WrathOfInnos wrote: »I disagree on War Maiden being best. The 400 Spell Damage only applies to abilities with the “Magic” damage type. This means it does nothing for Winter’s Revenge, Wall of Elements, Light/Heavy Attacks, and Burning. Those exceptions should be about half of your total damage output, making War Maiden effectively about 200 Spell Damage. Julianos wins with 300 Spell Damage for all abilities (and slightly better 4 pc bonus of Spell Crit).
Why not spinner?
This set has good bonuses and you can buy it in guild stores (its very cheap). Fifth bonus are good for me like magic warden because most warden damage skills has magic damage.
Why not spinner?
Btw can you simulate debuffs from additional sources on PC test dummies?
Surely necropotence is the better set a lot of the skills are pet damage. I pair it with Julianos
Surely necropotence is the better set a lot of the skills are pet damage. I pair it with Julianos
Necropotence gives only more mana and dont gives damage at all. If I will change Mother Sorrow to Necropotence DPS will decrease and will be about 15k. I have Necropotence and could test it and write details
Surely necropotence is the better set a lot of the skills are pet damage. I pair it with Julianos
Necropotence gives only more mana and dont gives damage at all. If I will change Mother Sorrow to Necropotence DPS will decrease and will be about 15k. I have Necropotence and could test it and write details
Dagoth_Rac wrote: »Surely necropotence is the better set a lot of the skills are pet damage. I pair it with Julianos
Necropotence gives only more mana and dont gives damage at all. If I will change Mother Sorrow to Necropotence DPS will decrease and will be about 15k. I have Necropotence and could test it and write details
Max magicka gives damage. Every 10.46 points of max magicka scales damage equal to 1.00 spell damage. So the 1096 + 1096 + 1096 + 3150 = 6438 total max magicka from Necropotence is equivalent to about 615 spell damage. Necropotence + Mother's Sorrow is best combo for Pet Sorc, but that is because Sorc pets do not scale off spell damage. So Pet Sorcs avoid spell damage bonuses because they are useless for 2 skills (that have to be on both bars). Necropotence and Mother's Sorrow are perfect because they have no spell damage bonuses. I am not sure if Warden pet skills scale the same as Sorc pets, though. I think (but not positive) that Warden pets scale like everything else in game, not solely on magicka like Sorc pets. If so, Necropotence likely to be very similar to Julianos on Warden because 3150 max magicka from Julianos 5-piece is almost identical to 299 spell damage 5-piece of Julianos.
Look at your tooltips and you will see once a pet is activated the skills do more damage with necropotence due to having more magicka.
In addition to which all your pet skills need to be on the same bar for the advanced species passive (2% extra damage for each pet skill slotted to a maximum of extra 12%). The way OP's bars are set up you are losing a lot of free damage
I use light attack + 5 damage skills. 3 of these skills are with magic damage therefore I still use War Maiden cause it brings me more DPS than Julianos. Of course if most your damage skills are without magic damage so prefer to use Julianos.T3hasiangod wrote: »I'm sorry, but there's a lot of bad info in this thread.
War Maiden will always be weaker than Julianos unless you can get at least 75 percent of your damage to come from Magic Damage. This is basically impossible to get on any magicka DPS.
Yes, you right.But Julianos and Necropotence 5 piece bonus will increase your Light and Heavy attacks (not matter what staff) as well as your healing. Unfortunately War Maiden will only increase skills that deal magic damage.
Lightspeedflashb14_ESO wrote: »You have pretty average DPS. You will not see the differences in these sets till you get higher, better parses.
driosketch wrote: »Lightspeedflashb14_ESO wrote: »You have pretty average DPS. You will not see the differences in these sets till you get higher, better parses.
I'm sorry, but this is nonsense. How does one increase their DPS if the sets used are not providing advantage over one another? Only thing left is your rotation, the skills used and the order, and your timing, the physical speed and rhythm of your fingers pushing the buttons. And if you tighten the rotation, DPS goes up regardless.
Additionally, you build a rotation to take advantage of the set you're wearing, which can introduce more variables.
driosketch wrote: »Lightspeedflashb14_ESO wrote: »You have pretty average DPS. You will not see the differences in these sets till you get higher, better parses.
I'm sorry, but this is nonsense. How does one increase their DPS if the sets used are not providing advantage over one another? Only thing left is your rotation, the skills used and the order, and your timing, the physical speed and rhythm of your fingers pushing the buttons. And if you tighten the rotation, DPS goes up regardless.
Additionally, you build a rotation to take advantage of the set you're wearing, which can introduce more variables.
You just answered your own question. Half of what makes dps is the rotation. I still have yet to "build" a rotation for each individual setup I use but I'm only hitting 53k on a 6mil so what'd I know.
driosketch wrote: »Lightspeedflashb14_ESO wrote: »You have pretty average DPS. You will not see the differences in these sets till you get higher, better parses.
I'm sorry, but this is nonsense. How does one increase their DPS if the sets used are not providing advantage over one another? Only thing left is your rotation, the skills used and the order, and your timing, the physical speed and rhythm of your fingers pushing the buttons. And if you tighten the rotation, DPS goes up regardless.
Additionally, you build a rotation to take advantage of the set you're wearing, which can introduce more variables.