Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
When did toppling charge become undodgeable?
I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
usmcjdking wrote: »Why is there a discussion here?
It cannot be contested that channeled/cast time skills are undesireable because of inconsistency. Any argument against that is being made for no other reason than to make an argument.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
I didn't mention DBoS, I don't know why you are telling me that.
If you compare jabs with other spammable or even other burst skill while including passive, jabs is even more over the top.
No passive match the damage of burning light procs.
Don't even try to arguing when you speak without prooving anything.
Proove me with major evasion up + full passives/secondary effects on abilities how Jabs perform "poorly" VS other spammable/burst abilities.
There is opinion and there is facts. You cannot negate numbers, even if you are that much biased.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
I read where you said you were afraid to take it in to pvp.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
I read where you said you were afraid to take it in to pvp.
"Jabs hits fine he says, Templar is OP he says".
https://youtu.be/Bk-LMQWXLhs
Look at that fat "DBoS" burst lol
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
I read where you said you were afraid to take it in to pvp.
"Jabs hits fine he says, Templar is OP he says".
https://youtu.be/Bk-LMQWXLhs
Look at that fat "DBoS" burst lol
He's a tooltip warrior. Saw him arguing with Thogard in another thread on flurry being good. Doesnt get the overall issues with channels. Only looks at the numbers.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
I read where you said you were afraid to take it in to pvp.
"Jabs hits fine he says, Templar is OP he says".
https://youtu.be/Bk-LMQWXLhs
Look at that fat "DBoS" burst lol
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
I read where you said you were afraid to take it in to pvp.
"Jabs hits fine he says, Templar is OP he says".
https://youtu.be/Bk-LMQWXLhs
Look at that fat "DBoS" burst lol
He's a tooltip warrior. Saw him arguing with Thogard in another thread on flurry being good. Doesnt get the overall issues with channels. Only looks at the numbers.
Lol what class does he play?
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
I read where you said you were afraid to take it in to pvp.
"Jabs hits fine he says, Templar is OP he says".
https://youtu.be/Bk-LMQWXLhs
Look at that fat "DBoS" burst lol
Look at that boy :
No elemental drain applied
No weaving
No berserker glyph
Only 2.3k spell damage
Only 28K magicka (WTF)
Bad choice decision to use jabs without speed buff VS an ennemy going away with
With that super low stats + ennemy having major evasion, that bad gameplay manage to hit jabs for 824.
So with a proper build you will hit far more than a 2.3k spell damage 28k magicka build.
What did you even try to proove ?
Well this thread is getting a bit heated.
Let me clear some things up:
1.
@ecru
Puncturing Strikes: Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds. Praise the sun for whole numbers!
This patch puncturing strikes channeled time together with the post global cooldown removal, lost .3 seconds of total cast time, thats a 23% overall dps increase, but as many have pointed it out in this thread(and this effects not just puncturing strikes), the post global cooldown still seems to be present, in the form of extra animation time.
2.
Comparing fully buffed tooltips is almost completely pointless, due to things like cp, different gear sets etc.
Puncturing strikes at base(no cp, gear, stats, food, anything) deals 277,8(lets call it 278) per jab, to the closest target.
Thats a total of 1112 damage over the duration of the 1 second channel.
After the 14% damage decrease this patch Uppercut deals 1030 base damage(the old value was 1191).
Not the 50% damage difference you are talking about.
Now of course , Burning light deals 437 damage with a 25% proc chance and on average should proc twice per sets of jabs
So on average, on a stationary target, a single set of jabs, with burning light procs, will outdps Uppercut.
But unlike puncturing strikes, Uppercut does its whole damage in a single hit, which is very important in PVP, since burst is king.
3.
Comparing puncturing strike to wardens Scorch or Necromancers Blastbones, is pointless.
Why? Beacuse those deal their full damage to all targets hit, both delayed "Power Moves", where puncturing strikes does its full damage to 1 single target, and far less damage to all other targets.
Also hitting multiple targets with jabs means that burning light procs are spread across those targets, hence your actual damage to the closest target is diminished.
4.
Puncturing Strikes damage is reduced by Major Evasion.
