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Zergs have ruined PVP.... Change my Mind

LordVox
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I understand the point of grouping but running ins 2 full raids just to pvDoor in pvp is beyond me. I understand large scale fights but why does a full 24man raid zerg soloers down or even 2 or 3 people down. I just do not understand the fun. Zergs have ruined pvp. I miss seeing small man groups runinng around now you just don't see that anymore. At least very few and far between do you see a decent small scale group. just miss the caliber of player that respected people who solo I don't know.
  • skiidzman
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    Bomb them. Making blobs cry is the funniest thing, trust me you get satisfaction.
  • Siohwenoeht
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    I try to stay in groups around 6, max of 8-10 depending on how many people are defending keeps. It's the huge o-ticks that keep people pvdooring. In my mind, d-ticks and o-ticks should be worth the same, it might encourage more people to come to the defense of a keep. It is a cluster though.
    Edited by Siohwenoeht on June 5, 2019 1:30AM
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • bulbousb16_ESO
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    Why do people feel the need to fight in large groups in the setting of a massive war? Why don't they just fight 1vX? Truly these colossal battles are wrecking the game for everyone, and they're not totally awesome at all.
    Lethal zergling
  • Siohwenoeht
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    Why do people feel the need to fight in large groups in the setting of a massive war? Why don't they just fight 1vX? Truly these colossal battles are wrecking the game for everyone, and they're not totally awesome at all.

    It's not the large groups in themselves that I have a problem with. It's when they're taking an empty keep or avoiding the other big groups instead of engaging them in the open field.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • CatchMeTrolling
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    It’s not Zergs, the most fun I had in this game is killing them. What’s ruining pvp is everything that empowers them and removing counter play.
  • Crixus8000
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    I don't mind zergs and I play mainly solo atm. I get chased often and since the speed nerf it is usually impossible to escape but the few times I have some good landscape to move around I can break them up and get some great revenge kills. I love fighting along the walls during keep fights, or even if they pvdoor I can lure some of them away if I annoy them enough lol. There is a lot of fun things to do against a zerg. The only thing I think ruins the game is lag atm. I mean balance could be better and there is some annoying bugs but I could forgive that if lag would just stop.
  • Ufretin
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    In my mind, d-ticks and o-ticks should be worth the same, it might encourage more people to come to the defense of a keep. It is a cluster though.

    Have you ever solo-defended a keep against a group of pvd nightcappers? You can easily get a 20k def tick, plus another 20k for the actual kills ;)
  • bulbousb16_ESO
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    It's not the large groups in themselves that I have a problem with. It's when they're taking an empty keep or avoiding the other big groups instead of engaging them in the open field.
    That would make me cranky, too. I've never come across that before.

    Lethal zergling
  • idk
    idk
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    Zergs have been in Cyrodiil since day one. Much more common than today.

    If Zergs have ruined PvP for OP then OP never liked Cyrodiil to begin with.
  • LordVox
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    idk wrote: »
    Zergs have been in Cyrodiil since day one. Much more common than today.

    If Zergs have ruined PvP for OP then OP never liked Cyrodiil to begin with.

    Yes zergs have been around since day 1 but not to this scale.
  • bulbousb16_ESO
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    Those ridiculous tanky builds that can withstand a combined attack from multiple players - those are WAY worse than any large group ever could be.
    Lethal zergling
  • Siohwenoeht
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    Ufretin wrote: »
    In my mind, d-ticks and o-ticks should be worth the same, it might encourage more people to come to the defense of a keep. It is a cluster though.

    Have you ever solo-defended a keep against a group of pvd nightcappers? You can easily get a 20k def tick, plus another 20k for the actual kills ;)

    Lol that's one way to do it :D

    I'll be honest, I'm not really good enough to 1vX very effectively, but I will stand alone in defense of a keep for as long as I can.

    But my point still stands, if you can get big o-ticks without actually fighting any player, it encourages pvdoor instead of PVP. ;)
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • Hashtag_
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    I would say zergs are fine BUT what is actually ruining pvp is faction stacks.
  • kargen27
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    Why do people feel the need to fight in large groups in the setting of a massive war? Why don't they just fight 1vX? Truly these colossal battles are wrecking the game for everyone, and they're not totally awesome at all.

    That statement reminded me of the Yogi Berra quote about a restaurant, "No one goes there anymore. It's too crowded."

    Large group obviously are not wrecking the game for everybody or there wouldn't be people jumping into large groups.
    and then the parrot said, "must be the water mines green too."
  • mb10
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    Go battlegrounds
  • frostz417
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    There is no argument. Zergs are a detriment to PvP
  • Hashtag_
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    kargen27 wrote: »
    Why do people feel the need to fight in large groups in the setting of a massive war? Why don't they just fight 1vX? Truly these colossal battles are wrecking the game for everyone, and they're not totally awesome at all.

    That statement reminded me of the Yogi Berra quote about a restaurant, "No one goes there anymore. It's too crowded."

    Large group obviously are not wrecking the game for everybody or there wouldn't be people jumping into large groups.

