The Gold Road Chapter – which includes the Scribing system – and Update 42 is now available to test on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/656454/
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Wings

Veg
Veg
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Yes another wings thread. Make projectiles that stun no longer stun when the target has wings up I.E. make wings stop projectile stuns. After some open world pvp and battlegrounds the one thing I noticed is that im stunned all the time. Wings was the dk's anti burst damage. Not because it stops projectile damage but because it can stop a stun. This lets you line up your own burst damage the same way a nightblade can cloak and prep a combo or a sorc can stack attacks.

The fact that dk's can now be shot down by snipe tards sucks but not being able to mitigate that stun is way worse. Blocking is literally the only way to stop stuns now. Do you understand why literally every dk is some kind of tank?

You're probably thinking "L2P like everyone else". Magic DK's cannot dodge roll, teleport, cloak or remove debuffs. Wings was the only way to stop projectile stuns other than blocking. Guess what we now have to do... it involves a shield and standing still...

ᕙ༼ຈل͜ຈ༽ᕗ
  • Aedaryl
    Aedaryl
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    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?
  • Savos_Saren
    Savos_Saren
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    So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.

    MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.

    You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Veg
    Veg
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    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity
    ᕙ༼ຈل͜ຈ༽ᕗ
  • CompM4s
    CompM4s
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    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p
  • Aedaryl
    Aedaryl
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    So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.

    MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.

    You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.

    Bias on bias.

    oUr hEaL iSnT sToNg eNoUgH

    You have :

    A burst heal stronger than the templar one
    A HoT stronger than vigor
    An other hot which is more passive and also strong
    A dot that burst heal you when desired
    Major mending + 12% healing increase

    And tons of other heal.

    Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?
    Edited by Aedaryl on May 28, 2019 12:52AM
  • Veg
    Veg
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    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Veg
    Veg
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    Aedaryl wrote: »
    So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.

    MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.

    You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.

    Bias on bias.

    oUr hEaL iSnT sToNg eNoUgH

    You have :

    A burst heal stronger than the templar one
    A HoT stronger than vigor
    An other hot which is more passive and also strong
    A dot that burst heal you when desired
    Major mending + 12% healing increase

    And tons of other heal.

    Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?

    It's not about the damage mitigation per projectile. It's about the lack of stun mitigation/stun recovery. Every other class has some way to mitigate or recover from stuns in some way other than blocking.

    Disclaimer: I can tank just fine this patch. not zerg tanking but i can hold off 5-8 people. The problem is non tanks. Any non tank magic DK has to rely on the nerfed blocking mechanic as their only means of defense. This only pushes tanking as the magic DK playstyle.
    Edited by Veg on May 28, 2019 12:58AM
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Veg wrote: »
    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.

    No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'

    When a stun end, you cannot be stunned again after 6s.

    Everyone is stunned every 6s that's the core of pvp.

    If it's not a ranged stun it's melee one.

    And be happy when it's ranged, you can block/dodge and it's telegraphed.
    Edited by Aedaryl on May 28, 2019 1:03AM
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Veg wrote: »
    Aedaryl wrote: »
    So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.

    MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.

    You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.

    Bias on bias.

    oUr hEaL iSnT sToNg eNoUgH

    You have :

    A burst heal stronger than the templar one
    A HoT stronger than vigor
    An other hot which is more passive and also strong
    A dot that burst heal you when desired
    Major mending + 12% healing increase

    And tons of other heal.

    Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?

    It's not about the damage mitigation per projectile. It's about the lack of stun mitigation/stun recovery. Every other class has some way to mitigate or recover from stuns in some way other than blocking.

    Disclaimer: I can tank just fine this patch. not zerg tanking but i can hold off 5-8 people. The problem is non tanks. Any non tank magic DK has to rely on the nerfed blocking mechanic as their only means of defense. This only pushes tanking as the magic DK playstyle.

    You need to play correctly.

    There is stun, break free and immunity.

    There is no stun recovery in this game after the universal CC immunity.

    You clearly have a problem playing the meta dk build.
  • Veg
    Veg
    ✭✭✭✭✭
    Aedaryl wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.

    MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.

    You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.

    Bias on bias.

    oUr hEaL iSnT sToNg eNoUgH

    You have :

    A burst heal stronger than the templar one
    A HoT stronger than vigor
    An other hot which is more passive and also strong
    A dot that burst heal you when desired
    Major mending + 12% healing increase

    And tons of other heal.

    Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?

    It's not about the damage mitigation per projectile. It's about the lack of stun mitigation/stun recovery. Every other class has some way to mitigate or recover from stuns in some way other than blocking.