For the record, i think this is fair, beacuse the ability is undodgeable, but of course its conal nature and bad crosshair tracking means that enemies can actually get out of the cone and not be hit by any number of jabs.
Also its not 25% reduction, due to how different sources of defences stack in this game. IT would be 25% if the person running major evasion had no other source of damage mitigation(including the ever present battle spirit).
@Aedaryl
Cinbri plays on PC EU, on NON CP, ofc he has low max magicka, probably running a sustain oriented build(from what i remember from him when facing him in BGs).
The clip was there to demonstrate how jabs are missing a strafing target that was in the range of jabs( at least from Cinbris perspective), and not to showcase his skills as a templar(he is actually a really good player).
Judging someones build/skill from a 6 second youtube clip is incredibly stupid.
Overall i dont think that either Puncturing Sweeps or Biting Jabs are terrible abilities, but both suffer from a lot of issues, that often stem from server side positional desyncs, and not necessaraly tied to the skill itself.
Also for the record, i was 100% agansit the uppercut damage decrease, and still would like ZOS to revert it at least.
Also ive been getting a lot of macroslice moments with jabs since the new patch, mostly when i use jabs to finish off low health targets. Its quite annoying.
Another thing that needs to be said, since were comparing tooltips:
Magicka templars in endgame PVE still use elemental weapon as their main spammable, and stamina templars are sitting at the smack bottom of the dps pit(although thats not JUST beacuse of jabs).
TLDR:
Jabs arent overpowered in any way, if you get killed by someone jabbing you to death, you need to rethink your strategy, improve your gameplay etc.
But the skill also isnt a useless pile of garbage that does 0 damage.
Damage wise i like where the skill is, its the ease of with which people can stack defenses these day(and this effects everyone really), that can give of the wrong perception of this skill being low damage. Btw 800*4 is still 3600 which is what a lot stamblades suprise attacks hit for in no cp vs a tanky target.
Well this thread is getting a bit heated.
Let me clear some things up:
1.
@ecru
Puncturing Strikes: Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds. Praise the sun for whole numbers!
This patch puncturing strikes channeled time together with the post global cooldown removal, lost .3 seconds of total cast time, thats a 23% overall dps increase, but as many have pointed it out in this thread(and this effects not just puncturing strikes), the post global cooldown still seems to be present, in the form of extra animation time.
Well this thread is getting a bit heated.
Let me clear some things up:
1.
@ecru
Puncturing Strikes: Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds. Praise the sun for whole numbers!
This patch puncturing strikes channeled time together with the post global cooldown removal, lost .3 seconds of total cast time, thats a 23% overall dps increase, but as many have pointed it out in this thread(and this effects not just puncturing strikes), the post global cooldown still seems to be present, in the form of extra animation time.
2.
Comparing fully buffed tooltips is almost completely pointless, due to things like cp, different gear sets etc.
Puncturing strikes at base(no cp, gear, stats, food, anything) deals 277,8(lets call it 278) per jab, to the closest target.
Thats a total of 1112 damage over the duration of the 1 second channel.
After the 14% damage decrease this patch Uppercut deals 1030 base damage(the old value was 1191).
Not the 50% damage difference you are talking about.
Now of course , Burning light deals 437 damage with a 25% proc chance and on average should proc twice per sets of jabs
So on average, on a stationary target, a single set of jabs, with burning light procs, will outdps Uppercut.
But unlike puncturing strikes, Uppercut does its whole damage in a single hit, which is very important in PVP, since burst is king.
3.
Comparing puncturing strike to wardens Scorch or Necromancers Blastbones, is pointless.
Why? Beacuse those deal their full damage to all targets hit, both delayed "Power Moves", where puncturing strikes does its full damage to 1 single target, and far less damage to all other targets.
Also hitting multiple targets with jabs means that burning light procs are spread across those targets, hence your actual damage to the closest target is diminished.
4.
Puncturing Strikes damage is reduced by Major Evasion.
For the record, i think this is fair, beacuse the ability is undodgeable, but of course its conal nature and bad crosshair tracking means that enemies can actually get out of the cone and not be hit by any number of jabs.
