Many factors that changed this patch has facilitated the process of zerg-busting as shown in this video. Not just goliath bash.
Tools that were designed to benefit large clumps of players received nerfs, such as:
-Earthgore heal no longer stacking
-Restoration ult nerfs
A variety of tools were either implemented recently in this patch or updated to be more beneficial in wiping grouped up clumps of players.
New Implementations:
-Goliath Bash:Consistent damage that falls off in effectiveness the more dispersed a group becomes. Ult performs similarly to Corrosive in a sense that it is a defensive immunity period which allows for a great window of offensive burst. As the counter with corrosive is to simply kite, CC on CD and wait out duration of ultimate, the same applies.
-Flesh Atronach:Large ground based AoE spike that tremendously buffs allies attacks on those afflicted. Again, similar to Goliath Bash, ultimate loses effectiveness depending on how spread out a group is.
-Volendruug:Massive AoE damage, massive utility with a massive counter. Wielder cannot heal themselves. Isolate or burst, this item is only truly good when used in either a) coordinated group with dedicated healer(s) or b) a zerg.
Preexisting abilities/items that were updated:
-Dawnbreaker: Initial burst damage was buffed.
-Cleave: Damage was buffed by a hefty amount. Only really effective when paired with Master 2h, so again, common theme, skill falls off in effectiveness the more spread out a group is.
-Earthgore: Changed to remove all ground based AoE's in area of effect. This is huge for zerg-busting compared to what it was prior.
Short list, but these are the main contributors for what is now facilitating zerg-busting.
Now to get into why these changes are beneficial to the state of the game and not as imbalanced as people may say.
Common theme with a majority of these skills, the effectiveness tremendously drops off the more dispersed a group is. These skills all excel at primarily one thing, destroying a clump of players quickly. They are extremely effective at countering faction-stacks which are becoming increasingly prevalent over the last few patches due to a variety of changes over the years. Where as in previous patches, the real "I Win Button" referenced earlier in this thread was stacking as many players in one Outpost/Castle that is becoming less of a reality with coordinated groups actually having the tools to counter faction-stacks if they are both a) equipped properly in both gear and class comp to tackle these fights and b)playing at a competent level as both a team and individuals.
Seeing as these tools are open to any player, yet I only see a handful effectively using them I would not be quick to deem it overpowered.
Thanks for taking the time to read this regardless, hope you enjoyed the read and your day.
End post. Incoming "bias".
Still waiting to see what an experienced player or group of players accomplishes with the Goliath open world. I had a taste 1v1 on PTS and I’m not looking forward to it again.
https://youtu.be/7XI3tWTJd28
First half of the video pretty much shows what and experienced group can do with the Goliath bash ultimate.
Grampa_Smurf wrote: »The Goliath bash only goes for 20 sec and is great for separating those ball groups. Pop a Goliath atm and the ball groups scatter.
If this was put into the game for that reason then I am going to say it is working as intended, Big thumbs up.
kokoandshinb14a_ESO wrote: »this a a flat out lie
I'm specced I to it
wearing 5 fury
and 5 affliction
all damage modifiers on jewelry
and warrior mundus
1h shield fully specced for deadly bash
my tool tip shows 8795 bash
yet I hit players for 1.7 to 2k
very underwhelming
i.suspect that if you are getting hit for 7k to 14k bashes that from players who know secrets and know how to mask hacks to increase damage.
or are using infused bashdamage jewlery...
VinayExile wrote: »
kokoandshinb14a_ESO wrote: »VinayExile wrote: »
so what's the build?
kokoandshinb14a_ESO wrote: »so what is this build?
I'm using 5 fury+5 affliction+ pirate/bloodspawn
1h/shield with deadly bash
3 physical damage jewel enchants
my tooltip is 7.9 bash
yet I hit players for 1.7 to 2k per bash
here is the link to my build
https://en.uesp.net/wiki/Special:EsoBuildData?id=151245
kokoandshinb14a_ESO wrote: »so what is this build?
I'm using 5 fury+5 affliction+ pirate/bloodspawn
1h/shield with deadly bash
3 physical damage jewel enchants
my tooltip is 7.9 bash
yet I hit players for 1.7 to 2k per bash
here is the link to my build
https://en.uesp.net/wiki/Special:EsoBuildData?id=151245
All robust all weapon dmg on jewelry. You can infused
And not affliction. You want another dmg set with a better 5x
Your enchants are purple on jewelry and using healthy traits.