kringled_1 wrote: »It's a 1H weapon. Since Wrathstone, enchants are halved on 1H.
I just tried enchanting my infused weapon with a glyph of crushing. Glyph said the usual reduce resistances by 1600, but when i applied it the value went down to 1013. I lost 600 value, why did it drop?
And this was a gold 160 glyph on a purple 160 weapon.
p_tsakirisb16_ESO wrote: »And nobody absolutely nobody should force you to use ice staff if complains.
Ya, it's pretty rough.
Tanks are backbarring staves more these days to get the full crusher
Deloth_Vyrr wrote: »
600 pen ... contributes several thousand extra dps, per player, in a trial setting.
Deloth_Vyrr wrote: »p_tsakirisb16_ESO wrote: »And nobody absolutely nobody should force you to use ice staff if complains.
600 pen worth the same as almost 10 CP into Spell Erosion or Piercing, per player, and contributes several thousand extra dps, per player, in a trial setting. DPS also factor in the full contribution of an Infused Torug's Crusher enchant when determining in how much Pen they need to have as part of their build to reach the pen cap.
russelmmendoza wrote: »Zos are stamblade lovers.
They gonna nerf everything to uselessness, until stamblades rules eso.
Mark my words!!!
Now go buy more crowns.
p_tsakirisb16_ESO wrote: »Deloth_Vyrr wrote: »p_tsakirisb16_ESO wrote: »And nobody absolutely nobody should force you to use ice staff if complains.
600 pen worth the same as almost 10 CP into Spell Erosion or Piercing, per player, and contributes several thousand extra dps, per player, in a trial setting. DPS also factor in the full contribution of an Infused Torug's Crusher enchant when determining in how much Pen they need to have as part of their build to reach the pen cap.
Make your mind what sets you want the tank you wear. Torug or Alkosh or Yolnahkriin or Ebon or Imperium.
At what point in time a Tank should start looking for his role to absorb damage and survive?
Have you see the effects of using staves recently with tanks?
If they are forced to take a big hit while wielding staff, they die almost instantly. I rather find more appealing use 2H and cast brawler for the DS, and it would still apply full crushing.
And your contribution about "thousands extra damage" please show us the maths. Don't write big numbers trying to make a false point.
The loss of Crushing provides a pitiful amount of debuff. By only having Major Fracture/Breach and Minor Fracture/Breach plus the small crushing from the 1H 1370 (infused no torug), result to almost 8000 crushing.
All Magicka players are over penetrating without even using Lover mundus.
All stamina players having allocated their CP properly are 1300-1700 penetration short, so not a huge amount of damage loss.
Can be substituted it from the infused main hand to penetration trait, especially the DW which are the majority, as the wrathstone nerf affects the damage glyphs also.
So your turn now to show me your maths of the thousands of damage per second lost.
Lightspeedflashb14_ESO wrote: »@darkblue5 pve mobs are level 50, so you divide by 500, not 660 like with players.
russelmmendoza wrote: »Zos are sorc lovers.
They gonna nerf everything to uselessness, until sorc rules eso.
Mark my words!!!
Now go buy more crowns.
Like if it is somehow only a 0.5% dps loss after moving CP the 40k group would still lose 1,600 dps. Barely in the thousands but in the thousands.
Like if it is somehow only a 0.5% dps loss after moving CP the 40k group would still lose 1,600 dps. Barely in the thousands but in the thousands.
Group dps. The disputed comment was that "600 pen ... contributes several thousand extra dps, per player". For that to be true, each player would need to do several hundred thousand dps.
kringled_1 wrote: »It's a 1H weapon. Since Wrathstone, enchants are halved on 1H.
thats like a direct nerf to Tanks?
p_tsakirisb16_ESO wrote: »Make your mind what sets you want the tank you wear. Torug or Alkosh or Yolnahkriin or Ebon or Imperium.
p_tsakirisb16_ESO wrote: »pitiful and only saves off 1 second from the vet trials boss fights...
There's cooldown on immoblizations?
kringled_1 wrote: »It's a 1H weapon. Since Wrathstone, enchants are halved on 1H.
thats like a direct nerf to Tanks?
p_tsakirisb16_ESO wrote: »Deloth_Vyrr wrote: »p_tsakirisb16_ESO wrote: »And nobody absolutely nobody should force you to use ice staff if complains.