Also its not 25% reduction, due to how different sources of defences stack in this game. IT would be 25% if the person running major evasion had no other source of damage mitigation(including the ever present battle spirit).
@Aedaryl
Cinbri plays on PC EU, on NON CP, ofc he has low max magicka, probably running a sustain oriented build(from what i remember from him when facing him in BGs).
The clip was there to demonstrate how jabs are missing a strafing target that was in the range of jabs( at least from Cinbris perspective), and not to showcase his skills as a templar(he is actually a really good player).
Judging someones build/skill from a 6 second youtube clip is incredibly stupid.
Overall i dont think that either Puncturing Sweeps or Biting Jabs are terrible abilities, but both suffer from a lot of issues, that often stem from server side positional desyncs, and not necessaraly tied to the skill itself.
Also for the record, i was 100% agansit the uppercut damage decrease, and still would like ZOS to revert it at least.
Also ive been getting a lot of macroslice moments with jabs since the new patch, mostly when i use jabs to finish off low health targets. Its quite annoying.
Another thing that needs to be said, since were comparing tooltips:
Magicka templars in endgame PVE still use elemental weapon as their main spammable, and stamina templars are sitting at the smack bottom of the dps pit(although thats not JUST beacuse of jabs).
TLDR:
Jabs arent overpowered in any way, if you get killed by someone jabbing you to death, you need to rethink your strategy, improve your gameplay etc.
But the skill also isnt a useless pile of garbage that does 0 damage.
Damage wise i like where the skill is, its the ease of with which people can stack defenses these day(and this effects everyone really), that can give of the wrong perception of this skill being low damage. Btw 800*4 is still 3600 which is what a lot stamblades suprise attacks hit for in no cp vs a tanky target.
Comparing base tooltip totaly naked is stupid, simply because you don't run naked in cyrodil.
Because balance is not about naked people but about builds and mix max, including strengh and weakness of classes, you take the meta builds to compare.
And reality is about the tooltips, because tooltips are mitigated the same way (expect for major evasion). Even when taking to account major evasion, no spammable and match jabs.
Sorry this is reality.
I didn't judge the player, I judged what I saw on the video. It's bad moove and bad choices from the player making that clip increadibly stupid. Surprise : landing a melee ability without speed on a retreating player with major expedition doesn't work, bad choice to complain about jabs.
Also, these 800*4 = 3600 equaling stamblade is damage with very bad set up (2.3k spell damage, 28k magicka without eledrain) a good and realistic build have 34.5k magicka and 3k spell damage. So with a proper build it translate into high damage.
PvE isn't PvP also.
Jabs isn't used because the buff it receive work half the time, which is a problem.
The goal here is to say that jabs with real 1s duration deal extremely high damage and should have a damage reduction once the ability is fixed.
Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
"This spammable ability that does 50% more damage than Wrecking Blow and Snipe, 10% more damage than Blastbones and Warden Shalks, 20% more than Incap, and 10% less than A NB bow proc actually sucks guys, believe me!" -you
It's kinda hard to take any of this seriously anymore when no one will even acknowledge that it's a good ability, and everyone actually insists that it's bad. After it was buffed by 30%, I guess it needs another buff to be competitive with other abilities? Maybe it should do as much damage as a bow proc? Or more? How does 75% more than Wrecking Blow sound? 100%? Where was all of the calls to buff jabs by 30% before Elsweyr? I can't find anyone suggesting it's too weak, probably because most people already knew how much damage it did.
A magdk has to use three gcds to get a tooltip as high as jabs/sweep on Molten Whip, which you didn't even know until a week ago, by the way--you thought it was that high all the time and got a 100% increase of the ~18k tooltip it has. You had absolutely no idea of the damage other abilities were doing before you were corrected and told, so I get the feeling you have no idea what's actually going on in any pvp scenario most of the time.Another issue with puncturing strikes and their morphs.
Is there any raison to slot this skill anymore ?
Yes. One channel of jabs does more damage than the higher damage morph of Dawnbreaker. It's the highest damage spammable ability in the game by a substantial (like 40%) margin.