    Well the thing about it is when you’re in the faction stack group you don’t feel the lag nearly as bad as those around you. It’s weird how it works.
  • dsalter
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    because blobbing is one of the most efficient ways to farm kills.
    until zeni stop faffing around with minor "buffs" to combat this WITHOUT buffing the actual zerg balls the sooner people will start combating them properly.
    making range detonation spells and several RANGED AoE spells "echo" without limit vs players would go a long way to busting up blobs.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • BigBragg
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    Lack of counter play for zergs provided by ZoS is actually the issue.
  • SirAndy
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    LordVox wrote: »
    Zergs have ruined PVP.... Change my Mind

    No ...

  • Mr_Walker
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    Sometimes you PvDoor as a tactical exercise, eg finding a keep essential to transit lines and hitting fd hard and fast to mess up transit lines.
  • Gilvoth
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    zergs and lagg and high ping
    the three strongest and worst things in eso.
    allways has been
  • CatchMeTrolling
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    LordVox wrote: »
    idk wrote: »
    Zergs have been in Cyrodiil since day one. Much more common than today.

    If Zergs have ruined PvP for OP then OP never liked Cyrodiil to begin with.

    Yes zergs have been around since day 1 but not to this scale.

    That’s not true, zos has adjusted the population caps over the years. The zergs were definitely bigger, I remember when azuras star was around there would literally be 200 plus AD trying to rush our gate. There was so many we stayed gated the majority of the day, farming AP.

  • Tannus15
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    When my PvE guilds do AP farming we actively avoid other large groups because we know how poorly we will fair vs actual PvPers.

    We usually grab resources or maybe steal a keep if the map is quiet or a faction is distracted enough, but we're not looking for a stand up fight.
  • Thoragaal
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    LordVox wrote: »
    why does a full 24man raid zerg soloers down or even 2 or 3 people down. I just do not understand the fun.

    Because you don't have a big sign that says "I won't res people of my own faction. I won't place a camp. I won't put your resources/keeps UA. I'm only here to duel". And killing you gives AP.
    It’s not Zergs, the most fun I had in this game is killing them. What’s ruining pvp is everything that empowers them and removing counter play.

    The counterplay is to have a big group yourself. Cyrodiil was designed for large scale combat after all.
    frostz417 wrote: »
    There is no argument. Zergs are a detriment to PvP

    Oh, I'm convinced! Having an argument for Why it's a detriment to Cyrodiil isn't needed ;)
    The road to hell is paved with good intentions.
    "I've always wanted to kick a duck up the arse" -Karl Pilkington, on the question what he'd do if it was the last day on earth.
  • Knootewoot
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    The problem is that there are less people in pvp that is ruining it.

    Zerg, or rather just large armies, where always around. In the old days there were more of these large armies so pvdoor hardly existed. There was always an other army defending, or coming to defend the keep.

    Solo play also always existed. I also like to play solo sometimes, killing people, capturing resources etc.

    But the game was designed to have large battles which was one of the big selling points. So how are zergs ruining pvp? They just do what the game was made for.

    Kill the enemy's
    Capture keeps
    Defend keeps
    Capture scrolls

    Pvdoor only exist because there are to few people to defend.
    They kill small/solo groups because a solo guy will pick stragglers from that group.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • CatchMeTrolling
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    Thoragaal wrote: »
    LordVox wrote: »
    why does a full 24man raid zerg soloers down or even 2 or 3 people down. I just do not understand the fun.

    Because you don't have a big sign that says "I won't res people of my own faction. I won't place a camp. I won't put your resources/keeps UA. I'm only here to duel". And killing you gives AP.
    It’s not Zergs, the most fun I had in this game is killing them. What’s ruining pvp is everything that empowers them and removing counter play.

    The counterplay is to have a big group yourself. Cyrodiil was designed for large scale combat after all.
    frostz417 wrote: »
    There is no argument. Zergs are a detriment to PvP

    Oh, I'm convinced! Having an argument for Why it's a detriment to Cyrodiil isn't needed ;)

    Zos wants there to be more than large scale pvp but anyways that’s not counter play. I don’t think you know what counter play is.

  • technohic
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    I mean if they probably go after the few small groups because there are small groups that if you ignore, will try to pick off their people in the back. I was in a group of 8 and we tried to let 1 guy go, and he turned around and sniped the person in the back.

    But I do get frustrated that they don't bother fighting the other groups. It is pretty common lately before DC pop locks to see one of the other 2 factions zerg a tri keep with no scroll to be had rather than fight the other faction who often is at another DC trikeep.

  • Anotherone773
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    PVP in ESO was never good anyway and thus impossible to ruin since it started off in that very state.
  • Rikumaru
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    They weren't so bad in the past imo. But the constant nerfing of solo / small scale to cater to the zergers have caused them to become an issue.
    Those ridiculous tanky builds that can withstand a combined attack from multiple players - those are WAY worse than any large group ever could be.

    Yeah because zergers aren't tanky themselves at all are they? ;)
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
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