Which quest? They actually did an audit so this wouldn't happen.
Ok. I said it previously and I'll see it again: when the criminal acts start racking up while questing, I'll start getting annoyed.
Well, here I am with a 2k bounty I earned just for doing a quest in stone falls, attacking a legitimate target.
Zos, you might want to go run an audit on the old zones. I'm getting sick of being attacked by random friendly NPCs while fighting the monsters that are trying to kill them. It kind of defeats the purpose of saving the peasants when I have turn right around and kill the peasants because they won't stop punching me and calling me a thief because I saved their lives...
Ok. I said it previously and I'll see it again: when the criminal acts start racking up while questing, I'll start getting annoyed.
Well, here I am with a 2k bounty I earned just for doing a quest in stone falls, attacking a legitimate target.
Zos, you might want to go run an audit on the old zones. I'm getting sick of being attacked by random friendly NPCs while fighting the monsters that are trying to kill them. It kind of defeats the purpose of saving the peasants when I have turn right around and kill the peasants because they won't stop punching me and calling me a thief because I saved their lives...
I understand you gripe, but why do you people dont get it ? Certain skills are illegal. Why do you insist on using them ???
Look, we do have Sarin Gas and other horrible skills on earth. It is still illegal to use them. Globally !! Why isnt this reaching your minds ??
Ok. I said it previously and I'll see it again: when the criminal acts start racking up while questing, I'll start getting annoyed.
Well, here I am with a 2k bounty I earned just for doing a quest in stone falls, attacking a legitimate target.
Zos, you might want to go run an audit on the old zones. I'm getting sick of being attacked by random friendly NPCs while fighting the monsters that are trying to kill them. It kind of defeats the purpose of saving the peasants when I have turn right around and kill the peasants because they won't stop punching me and calling me a thief because I saved their lives...
I understand you gripe, but why do you people dont get it ? Certain skills are illegal. Why do you insist on using them ???
Look, we do have Sarin Gas and other horrible skills on earth. It is still illegal to use them. Globally !! Why isnt this reaching your minds ??
Ok. I said it previously and I'll see it again: when the criminal acts start racking up while questing, I'll start getting annoyed.
Well, here I am with a 2k bounty I earned just for doing a quest in stone falls, attacking a legitimate target.
Zos, you might want to go run an audit on the old zones. I'm getting sick of being attacked by random friendly NPCs while fighting the monsters that are trying to kill them. It kind of defeats the purpose of saving the peasants when I have turn right around and kill the peasants because they won't stop punching me and calling me a thief because I saved their lives...
I understand you gripe, but why do you people dont get it ? Certain skills are illegal. Why do you insist on using them ???
Look, we do have Sarin Gas and other horrible skills on earth. It is still illegal to use them. Globally !! Why isnt this reaching your minds ??
This is a common argument used to defend this system. The problem with this argument is that there are multiple necromancer skills considered to be criminal acts, but are required for any build. If I can't use the spirit mender to heal, I will die. It may be hard to understand as someone who is super into immersion and defending this system, but this is simply not fair.
What's next? Vampires shouldn't make you ugly in ESO?
If we are going to change that mechanic, then Zenimax better stop calling them dragons and call them properly, wyrverns.
Ok. I said it previously and I'll see it again: when the criminal acts start racking up while questing, I'll start getting annoyed.
Well, here I am with a 2k bounty I earned just for doing a quest in stone falls, attacking a legitimate target.
Zos, you might want to go run an audit on the old zones. I'm getting sick of being attacked by random friendly NPCs while fighting the monsters that are trying to kill them. It kind of defeats the purpose of saving the peasants when I have turn right around and kill the peasants because they won't stop punching me and calling me a thief because I saved their lives...
I understand you gripe, but why do you people dont get it ? Certain skills are illegal. Why do you insist on using them ???
Look, we do have Sarin Gas and other horrible skills on earth. It is still illegal to use them. Globally !! Why isnt this reaching your minds ??
Ok. I said it previously and I'll see it again: when the criminal acts start racking up while questing, I'll start getting annoyed.
Well, here I am with a 2k bounty I earned just for doing a quest in stone falls, attacking a legitimate target.
Zos, you might want to go run an audit on the old zones. I'm getting sick of being attacked by random friendly NPCs while fighting the monsters that are trying to kill them. It kind of defeats the purpose of saving the peasants when I have turn right around and kill the peasants because they won't stop punching me and calling me a thief because I saved their lives...
I understand you gripe, but why do you people dont get it ? Certain skills are illegal. Why do you insist on using them ???
Look, we do have Sarin Gas and other horrible skills on earth. It is still illegal to use them. Globally !! Why isnt this reaching your minds ??