You have a spammable ability which does, in one second, equal damage to basically all stam dots/bleeds (which happens over 10 seconds), more damage than dawnbreaker, more damage (40% more) than Snipe, more damage than warden shalks, more damage than blastbones.. uh.. do I need to go on? You can use this ability every second and get the same damage out of it that a necro or a warden can only get, at most, every 3 seconds. Think that over for a minute.
This is with the same gear:
Biting Jabs: 18,864 damage
Subterranean assault: 15,941 damage
Blighted Blastbones: 17,282 damage
Dawnbreaker of Smiting: 18,580 damage
Relentless Focus: 20,742 (only 10% more damage, only usable every 5th gcd)doe
I'm even a bit confused on how it made it to the live servers in it's current state. When it was only usable every 1.3s, I guess that was fine, but now that it's 30% faster it's hard to find any other ability in the game that it's comparable to.
edited to include another ability lol
Lol spread out in four attack while you can't defend with all those other options letting you have anything to dodge roll/bar swap to a defense. DBoS does A LOT more DMG than sweeps you conviently left out the dot, and paired it up against a weird mix of single target/aoe/burst.
Yes, I'm comparing the direct damage portion of dawnbreaker, which still required 150 ult to use. The point is that there isn't any ability in the game that is in any way comparable, channeled or otherwise, that does the same amount of damage as jabs. I'm comparing it to those abilities because they're only usable every 3-5 seconds, whereas jabs is spammable. Nothing else does similar damage, so there are no "instant" abilities to even compare them to.
If you want me to compare it to abilities that are usable every 1 second, the numbers are going to be a lot smaller and the disparity a lot higher. Snipe with the same gear has a 12.5k tooltip. Wrecking blow is the same. So a 1s channel of jabs does 50% more damage than a 1s cast of Wrecking Blow or Snipe.
My earlier post was meant to answer the question of "should I just unslot jab/sweep?" The answer is yes. Please unslot it. lol..
edit: The closest ability would actually be Flurry I guess, since it's also a channel. Tooltip on Flurry is 12,152 or slightly higher due to the slight increase of Rapid Strikes (probably almost exactly 12.5k like Wrecking Blow/Snipe). So yeah, it does 50% more damage than Flurry too.
You can't compare a locked channel that requires you to hit 4 times to things like 3s burst you can hold until the right moment lol.
I mean, even landing three of those hits is still almost 20% more damage than Flurry. I've been playing my magplar in BGs lately and it's not hard to land or weave at all IMO, but I'm used to playing melee and using Flurry.
The comparison to shalks/blastbones/dawnbreaker is because they're typically seen as higher damage abilities. It's used to show how the damage of jabs is a bit of an outlier. The comparison to Flurry, Snipe, and Wrecking Blow reinforce that with Jabs being roughly 50% stronger.
So forgetting other benefits:
- Wrecking CC's and has ability to proc enchants/poisons
- snipe has defile in addition to cause poison which has additional DMG outside the tooltip. Can also deal more DMG as you are far away and hit targets with light attacks.
- flurry is ass I agree lol. But even that has access to procing enchants/poisons in addition to extra DMG when stunned/silenced/etc along with extra DMG on low health.
- jabs has 4 hits, last hit snare, burning light every 2 hits, minor protection on cast (crit if jabs).
You aren't looking at the entire picture, just Lazer focused on jabs. First saying it's in a decent spot then saying it's overloaded. You also forget that jabs is reduced by major evaison, wrecking blow/snipe/flurry are not. So your 18k tooltip example, now deals 14k against that flurry user running blade cloak lol.
I guess if everything that can go wrong goes wrong (lag, missing half of your channel every time, your target blocking and dodge rolling at the same time [somehow], major evasion up 24/7, etc) it's not that great. Most targets won't have major evasion and you really only need one second of uninterrupted damage for each channel. You make it sound like it's some absurdly long channel, but it's just 1000ms. You also get the snare which makes it really, really easy to stay with that target.
But even two uninterrupted channels back to back is like eating three wrecking blows in a few seconds. Everyone knows that's a lot of damage. It has a really high damage ceiling compared to just about anything, and when it reaches that ceiling (as it often does), it's really really good. Then you have burning light procs..
