mook-eb16_ESO wrote: »why are we back to high damage procsets again where heavy users can just spec for damage and tankyness. I still think there should be some sort of penalty every time the sets proc eg needs to use some sort of resource pool if its damage proc. these sets are back to doing 8-9 k +. for instance caluurions legacy. + on magnb when this hits from stealth coupled with an utli its just game over crap. I have ok crit resist for normal non tank build at 2.6k.
well dmg procsets are high risk sets. if ur proc doesnt hit u miss out on alot dmg that a statset or survivability a health proc sets like seventh legion would have given you.
Update battle spirit so that no proc sets work in pvp. Should make things more interesting and maybe decrease lag a bit too.
brandonv516 wrote: »Update battle spirit so that no proc sets work in pvp. Should make things more interesting and maybe decrease lag a bit too.
That's a lot more sets than you think. And what about the proc sets that are specifically for PvP that don't do anything in PvE (i.e. Vicious Death)?
No offense but while this idea might seem "revolutionary" it's not very well thought out.
brandonv516 wrote: »Update battle spirit so that no proc sets work in pvp. Should make things more interesting and maybe decrease lag a bit too.
That's a lot more sets than you think. And what about the proc sets that are specifically for PvP that don't do anything in PvE (i.e. Vicious Death)?
No offense but while this idea might seem "revolutionary" it's not very well thought out.
well dmg procsets are high risk sets. if ur proc doesnt hit u miss out on alot dmg that a statset or survivability a health proc sets like seventh legion would have given you.
There is nothing "high risk" about proc sets. If it misses, just wait until it procs again. It is not like skills never miss and unlike those procs are free. Meanwhile your opponent often has to burn a lot of resources to counter them. Which is the reason why they are stronger in noCP. One simply can't afford to block and dodge that much.
brandonv516 wrote: »Update battle spirit so that no proc sets work in pvp. Should make things more interesting and maybe decrease lag a bit too.
That's a lot more sets than you think. And what about the proc sets that are specifically for PvP that don't do anything in PvE (i.e. Vicious Death)?
No offense but while this idea might seem "revolutionary" it's not very well thought out.
seriously these guys dont think anything through and not even theorycraft before they have an opinionwell dmg procsets are high risk sets. if ur proc doesnt hit u miss out on alot dmg that a statset or survivability a health proc sets like seventh legion would have given you.
There is nothing "high risk" about proc sets. If it misses, just wait until it procs again. It is not like skills never miss and unlike those procs are free. Meanwhile your opponent often has to burn a lot of resources to counter them. Which is the reason why they are stronger in noCP. One simply can't afford to block and dodge that much.
im trying to hold it simple for u. every sets 5th set bonus in the game does roughly increase ur dmg around the same number. it can range around 1000-1500 per second. (sloads can be lower depending on enemy resistance but it goes through shields so .... its also another set where u rly need to be a disabled person to not evade it 80 % of the time)
for example "spell strategist" can increase ur damage around roughly 10%-15% and this counts also for ults which is a huge deal or if u have pure statincrease it also counts towards ur heals and damage. so if u do around 12k-15k dps which is reasonable ur dmg will get a good boost.
now if u look at caluurion on the other hand it does around 12900 k damage every 10 seconds so we are at 1290 per second.
the rest of the time the guy using caluurion is at a huge disadvantage towards someone with reliable 5th set bonus.
so if u evade caluurion with a dodge roll and the chance is high that u also evade a skill of the enemy at the same time ur putting him on a great disadvantage.
- - - - ->another point is. stat increases of sets are not affected by battlespirit (stat from set will stay same after entering bg). procs ARE affected by battlespirit. < - - - -
Thats one other reason everyone in high mmr bg uses stats over procs. SO yes the system u guys ask for is allready in place but noone in high mmr uses dmg procs becouse they are *** and if it would get worst u could just delete those sets.
DO U GUYS EVEN PLAY BG (some ppl here dont even know that the tooltip of procsets changes entering nocp pvp or that procs dont crit)
Proc sets like zaan, caluurions legacy, troll king, earthgore, sloads, viper, Selenes, skoria, should all be removed or have a 60% damage&healing reduction in PvP zones.
Proc sets like zaan, caluurions legacy, troll king, earthgore, sloads, viper, Selenes, skoria, should all be removed or have a 60% damage&healing reduction in PvP zones.
nerf everything zos please. Nerf the entire game until all we have to do is light attack each other 1 time and its an i win button.
As noctus has pointed out almost the entire game at this point has been 'standardized' which is low key just homogenization across the board because all the people on this forum do is cry about any and everything unique and or interesting. ZOS doesnt want to admit thats what they are doing though but in reality that is exactly what has been happening. Whether or not its a good thing who knows. It sure makes for some really boring fights though between 2 players that understand the games mechanics.
Proc sets like zaan, caluurions legacy, troll king, earthgore, sloads, viper, Selenes, skoria, should all be removed or have a 60% damage&healing reduction in PvP zones.
nerf everything zos please. Nerf the entire game until all we have to do is light attack each other 1 time and its an i win button.
As noctus has pointed out almost the entire game at this point has been 'standardized' which is low key just homogenization across the board because all the people on this forum do is cry about any and everything unique and or interesting. ZOS doesnt want to admit thats what they are doing though but in reality that is exactly what has been happening. Whether or not its a good thing who knows. It sure makes for some really boring fights though between 2 players that understand the games mechanics.
That’s why I was specific on which ones.Proc sets like zaan, caluurions legacy, troll king, earthgore, sloads, viper, Selenes, skoria, should all be removed or have a 60% damage&healing reduction in PvP zones.
nerf everything zos please. Nerf the entire game until all we have to do is light attack each other 1 time and its an i win button.