600 pen worth the same as almost 10 CP into Spell Erosion or Piercing, per player, and contributes several thousand extra dps, per player, in a trial setting. DPS also factor in the full contribution of an Infused Torug's Crusher enchant when determining in how much Pen they need to have as part of their build to reach the pen cap.
Make your mind what sets you want the tank you wear. Torug or Alkosh or Yolnahkriin or Ebon or Imperium.
At what point in time a Tank should start looking for his role to absorb damage and survive?
Have you see the effects of using staves recently with tanks?
If they are forced to take a big hit while wielding staff, they die almost instantly. I rather find more appealing use 2H and cast brawler for the DS, and it would still apply full crushing.
And your contribution about "thousands extra damage" please show us the maths. Don't write big numbers trying to make a false point.
The loss of Crushing provides a pitiful amount of debuff. By only having Major Fracture/Breach and Minor Fracture/Breach plus the small crushing from the 1H 1370 (infused no torug), result to almost 8000 crushing.
All Magicka players are over penetrating without even using Lover mundus.
All stamina players having allocated their CP properly are 1300-1700 penetration short, so not a huge amount of damage loss.
Can be substituted it from the infused main hand to penetration trait, especially the DW which are the majority, as the wrathstone nerf affects the damage glyphs also.
So your turn now to show me your maths of the thousands of damage per second lost.
2-hander won't carry over to front bar because there are no AOE dots which are what carry the enchant over. Brawler/Carve/Light Attacks would need to be cast every 5 seconds to keep up Crusher at full value which is not viable.
Bow with Endless Hail and Staves with Wall of Elements work.
Crusher is 1622.
For full enchant infused is 1622*1.3=2108.6, Torug's without infused is also 1622*1.3=2108.6, and both together is 1622*1.3*1.3=2741.18.
For half enchant Crusher is 811.
For half infused 811*1.3=1054.3, half Torug's is also 811*1.3=1054.3, and half infused Torug's is 811*1.3*1.3=1370.59.
Pretty sure all the values are always rounded down to the nearest whole number.
For both 1h and 2h Infused and Torug's the total difference in penetration is 2741-1370=1371. Comparing full Infused Torug's to 1h infused crusher is 2741-1054=1687. Finally full Infused Torug's Crusher to just 1h Crusher is a 2741-811=1930.
So the closest a 1h crusher enchant is to the full Torug's enchant is 1371 penetration away.
The furthest while still using crusher on the 1h is 1930 penetration.
1371 resistances is equivalent to (1371/500)/100%=2.742% mitigation.
If each of the eight dps is doing 80k dps, 8*80k dps is 640k dps. If 640k dps is reduced by 2.7 percent it goes to 627.2k dps or 640k*0.973=622.72k.
So the dps loss is 12.8k dps. 640k-622.72k=17.28k .
If each dps is merely doing 40k dps it would still be a 8.64k dps loss. That's using the highest 1h crusher value.
All that dps loss could be mitigated by some CP with 52.8 penetration per CP. The difference is still like giving each dps 26 extra CP to put into penetration. The 810 CP cap would technically have to be raised to something like 888 CP for DPS to get to put in that many points in the correct tree. 888 is a pretty lucky number I guess.
Run totally casually and you won't care. You still might actually notice the dps difference even there. 2.7% mitigation sounds low but turns into an actual noticeable difference like how you can clearly see athletes far ahead of each other in races where the time difference is in the milliseconds. Moving 26 CP from other damage dealing stars will result in a dps loss although estimating how much exactly is beyond my knowledge. Even the most generous assumptions would result in dps losses in the thousands. Even for relatively low dps groups. Like if it is somehow only a 0.5% dps loss after moving CP the 40k group would still lose 1.6k dps. Barely in the thousands but in the thousands.
That's all assuming you're using the closest 1h set up to the full enchant. Which requires running Infused and Torug's to increase an enchantment that is cut in half by 69%.
Just run a staff or a bow. In a game of small margins the full Infused Torug's Crusher enchantment is a fairly substantial margin.
Edit: Edited for correct PVE mitigation from resists.
Ya, it's pretty rough.
Tanks are backbarring staves more these days to get the full crusher