I'm switching my magplar over to stam for a reason.
Cant wait to see your videos posted of all the decent players you kill and even 1vX against with your magplar. No cheese
Lol
:: Says jabs OP and stronger than DBOS but rarely plays Templar::
:: completly ingnore the math and facts and go ad hominen attack because it's the only thing left ::
Lol
Especially in Elsweyr, landing jabs is very easy. Magicka finally have a decent snare removal (RAT) to keep being mobile + a stun that's also undogeable + deal damage + gap close (perfect for jabs) + increase damage by 10% in CP (off balance).
Also, saying people can rolldodge isn't an argument. Because jabs is a spammable and roll dodge cannot be spammed, and because ennemy still take a portion of the damage, while other spammable does not hit at all.
About channels abilities, ZoS really need to make it consistent. And then balance jabs number to make it stronger than other spammable but not 16k+ tooltip (add 5.5k+ burning light and you are around 20k damage in a second while force pulse is about 10k with the same set up lol).
Lol poor baby you must have missed my rebuttal where I mentioned he conviently leaves out DBoS dot, compares jabs to instant cast burst DMG, doesn't account for full passives/secondary effects on abilities, and the fact major evaison pulls jabs DMG down from 18k to 14k which matches other spamable. Not to mention is still reduced by both think skin and ironclad, though we can't fully test anymore.
It doesn't match other spammables. With Major Evasion, you're still doing ~15-20% more than Wrecking Blow.I think someone who wants to claim jabs/sweep are OP should at least go out and see it in open world. I've very rarely have had any concern about getting hit by them in OW. Just simply step through, or in a large fight, just move back and forth around the crowd so the main damage never lands entirely on a single target.
Maybe read the thread (again). I've been using it on my magplar for a bit now. Squishy targets literally die in two channels with a few procs. It's kind of absurd.
I read where you said you were afraid to take it in to pvp.
"Jabs hits fine he says, Templar is OP he says".
https://youtu.be/Bk-LMQWXLhs
Look at that fat "DBoS" burst lol
He's a tooltip warrior. Saw him arguing with Thogard in another thread on flurry being good. Doesnt get the overall issues with channels. Only looks at the numbers.
Well this thread is getting a bit heated.
Let me clear some things up:
1.
@ecru
Puncturing Strikes: Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds. Praise the sun for whole numbers!
This patch puncturing strikes channeled time together with the post global cooldown removal, lost .3 seconds of total cast time, thats a 23% overall dps increase, but as many have pointed it out in this thread(and this effects not just puncturing strikes), the post global cooldown still seems to be present, in the form of extra animation time.
2.
Comparing fully buffed tooltips is almost completely pointless, due to things like cp, different gear sets etc.
Puncturing strikes at base(no cp, gear, stats, food, anything) deals 277,8(lets call it 278) per jab, to the closest target.
Thats a total of 1112 damage over the duration of the 1 second channel.
After the 14% damage decrease this patch Uppercut deals 1030 base damage(the old value was 1191).
Not the 50% damage difference you are talking about.
Now of course , Burning light deals 437 damage with a 25% proc chance and on average should proc twice per sets of jabs
So on average, on a stationary target, a single set of jabs, with burning light procs, will outdps Uppercut.
But unlike puncturing strikes, Uppercut does its whole damage in a single hit, which is very important in PVP, since burst is king.
3.
Comparing puncturing strike to wardens Scorch or Necromancers Blastbones, is pointless.
Why? Beacuse those deal their full damage to all targets hit, both delayed "Power Moves", where puncturing strikes does its full damage to 1 single target, and far less damage to all other targets.
Also hitting multiple targets with jabs means that burning light procs are spread across those targets, hence your actual damage to the closest target is diminished.
4.
Puncturing Strikes damage is reduced by Major Evasion.
For the record, i think this is fair, beacuse the ability is undodgeable, but of course its conal nature and bad crosshair tracking means that enemies can actually get out of the cone and not be hit by any number of jabs.
Also its not 25% reduction, due to how different sources of defences stack in this game. IT would be 25% if the person running major evasion had no other source of damage mitigation(including the ever present battle spirit).
