The set triggers on crit by the way. So the moment he used his ult, the set triggered. All he did was teleport->LA->Ult->Set trigger. 1.5K + 1.5K + 8K + 8K = 19K. This happens in the fraction of a second. The second I used to break free. When I tried using my absorb, his LA-Concealed weapon was faster cause I had to swap bars in all the unsuspected panic.
Not sure what you mean by 'outplayed'. He litterly just pressed: 1-Left mouse-R-Left mouse 2.
In my experience, sometimes, you are just going to die.
Especially if you arent expecting a 19k burst attack or aren't built to withstand a 19k burst + followup attack or aren't ready to respond decisively to a 19k burst attack before the follow-up happens.
And there's no magic build that will guarantee safety, just some practices that help.
Get tankier. Obviously there's a balance between tankiness and damage dealing ability, but tankier players don't get targeted as much because they have a better chance of surviving that burst. My squishy Stam Warden gets targeted a lot more than my tankier MagDK healer, and so I accept that (and the deaths) as the price of playing the Stam Warden as a glass cannon. Tankiness can be health, crit resists, or plain old physical and spell resistances, and it usually takes some playing around to find a balance between damage/survivability that you are happy with.
Be aware of your surroundings. Its a little paranoid, but the best way to survive a gank or burst attack is to assume that you are going to be jumped, everywhere. There's skills and potions that can reveal stealthed players, but simple awareness helps a lot, particularly while riding.
Practice your reactions until they are reflexive and learn what works and what doesnt in most situations. Break free was a good instant reaction. Then, you pointed out that the follow-up attack killed you because you had to bar swap to reach your Damage Shield, so you might consider what else defensively you might have done to buy yourself time to get off your shield (which might, or might not have worked, since you were deep in execute range already). A simple thing I do is when I'm moving around or riding in Cyrodiil, my active weapon is my defensive bar so that I can respond first with heals/buffs/defense if I'm attacked. Block is an instant dismount and a fast defensive move if you get ganked on horseback.
And as before, sometimes, you will just die no matter what you do. Generally those are players who pull off their attack quickly and have their attack combo down to an art, and they've figured out the counters to the counters. But being squishy, being unaware, or being slow on the counters makes it a lot easier for the gankers to kill you.
Hope that helps!
brandonv516 wrote: »I've ran a build like the one you describe and it comes down to choosing vulnerable targets.
You can usually tell your enemy by watching them for a little while from the shadows.
You'd do okay with about 22k resistances minimum in no-CP.
If you get stunned + damaged from a stealthed magicka NB, be fast about breaking free and immediately shield/block/heal/dodge roll/etc.
Believe it or not, you have time before the Caluurion proc hits (and it's pretty damn obvious).
Then go on the offensive and be prepared for another attempt on your life.
Thanks for your insightfull feedback. Yet the question eludes me how to get that resistance, using 5 cloth and 2 heavy atm. Should I swap impen for reinforced? Worth the trade?
But I think this is all I can do. If any other people have any additional suggestion I could add into my repetoir I'd be very gratefull.
When I complained about this oneshot build people accused me of being a potatoe with no defense. Here is a guy with Transmutation+HoT and Major Resistances up at all times getting oneshot all the same.
What some people suggest here is essencialy becoming a tank build with going defensive on all aspects of your build so you can actually survive the gank but dont have enough damage to kill them.Sounds like you got out played.
19k resists is nothing. Get close to 30k resists and maybe you’ll last long enough to heal.
''Outplayed'' for sure. All it takes for the Magblade is Teleport Strike + Ulti and best case scenerio youre in execute range if not dead already
It’s a pretty simple build formula:
Hi! I have a question/dilemma.
I do a BG, everything is fine. I enter cyrodil or imperial city (no CP) and I am getting oneshot. I have 1750 impen, using transmutation set, playing magnecro with dampen magic. Welp xd
When I complained about this oneshot build people accused me of being a potatoe with no defense. Here is a guy with Transmutation+HoT and Major Resistances up at all times getting oneshot all the same.
What some people suggest here is essencialy becoming a tank build with going defensive on all aspects of your build so you can actually survive the gank but dont have enough damage to kill them.Sounds like you got out played.
19k resists is nothing. Get close to 30k resists and maybe you’ll last long enough to heal.
''Outplayed'' for sure. All it takes for the Magblade is Teleport Strike + Ulti and best case scenerio youre in execute range if not dead already
light armor squishy target is killed by a high damage glass canon rogue.
in other news, water is wet