@mague what on earth does sarin gas have to do with anything. is necromancer having criminal act skills considered a real life war crime and is comparable to war crimes now?
what is even happening
I was leveling up my necro, building up the Blastbones ability while mowing down mobs in an outlying (overland area) Bosmer town that was under attack (Near Marbruk). One of the local Bosmer NPC fighters saw me use Blastbones against a mob, which applied a bounty and he started attacking me. This was an area well out of range of any AD guards, beyond the Marbruk town limits.
Since my necro is my borderline "evil" character, I really didn't have any problem killing the annoying NPC in the interest of expediency. (Squashed him like a bug, actually... ) But it seemed awkward. I just killed a mob that was threatening to kill him, and he up and attacks me. A fear reaction might be more appropriate in the outlying towns and farms that don't have guards -- the manifestation of the justice system -- in them.
ESO's world, like all Elder Scrolls games, is deeply, morally gray. It makes it enjoyable to play "rogue" characters like my main (a Nightblade) who can pilfer from self-righteous irritating NPCs, murder morally bankrupt bandits, and still do "nice" things for quest-givers. "Good" characters like someone RPing as a Templar have it easy. Just don't pickpocket, leave killing innocents turned off in the game options, and always take the "nicest" option in quests even if it might mean paying a little more gold to somebody, or fetching a few more items. But there's very little friction to make that playstyle any different than a roguish one when it comes to combat around NPCs.
I get -- and even like -- the idea of some additional friction for a Necro character which, much like werewolves and vampires, is a pariah in society. But werewolves and vampires don't get bounties from the justice system when they're in legitimate combat in outlying towns and farms that are just overland areas. (These are the towns where you can walk into any NPC house and freely take things out of cabinets and drawers while the NPCs are right there in the house -- no stealing penalty assessed from the justice system.) So why should a necromantic act be any different? It breaks the expected game mechanic of outlying towns and farms being no-man's-land with respect to the justice system.
If Necros are going to be "hard mode" in overland area combat, I can live with it and even enjoy it. But just saying certain skills are "criminal acts" doesn't adequately explain the mechanic as it appears to work now. The expectation is that a criminal act will get you a bounty and NPC attacks just like stealing in towns and areas with justice system guards. NPC attacks are a mechanic to attract the justice system guards in those areas. But in an area where there are no guards and no penalty for taking everything that's not nailed down, the mechanics we're accustomed to leads one to assume that there's no active justice reaction and therefore no limits on necromancy. But that seems to be wrong. Using a Necro criminal skill apparently aggravates NPCs like a failed pickpocket attempt. Which is actually an odd equivalency, when you think about it.
Ok. I said it previously and I'll see it again: when the criminal acts start racking up while questing, I'll start getting annoyed.
Well, here I am with a 2k bounty I earned just for doing a quest in stone falls, attacking a legitimate target.
Zos, you might want to go run an audit on the old zones. I'm getting sick of being attacked by random friendly NPCs while fighting the monsters that are trying to kill them. It kind of defeats the purpose of saving the peasants when I have turn right around and kill the peasants because they won't stop punching me and calling me a thief because I saved their lives...
I understand you gripe, but why do you people dont get it ? Certain skills are illegal. Why do you insist on using them ???
Look, we do have Sarin Gas and other horrible skills on earth. It is still illegal to use them. Globally !! Why isnt this reaching your minds ??
This is a common argument used to defend this system. The problem with this argument is that there are multiple necromancer skills considered to be criminal acts, but are required for any build. If I can't use the spirit mender to heal, I will die. It may be hard to understand as someone who is super into immersion and defending this system, but this is simply not fair.
SpacemanSpiff1 wrote: »Don't use illegal spells around guards and civilians. I'm midway through leveling my second necromancer and haven't gotten any bounties from using abilities.
They clearly mark which skills will give a bounty, you don't need those skills in every fight, especially in overland content.
Vercingetorix wrote: »I've honestly given up trying to get the Necromancer fixed. After the PTS ended, ZoS released a "wrap-up" article that basically said they never had any intentions of ever changing the Necromancer - that was the red flag. I'm not going to use the Necromancer. For those of you who enjoy needlessly bashing your heads into a brick wall for recreation, by all means continue to utilize this incomplete, poorly implemented class.
if you are a necro complaining the fault is yours
if you are doing a dark brotherhood quest the fault is yours.
Goregrinder wrote: »Back during SWG Pre-CU days, Jedi who used lightsabers around other players were automatically put on the bounty hunter terminals, where players who grab a mission and hunt a Jedi. So as jedi, you could use any other weapon and not get put on the terminals...OR you could go out in the middle of nowhere, and whip your saber out in peace.
This is sort of similar, but WAAAY easier to manage. I believe you just don't use any spells in town that would be considered a criminal act. The moment you're about to press an ability just tell yourself "waaait wait....let me check this spelll really quick...yep it's a criminal act spells, I had better hold off on clicking this until I am a few klicks away......alright I am far enough away now, let me go ahead and click this cool ability!"