@Aedaryl
Cinbri plays on PC EU, on NON CP, ofc he has low max magicka, probably running a sustain oriented build(from what i remember from him when facing him in BGs).
The clip was there to demonstrate how jabs are missing a strafing target that was in the range of jabs( at least from Cinbris perspective), and not to showcase his skills as a templar(he is actually a really good player).
Judging someones build/skill from a 6 second youtube clip is incredibly stupid.
Overall i dont think that either Puncturing Sweeps or Biting Jabs are terrible abilities, but both suffer from a lot of issues, that often stem from server side positional desyncs, and not necessaraly tied to the skill itself.
Also for the record, i was 100% agansit the uppercut damage decrease, and still would like ZOS to revert it at least.
Also ive been getting a lot of macroslice moments with jabs since the new patch, mostly when i use jabs to finish off low health targets. Its quite annoying.
Another thing that needs to be said, since were comparing tooltips:
Magicka templars in endgame PVE still use elemental weapon as their main spammable, and stamina templars are sitting at the smack bottom of the dps pit(although thats not JUST beacuse of jabs).
TLDR:
Jabs arent overpowered in any way, if you get killed by someone jabbing you to death, you need to rethink your strategy, improve your gameplay etc.
But the skill also isnt a useless pile of garbage that does 0 damage.
Damage wise i like where the skill is, its the ease of with which people can stack defenses these day(and this effects everyone really), that can give of the wrong perception of this skill being low damage. Btw 800*4 is still 3600 which is what a lot stamblades suprise attacks hit for in no cp vs a tanky target.
Comparing base tooltip totaly naked is stupid, simply because you don't run naked in cyrodil.
Because balance is not about naked people but about builds and mix max, including strengh and weakness of classes, you take the meta builds to compare.
And reality is about the tooltips, because tooltips are mitigated the same way (expect for major evasion). Even when taking to account major evasion, no spammable and match jabs.
Sorry this is reality.
I didn't judge the player, I judged what I saw on the video. It's bad moove and bad choices from the player making that clip increadibly stupid. Surprise : landing a melee ability without speed on a retreating player with major expedition doesn't work, bad choice to complain about jabs.
Also, these 800*4 = 3600 equaling stamblade is damage with very bad set up (2.3k spell damage, 28k magicka without eledrain) a good and realistic build have 34.5k magicka and 3k spell damage. So with a proper build it translate into high damage.
PvE isn't PvP also.
Jabs isn't used because the buff it receive work half the time, which is a problem.
The goal here is to say that jabs with real 1s duration deal extremely high damage and should have a damage reduction once the ability is fixed.
Well this thread is getting a bit heated.
Let me clear some things up:
1.
@ecru
Puncturing Strikes: Reduced the channel time for this ability and its morphs from to 1 seconds from 1.1 seconds. Praise the sun for whole numbers!
This patch puncturing strikes channeled time together with the post global cooldown removal, lost .3 seconds of total cast time, thats a 23% overall dps increase, but as many have pointed it out in this thread(and this effects not just puncturing strikes), the post global cooldown still seems to be present, in the form of extra animation time.
2.
Comparing fully buffed tooltips is almost completely pointless, due to things like cp, different gear sets etc.
Puncturing strikes at base(no cp, gear, stats, food, anything) deals 277,8(lets call it 278) per jab, to the closest target.
Thats a total of 1112 damage over the duration of the 1 second channel.
After the 14% damage decrease this patch Uppercut deals 1030 base damage(the old value was 1191).
Not the 50% damage difference you are talking about.
Now of course , Burning light deals 437 damage with a 25% proc chance and on average should proc twice per sets of jabs
So on average, on a stationary target, a single set of jabs, with burning light procs, will outdps Uppercut.
But unlike puncturing strikes, Uppercut does its whole damage in a single hit, which is very important in PVP, since burst is king.
3.
Comparing puncturing strike to wardens Scorch or Necromancers Blastbones, is pointless.
Why? Beacuse those deal their full damage to all targets hit, both delayed "Power Moves", where puncturing strikes does its full damage to 1 single target, and far less damage to all other targets.
