kathandira wrote: »Id be cool with an elimination mode. Could be fun.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
This is an awful idea. It literally will be nothing but 2 healers and two tanks running guard for 15 minutes.
Darkenarlol wrote: »it gonna be fun only for 2 heal premades
just imagine for a second your common
lfg party with 2 dudes doing 40k/0 damage
(damage not DPS) /heal per whole match
and kill/death ratio like 1/20...
i don't think that we who use DF to que solo
need even more disadvantage caused by crappy teammates
Rev Rielle wrote: »Sure, that sounds fun. Though in a fashion it is similar to the Death-match setting we already have, though instead of positive points going to another team when your character is defeated the points effectively get taken off yours instead. Sounds like it could turn into a long game of hide-and-seek though, and perhaps that's not in keeping with what battlegrounds are about. Still it may be different enough to warrant a mode of its own.
Regardless, the battleground modes we have thus far are all quite enjoyable, so I'd be fairly confident any additional ones they add would be similarly so (Assuming whatever Q.C. system they're using they continue to).
True. However one of the strengths of each mode we have so far is that they can take place in any of the battleground maps. Still, it could certainly be an option for them yes.Rev Rielle wrote: »Sure, that sounds fun. Though in a fashion it is similar to the Death-match setting we already have, though instead of positive points going to another team when your character is defeated the points effectively get taken off yours instead. Sounds like it could turn into a long game of hide-and-seek though, and perhaps that's not in keeping with what battlegrounds are about. Still it may be different enough to warrant a mode of its own.
Regardless, the battleground modes we have thus far are all quite enjoyable, so I'd be fairly confident any additional ones they add would be similarly so (Assuming whatever Q.C. system they're using they continue to).
Perhaps we could have a smaller arena, similar to the Arena in Oblivion, that would address hide and seek.
Rev Rielle wrote: »True. However one of the strengths of each mode we have so far is that they can take place in any of the battleground maps. Still, it could certainly be an option for them yes.Rev Rielle wrote: »Sure, that sounds fun. Though in a fashion it is similar to the Death-match setting we already have, though instead of positive points going to another team when your character is defeated the points effectively get taken off yours instead. Sounds like it could turn into a long game of hide-and-seek though, and perhaps that's not in keeping with what battlegrounds are about. Still it may be different enough to warrant a mode of its own.
Regardless, the battleground modes we have thus far are all quite enjoyable, so I'd be fairly confident any additional ones they add would be similarly so (Assuming whatever Q.C. system they're using they continue to).
Perhaps we could have a smaller arena, similar to the Arena in Oblivion, that would address hide and seek.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.