bulbousb16_ESO wrote: »Why do people feel the need to fight in large groups in the setting of a massive war? Why don't they just fight 1vX? Truly these colossal battles are wrecking the game for everyone, and they're not totally awesome at all.
Siohwenoeht wrote: »In my mind, d-ticks and o-ticks should be worth the same, it might encourage more people to come to the defense of a keep. It is a cluster though.
That would make me cranky, too. I've never come across that before.Siohwenoeht wrote: »It's not the large groups in themselves that I have a problem with. It's when they're taking an empty keep or avoiding the other big groups instead of engaging them in the open field.
Siohwenoeht wrote: »In my mind, d-ticks and o-ticks should be worth the same, it might encourage more people to come to the defense of a keep. It is a cluster though.
Have you ever solo-defended a keep against a group of pvd nightcappers? You can easily get a 20k def tick, plus another 20k for the actual kills
bulbousb16_ESO wrote: »Why do people feel the need to fight in large groups in the setting of a massive war? Why don't they just fight 1vX? Truly these colossal battles are wrecking the game for everyone, and they're not totally awesome at all.
bulbousb16_ESO wrote: »Why do people feel the need to fight in large groups in the setting of a massive war? Why don't they just fight 1vX? Truly these colossal battles are wrecking the game for everyone, and they're not totally awesome at all.
That statement reminded me of the Yogi Berra quote about a restaurant, "No one goes there anymore. It's too crowded."
Large group obviously are not wrecking the game for everybody or there wouldn't be people jumping into large groups.
why does a full 24man raid zerg soloers down or even 2 or 3 people down. I just do not understand the fun.
CatchMeTrolling wrote: »It’s not Zergs, the most fun I had in this game is killing them. What’s ruining pvp is everything that empowers them and removing counter play.
There is no argument. Zergs are a detriment to PvP
why does a full 24man raid zerg soloers down or even 2 or 3 people down. I just do not understand the fun.
Because you don't have a big sign that says "I won't res people of my own faction. I won't place a camp. I won't put your resources/keeps UA. I'm only here to duel". And killing you gives AP.CatchMeTrolling wrote: »It’s not Zergs, the most fun I had in this game is killing them. What’s ruining pvp is everything that empowers them and removing counter play.
The counterplay is to have a big group yourself. Cyrodiil was designed for large scale combat after all.There is no argument. Zergs are a detriment to PvP
Oh, I'm convinced! Having an argument for Why it's a detriment to Cyrodiil isn't needed
bulbousb16_ESO wrote: »Those ridiculous tanky builds that can withstand a combined attack from multiple players - those are WAY worse than any large group ever could be.