    Disclaimer: I can tank just fine this patch. not zerg tanking but i can hold off 5-8 people. The problem is non tanks. Any non tank magic DK has to rely on the nerfed blocking mechanic as their only means of defense. This only pushes tanking as the magic DK playstyle.

    You need to play correctly.

    There is stun, break free and immunity.

    There is no stun recovery in this game after the universal CC immunity.

    You clearly have a problem playing the meta dk build.

    Again, im making the point that wings used to mitigate stuns from projectiles and now it does not. Stun recovery can be anything as simple as a high max stamina pool. Magic dk's have literally nothing to stop stuns other than blocking. We get nothing for using the stamina for a break free. We have been reduced to blocking literally everything. This only makes more players become super tanks. That fact the Dk passives make tanking a dream come true doesnt help.

    The whole point of this threads is to make Magic DK's play more offensive in pvp. Less standing still blocking (which is very much viable) and more skilled play.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • Vapirko
    Vapirko
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    So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.

    MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.

    You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.

    I was actually speechless for a moment when I saw some calling for protective nerfs lol. DBoS/protective and SB nerfs incoming. Goodbye light armor mag DK, goodbye stamina templar/sorc. I exaggerate a bit, but come on people. I know there's a time for us all to be new to the game and make silly threads without understanding what were asking for, and I can understand peoples frustration in thinking DBoS is the thing that's killing them, but protective?

    Im on the fence with wings, I think that ultimately I am ok with the change although light armor is much harder to play. Ive gone to heavy in no CP. Prior to the nerf I could basically jump into a zerg and wings would save me because of the CC protection. It was a bit strong. 6 seconds of CC immunity from all projectiles would be a bit over the top. I could see 2 seconds of snare/CC immunity or something like that.
  • Jierdanit
    Jierdanit
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    Aedaryl wrote: »
    Veg wrote: »
    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.

    No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'

    When a stun end, you cannot be stunned again after 6s.

    Everyone is stunned every 6s that's the core of pvp.

    If it's not a ranged stun it's melee one.

    And be happy when it's ranged, you can block/dodge and it's telegraphed.

    That is clearly a L2Read issue.

    NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
    Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.

    Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
    And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.
    Edited by Jierdanit on May 28, 2019 12:40PM
    PC/EU, StamSorc Main
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Jierdanit wrote: »
    Aedaryl wrote: »
    Veg wrote: »
    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.

    No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'

    When a stun end, you cannot be stunned again after 6s.

    Everyone is stunned every 6s that's the core of pvp.

    If it's not a ranged stun it's melee one.

    And be happy when it's ranged, you can block/dodge and it's telegraphed.

    That is clearly a L2Read issue.

    NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
    Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.

    Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
    And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.

    Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".

    Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.

    Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.
  • Zer0_CooL
    Zer0_CooL
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    Veg wrote: »
    Magic DK's cannot dodge roll, teleport, cloak or remove debuffs..

    They may not be able to port or cloak, but there is for example Purge from the Support Skillline, also there are max Resource buffood for a biger Stampool which allows you to do at least 3 rolls in a row.
  • Veg
    Veg
    ✭✭✭✭✭
    Aedaryl wrote: »
    Jierdanit wrote: »
    Aedaryl wrote: »
    Veg wrote: »
    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.

    No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'

    When a stun end, you cannot be stunned again after 6s.

    Everyone is stunned every 6s that's the core of pvp.

    If it's not a ranged stun it's melee one.

    And be happy when it's ranged, you can block/dodge and it's telegraphed.

    That is clearly a L2Read issue.

    NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
    Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.

    Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
    And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.

    Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".

    Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.

    Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.

    "20k tooltip passive damage"... The damage morph of wings is at 6k (12k per second) for me. Dont know what glass canon build you're using but i dont think you're being realistic here. It averages out to be a bit less damage than the regular reflected projectiles since there was no cooldown on reflect.

    And again, i can block stuns just fine... It just sucks that now i have to block projectile stuns that i could just reflect before. My point is that mDK's are just being forced to be even more tanky in pvp.
    ᕙ༼ຈل͜ຈ༽ᕗ
  • mursie
    mursie
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    the rude awakening has begun.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Stx
    Stx
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    ✭✭
    The old wings was way too good. New wings is still a very strong skill. DKs have to break free from ranged CC like everyone else now, I dont see the problem.
  • BNOC
    BNOC
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    Veg wrote: »
    Aedaryl wrote: »
    So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.

    MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.

    You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.