Also hitting multiple targets with jabs means that burning light procs are spread across those targets, hence your actual damage to the closest target is diminished.
4.
Puncturing Strikes damage is reduced by Major Evasion.
For the record, i think this is fair, beacuse the ability is undodgeable, but of course its conal nature and bad crosshair tracking means that enemies can actually get out of the cone and not be hit by any number of jabs.
Also its not 25% reduction, due to how different sources of defences stack in this game. IT would be 25% if the person running major evasion had no other source of damage mitigation(including the ever present battle spirit).
@Aedaryl
Cinbri plays on PC EU, on NON CP, ofc he has low max magicka, probably running a sustain oriented build(from what i remember from him when facing him in BGs).
The clip was there to demonstrate how jabs are missing a strafing target that was in the range of jabs( at least from Cinbris perspective), and not to showcase his skills as a templar(he is actually a really good player).
Judging someones build/skill from a 6 second youtube clip is incredibly stupid.
Overall i dont think that either Puncturing Sweeps or Biting Jabs are terrible abilities, but both suffer from a lot of issues, that often stem from server side positional desyncs, and not necessaraly tied to the skill itself.
Also for the record, i was 100% agansit the uppercut damage decrease, and still would like ZOS to revert it at least.
Also ive been getting a lot of macroslice moments with jabs since the new patch, mostly when i use jabs to finish off low health targets. Its quite annoying.
Another thing that needs to be said, since were comparing tooltips:
Magicka templars in endgame PVE still use elemental weapon as their main spammable, and stamina templars are sitting at the smack bottom of the dps pit(although thats not JUST beacuse of jabs).
TLDR:
Jabs arent overpowered in any way, if you get killed by someone jabbing you to death, you need to rethink your strategy, improve your gameplay etc.
But the skill also isnt a useless pile of garbage that does 0 damage.
Damage wise i like where the skill is, its the ease of with which people can stack defenses these day(and this effects everyone really), that can give of the wrong perception of this skill being low damage. Btw 800*4 is still 3600 which is what a lot stamblades suprise attacks hit for in no cp vs a tanky target.
Comparing base tooltip totaly naked is stupid, simply because you don't run naked in cyrodil.
Because balance is not about naked people but about builds and mix max, including strengh and weakness of classes, you take the meta builds to compare.
And reality is about the tooltips, because tooltips are mitigated the same way (expect for major evasion). Even when taking to account major evasion, no spammable and match jabs.
Sorry this is reality.
I didn't judge the player, I judged what I saw on the video. It's bad moove and bad choices from the player making that clip increadibly stupid. Surprise : landing a melee ability without speed on a retreating player with major expedition doesn't work, bad choice to complain about jabs.
Also, these 800*4 = 3600 equaling stamblade is damage with very bad set up (2.3k spell damage, 28k magicka without eledrain) a good and realistic build have 34.5k magicka and 3k spell damage. So with a proper build it translate into high damage.
PvE isn't PvP also.
Jabs isn't used because the buff it receive work half the time, which is a problem.
The goal here is to say that jabs with real 1s duration deal extremely high damage and should have a damage reduction once the ability is fixed.
Sure let me stack 100 points into Thaumathurge and 0 into master at arms, and see how stupidly harder my jabs will hit compared to dizzying swing.
About Cinbri, you are missing the point, again. The clip was a demonstration of how clunky jabs hitbox is aganist moving targets.
He was turning sideways to track his opponent movement, and thats why his jabs were missing.
Also good luck having a build that can keep up with a sprinting nightblade while channeling jabs, especially on magicka templar.
If you run around with 34k mag and 3 k spell damage in No CP, there is a good chance that you have poop sustain/glass cannony, beacuse no way in hell you get those stats with protective jewelry and decent mag recovery.
@ecru
I dont know what to tell you i pointed out what the topic is about, since we were getting off topic about how op jabs are apparentlY(there not).
You are right you can cancel the last bit of jabs animation with weaving/starting a new skill animation, and if you do jabs are noticably faster. I am not debating that.
I also didnt assert anything, again i was trying to point out what the topic is about, since we are getting derailed here.