As noctus has pointed out almost the entire game at this point has been 'standardized' which is low key just homogenization across the board because all the people on this forum do is cry about any and everything unique and or interesting. ZOS doesnt want to admit thats what they are doing though but in reality that is exactly what has been happening. Whether or not its a good thing who knows. It sure makes for some really boring fights though between 2 players that understand the games mechanics.
Yeah because proc sets that literally gives you free damage from doing nothing is so healthy, right? Nothing’s better than skilless gameplay
brandonv516 wrote: »Update battle spirit so that no proc sets work in pvp. Should make things more interesting and maybe decrease lag a bit too.
That's a lot more sets than you think. And what about the proc sets that are specifically for PvP that don't do anything in PvE (i.e. Vicious Death)?
No offense but while this idea might seem "revolutionary" it's not very well thought out.
brandonv516 wrote: »Update battle spirit so that no proc sets work in pvp. Should make things more interesting and maybe decrease lag a bit too.
That's a lot more sets than you think. And what about the proc sets that are specifically for PvP that don't do anything in PvE (i.e. Vicious Death)?
No offense but while this idea might seem "revolutionary" it's not very well thought out.
seriously these guys dont think anything through and not even theorycraft before they have an opinionwell dmg procsets are high risk sets. if ur proc doesnt hit u miss out on alot dmg that a statset or survivability a health proc sets like seventh legion would have given you.
There is nothing "high risk" about proc sets. If it misses, just wait until it procs again. It is not like skills never miss and unlike those procs are free. Meanwhile your opponent often has to burn a lot of resources to counter them. Which is the reason why they are stronger in noCP. One simply can't afford to block and dodge that much.
im trying to hold it simple for u. every sets 5th set bonus in the game does roughly increase ur dmg around the same number. it can range around 1000-1500 per second. (sloads can be lower depending on enemy resistance but it goes through shields so .... its also another set where u rly need to be a disabled person to not evade it 80 % of the time)
for example "spell strategist" can increase ur damage around roughly 10%-15% and this counts also for ults which is a huge deal or if u have pure statincrease it also counts towards ur heals and damage. so if u do around 12k-15k dps which is reasonable ur dmg will get a good boost.
now if u look at caluurion on the other hand it does around 12900 k damage every 10 seconds so we are at 1290 per second.
the rest of the time the guy using caluurion is at a huge disadvantage towards someone with reliable 5th set bonus.
so if u evade caluurion with a dodge roll and the chance is high that u also evade a skill of the enemy at the same time ur putting him on a great disadvantage.
- - - - ->another point is. stat increases of sets are not affected by battlespirit (stat from set will stay same after entering bg). procs ARE affected by battlespirit. < - - - -
Thats one other reason everyone in high mmr bg uses stats over procs. SO yes the system u guys ask for is allready in place but noone in high mmr uses dmg procs becouse they are *** and if it would get worst u could just delete those sets.
DO U GUYS EVEN PLAY BG (some ppl here dont even know that the tooltip of procsets changes entering nocp pvp or that procs dont crit)
DPS is fairly meaningless in PvP and nobody deals 12-15k dps at average in PvP, nor are most non proc set boni increasing your dmg by 10-15%.
brandonv516 wrote: »Update battle spirit so that no proc sets work in pvp. Should make things more interesting and maybe decrease lag a bit too.
That's a lot more sets than you think. And what about the proc sets that are specifically for PvP that don't do anything in PvE (i.e. Vicious Death)?
No offense but while this idea might seem "revolutionary" it's not very well thought out.
I agree with this concerning the idea of battle spirit blocking proc sets. Zos has had proc sets in the game since day one and due to their model of adding over a dozen new sets a year there is not much room to work with outside of adding some proc sets.
The issue is Zos struggles intellectually with how to balance proc sets within the game and more specifically with very tanky builds that can still dish decent damage. Their answer was to eliminate the crit chance but as we can see that was a very weak change.
That’s why I was specific on which ones.Proc sets like zaan, caluurions legacy, troll king, earthgore, sloads, viper, Selenes, skoria, should all be removed or have a 60% damage&healing reduction in PvP zones.
nerf everything zos please. Nerf the entire game until all we have to do is light attack each other 1 time and its an i win button.
As noctus has pointed out almost the entire game at this point has been 'standardized' which is low key just homogenization across the board because all the people on this forum do is cry about any and everything unique and or interesting. ZOS doesnt want to admit thats what they are doing though but in reality that is exactly what has been happening. Whether or not its a good thing who knows. It sure makes for some really boring fights though between 2 players that understand the games mechanics.
Yeah because proc sets that literally gives you free damage from doing nothing is so healthy, right? Nothing’s better than skilless gameplay
That’s why I was specific on which ones.Proc sets like zaan, caluurions legacy, troll king, earthgore, sloads, viper, Selenes, skoria, should all be removed or have a 60% damage&healing reduction in PvP zones.
nerf everything zos please. Nerf the entire game until all we have to do is light attack each other 1 time and its an i win button.
As noctus has pointed out almost the entire game at this point has been 'standardized' which is low key just homogenization across the board because all the people on this forum do is cry about any and everything unique and or interesting. ZOS doesnt want to admit thats what they are doing though but in reality that is exactly what has been happening. Whether or not its a good thing who knows. It sure makes for some really boring fights though between 2 players that understand the games mechanics.
Yeah because proc sets that literally gives you free damage from doing nothing is so healthy, right? Nothing’s better than skilless gameplay
thats what increased stats from 5th set bonus do for u.... your getting 5k pen or 500 spelldmg by doing nothing. atleast on procset u need to crit or use dmg over time ability or a finisher...... lol.
also u clearly have an agenda here ur not mentioning seventh legion even tho its the most used procset in pvp cp and noncp alike.