    Bias on bias.

    oUr hEaL iSnT sToNg eNoUgH

    You have :

    A burst heal stronger than the templar one
    A HoT stronger than vigor
    An other hot which is more passive and also strong
    A dot that burst heal you when desired
    Major mending + 12% healing increase

    And tons of other heal.

    Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?

    It's not about the damage mitigation per projectile. It's about the lack of stun mitigation/stun recovery. Every other class has some way to mitigate or recover from stuns in some way other than blocking.

    Disclaimer: I can tank just fine this patch. not zerg tanking but i can hold off 5-8 people. The problem is non tanks. Any non tank magic DK has to rely on the nerfed blocking mechanic as their only means of defense. This only pushes tanking as the magic DK playstyle.

    Serious question: What have other classes got to mitigate or recover from stuns? Break-Free?

    Veg wrote: »
    And again, i can block stuns just fine... It just sucks that now i have to block projectile stuns that i could just reflect before.

    If that's not the strapline of the year for why wings was nerfed, I don't know what is.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Aedaryl
    Aedaryl
    ✭✭✭✭✭
    Veg wrote: »
    Aedaryl wrote: »
    Jierdanit wrote: »
    Aedaryl wrote: »
    Veg wrote: »
    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.

    No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'

    When a stun end, you cannot be stunned again after 6s.

    Everyone is stunned every 6s that's the core of pvp.

    If it's not a ranged stun it's melee one.

    And be happy when it's ranged, you can block/dodge and it's telegraphed.

    That is clearly a L2Read issue.

    NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
    Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.

    Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
    And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.

    Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".

    Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.

    Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.

    "20k tooltip passive damage"... The damage morph of wings is at 6k (12k per second) for me. Dont know what glass canon build you're using but i dont think you're being realistic here. It averages out to be a bit less damage than the regular reflected projectiles since there was no cooldown on reflect.

    And again, i can block stuns just fine... It just sucks that now i have to block projectile stuns that i could just reflect before. My point is that mDK's are just being forced to be even more tanky in pvp.

    I found your problem. You run a low lamage DK. The tooltip of your wings should be near 10k per hit.

    If you run a bad damage build, you have bad heal. You can have 30k+ resistances and around 10k damage per 0.5s on wings.

    Also, theze new wings doesn't count 2 times the resistance.

    Stop blocking stun OMG.

    Take the stun and break free. There is no reason to want to absolutely block all stuns.
    Edited by Aedaryl on May 28, 2019 2:36PM
  • Aurielle
    Aurielle
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    Veg wrote: »
    After some open world pvp and battlegrounds the one thing I noticed is that im stunned all the time.

    ...And??? I’m stunned all the time too — especially when fighting DKs running Fossilize. Welcome to the club.
  • Mrsinister2
    Mrsinister2
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    I'm no pro dk or expert on dk by any means but wings change seems very fair and still mitigates a ton of damage. It's still very useful to the dk and fair to fight against on other classes.

    I run 40k mag no protective traits, no tank sets and my survivability is really really good especially coming from a Templar who has no option but to eat everything thrown at it.

    I got inside a breach yesterday and killed 3 people before being completly zerged down. I also mostly suck at pvp but dk in general seems to be in a very good spot imo but wtf do I know :neutral:
  • DreadDaedroth
    DreadDaedroth
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    Previous version of wings was not too strong new new iterations is simply boring,plain and unimaginative. No matter if it's a buff or nerf depending on combat scale.
  • Sanguinor2
    Sanguinor2
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    Thing that sucks About the new wings is that another cool dk skill since launch is gone, but they certainly are not weak, a magdk using fossilize, especially if on high elf, has good stam Sustain and in combination with battle roar and running tri stat potions you shouldnt have that many Problems dealing with ccs.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Aurielle
    Aurielle
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    Previous version of wings was not too strong new new iterations is simply boring,plain and unimaginative. No matter if it's a buff or nerf depending on combat scale.

    Not too strong? My magDK could completely shut down ranged magNBs and significantly limit the damage of other ranged builds to one or two skills with perma wings spam. It could also easily gap-close, Fossilize, and delete any other player harassing me from range. Elsweyr hasn’t hit consoles yet, but I’ll be glad when it does, as I’ll actually have to work a little harder for my kills against ranged classes.
  • Betty_Booms
    Betty_Booms
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    Nyuck nyuck.
  • Insco851
    Insco851
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    Veg wrote: »
    Yes another wings thread. Make projectiles that stun no longer stun when the target has wings up I.E. make wings stop projectile stuns. After some open world pvp and battlegrounds the one thing I noticed is that im stunned all the time. Wings was the dk's anti burst damage. Not because it stops projectile damage but because it can stop a stun. This lets you line up your own burst damage the same way a nightblade can cloak and prep a combo or a sorc can stack attacks.

    The fact that dk's can now be shot down by snipe tards sucks but not being able to mitigate that stun is way worse. Blocking is literally the only way to stop stuns now. Do you understand why literally every dk is some kind of tank?

    You're probably thinking "L2P like everyone else". Magic DK's cannot dodge roll, teleport, cloak or remove debuffs. Wings was the only way to stop projectile stuns other than blocking. Guess what we now have to do... it involves a shield and standing still...


    Stam and magwarden both say hello. Shimmering does the same thing.
  • Savos_Saren
    Savos_Saren
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    You know what the sad thing about this class defining skill is? ZOS literally pulled it from the DK and gave it to everyone and then deleted the skill from DK.

    At first, Wings were the DK's "reflect" that no one else had. Then ZOS introduced the Sword and Shield ultimate. Then ZOS removed the reflect from Wings all together.

    Remember the old Flames of Oblivion? ZOS did the same thing to that skill. They removed it from DKs and gave it to Sorcs.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Xvorg
    Xvorg
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    Aedaryl wrote: »
    Jierdanit wrote: »
    Aedaryl wrote: »
    Veg wrote: »
    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.

    No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'

    When a stun end, you cannot be stunned again after 6s.

    Everyone is stunned every 6s that's the core of pvp.

    If it's not a ranged stun it's melee one.

    And be happy when it's ranged, you can block/dodge and it's telegraphed.

    That is clearly a L2Read issue.

    NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
    Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.

    Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
    And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.

    Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".

    Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.

    Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.

    Stop saying ranged attacks, please. Wings only give you 50% mitigation on PROJECTILES. Beams and channeled atacks (such as Full heavy lit/resto staff) do 100% dmg as they have ALWAYS done it.

    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    ✭✭
    Aedaryl wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Jierdanit wrote: »
    Aedaryl wrote: »
    Veg wrote: »
    CompM4s wrote: »
    Veg wrote: »
    Aedaryl wrote: »
    Omg

    Cc immunity last 6s.

    If you see a stun coming when u aren't immune, prepare break free or block or dodge.

    This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.

    What cryingnight will complain next?

    there is no cc immunity

    There is cc immunity as soon as you break free. L2p

    He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.

    Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.

    No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'

    When a stun end, you cannot be stunned again after 6s.

    Everyone is stunned every 6s that's the core of pvp.

    If it's not a ranged stun it's melee one.

    And be happy when it's ranged, you can block/dodge and it's telegraphed.

    That is clearly a L2Read issue.

    NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
    Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.

    Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
    And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.

    Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".

    Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.

    Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.

    "20k tooltip passive damage"... The damage morph of wings is at 6k (12k per second) for me. Dont know what glass canon build you're using but i dont think you're being realistic here. It averages out to be a bit less damage than the regular reflected projectiles since there was no cooldown on reflect.

    And again, i can block stuns just fine... It just sucks that now i have to block projectile stuns that i could just reflect before. My point is that mDK's are just being forced to be even more tanky in pvp.

    I found your problem. You run a low lamage DK. The tooltip of your wings should be near 10k per hit.

    If you run a bad damage build, you have bad heal. You can have 30k+ resistances and around 10k damage per 0.5s on wings.

    Also, theze new wings doesn't count 2 times the resistance.

    Stop blocking stun OMG.

    Take the stun and break free. There is no reason to want to absolutely block all stuns.

    Please, teach us all how to run a High dmg mDK...

    there's no such thing. DK cannot go full dmg or tanky without running with 800 stam or mag recovery. If you don't have a clue about the class, please, avoid spreading misinformation.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Aurielle wrote: »
    Previous version of wings was not too strong new new iterations is simply boring,plain and unimaginative. No matter if it's a buff or nerf depending on combat scale.

    Not too strong? My magDK could completely shut down ranged magNBs and significantly limit the damage of other ranged builds to one or two skills with perma wings spam. It could also easily gap-close, Fossilize, and delete any other player harassing me from range. Elsweyr hasn’t hit consoles yet, but I’ll be glad when it does, as I’ll actually have to work a little harder for my kills against ranged classes.

    that's only possible on a Nord DK. Rest of DK just suck at it.

    You know why? And you know that you can do the same in any class that's Nord?

    So, your advice is to all DKs to run Nord, right?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
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