Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
Savos_Saren wrote: »So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.
MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.
You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
Savos_Saren wrote: »So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.
MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.
You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.
Bias on bias.
oUr hEaL iSnT sToNg eNoUgH
You have :
A burst heal stronger than the templar one
A HoT stronger than vigor
An other hot which is more passive and also strong
A dot that burst heal you when desired
Major mending + 12% healing increase
And tons of other heal.
Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.
Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
Savos_Saren wrote: »So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.
MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.
You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.
Bias on bias.
oUr hEaL iSnT sToNg eNoUgH
You have :
A burst heal stronger than the templar one
A HoT stronger than vigor
An other hot which is more passive and also strong
A dot that burst heal you when desired
Major mending + 12% healing increase
And tons of other heal.
Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?
It's not about the damage mitigation per projectile. It's about the lack of stun mitigation/stun recovery. Every other class has some way to mitigate or recover from stuns in some way other than blocking.
Disclaimer: I can tank just fine this patch. not zerg tanking but i can hold off 5-8 people. The problem is non tanks. Any non tank magic DK has to rely on the nerfed blocking mechanic as their only means of defense. This only pushes tanking as the magic DK playstyle.
Savos_Saren wrote: »So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.
MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.
You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.
Bias on bias.
oUr hEaL iSnT sToNg eNoUgH
You have :
A burst heal stronger than the templar one
A HoT stronger than vigor
An other hot which is more passive and also strong
A dot that burst heal you when desired
Major mending + 12% healing increase
And tons of other heal.
Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?
It's not about the damage mitigation per projectile. It's about the lack of stun mitigation/stun recovery. Every other class has some way to mitigate or recover from stuns in some way other than blocking.
Disclaimer: I can tank just fine this patch. not zerg tanking but i can hold off 5-8 people. The problem is non tanks. Any non tank magic DK has to rely on the nerfed blocking mechanic as their only means of defense. This only pushes tanking as the magic DK playstyle.
You need to play correctly.
There is stun, break free and immunity.
There is no stun recovery in this game after the universal CC immunity.
You clearly have a problem playing the meta dk build.
Savos_Saren wrote: »So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.
MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.
You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.
Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'
When a stun end, you cannot be stunned again after 6s.
Everyone is stunned every 6s that's the core of pvp.
If it's not a ranged stun it's melee one.
And be happy when it's ranged, you can block/dodge and it's telegraphed.
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.
Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'
When a stun end, you cannot be stunned again after 6s.
Everyone is stunned every 6s that's the core of pvp.
If it's not a ranged stun it's melee one.
And be happy when it's ranged, you can block/dodge and it's telegraphed.
That is clearly a L2Read issue.
NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.
Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.
Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'
When a stun end, you cannot be stunned again after 6s.
Everyone is stunned every 6s that's the core of pvp.
If it's not a ranged stun it's melee one.
And be happy when it's ranged, you can block/dodge and it's telegraphed.
That is clearly a L2Read issue.
NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.
Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.
Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".
Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.
Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.
Savos_Saren wrote: »So, we try to adapt. MagDKs used to wear heavy armor... but that was deemed OP- so it got nerfed. Then, we used to use permablock builds to defend ourselves. That was deemed OP- so it got nerfed. Then, we resorted to Wings to defend ourselves. That was deemed OP- so it got nerfed.
MagDKs don't have a purge, don't have a cloak, our heal isn't strong enough to out heal bleeds, we don't have an OP class shield, we don't have a class execute (active or passive) to stack with our damage. Our DOTs can be purged, healed through by vigor, and even just cloaked away.
You know what's even better now? People in the forums are complaining that Protective Trait rings are OP now. Soon, we won't be able to run light armor builds while trying to maintain some semblance of tankiness.
Bias on bias.
oUr hEaL iSnT sToNg eNoUgH
You have :
A burst heal stronger than the templar one
A HoT stronger than vigor
An other hot which is more passive and also strong
A dot that burst heal you when desired
Major mending + 12% healing increase
And tons of other heal.
Can you stop acting like taking 50% less damage on ranged attack +, having the best self healing toolkit being something weak?
It's not about the damage mitigation per projectile. It's about the lack of stun mitigation/stun recovery. Every other class has some way to mitigate or recover from stuns in some way other than blocking.
Disclaimer: I can tank just fine this patch. not zerg tanking but i can hold off 5-8 people. The problem is non tanks. Any non tank magic DK has to rely on the nerfed blocking mechanic as their only means of defense. This only pushes tanking as the magic DK playstyle.
And again, i can block stuns just fine... It just sucks that now i have to block projectile stuns that i could just reflect before.
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.
Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'
When a stun end, you cannot be stunned again after 6s.
Everyone is stunned every 6s that's the core of pvp.
If it's not a ranged stun it's melee one.
And be happy when it's ranged, you can block/dodge and it's telegraphed.
That is clearly a L2Read issue.
NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.
Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.
Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".
Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.
Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.
"20k tooltip passive damage"... The damage morph of wings is at 6k (12k per second) for me. Dont know what glass canon build you're using but i dont think you're being realistic here. It averages out to be a bit less damage than the regular reflected projectiles since there was no cooldown on reflect.
And again, i can block stuns just fine... It just sucks that now i have to block projectile stuns that i could just reflect before. My point is that mDK's are just being forced to be even more tanky in pvp.
DreadDaedroth wrote: »Previous version of wings was not too strong new new iterations is simply boring,plain and unimaginative. No matter if it's a buff or nerf depending on combat scale.
Yes another wings thread. Make projectiles that stun no longer stun when the target has wings up I.E. make wings stop projectile stuns. After some open world pvp and battlegrounds the one thing I noticed is that im stunned all the time. Wings was the dk's anti burst damage. Not because it stops projectile damage but because it can stop a stun. This lets you line up your own burst damage the same way a nightblade can cloak and prep a combo or a sorc can stack attacks.
The fact that dk's can now be shot down by snipe tards sucks but not being able to mitigate that stun is way worse. Blocking is literally the only way to stop stuns now. Do you understand why literally every dk is some kind of tank?
You're probably thinking "L2P like everyone else". Magic DK's cannot dodge roll, teleport, cloak or remove debuffs. Wings was the only way to stop projectile stuns other than blocking. Guess what we now have to do... it involves a shield and standing still...
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.
Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'
When a stun end, you cannot be stunned again after 6s.
Everyone is stunned every 6s that's the core of pvp.
If it's not a ranged stun it's melee one.
And be happy when it's ranged, you can block/dodge and it's telegraphed.
That is clearly a L2Read issue.
NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.
Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.
Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".
Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.
Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.
Omg
Cc immunity last 6s.
If you see a stun coming when u aren't immune, prepare break free or block or dodge.
This is clearly a l2p issue. Everyone is getting stunned. Just break free, if it's a problem to you, learn to break free faster.
What cryingnight will complain next?
there is no cc immunity
There is cc immunity as soon as you break free. L2p
He was talking about wings giving 6 second of cc immunity. Wings now give 0 cc immunity. It used to stop 4 projectiles so up to 4 projectiles stuns could be mitigated.
Any stam class or any non dk magic class faces these same issues but they have other ways around it. Magic dk's cannot dodge roll, clock, teleport or purge. The only option is to block. No other class is reduced to simply blocking as the only way to avoid being stunned.
No. Wings never gave CC immunity. It reflected stuns projectiles. This isn't the same at all'
When a stun end, you cannot be stunned again after 6s.
Everyone is stunned every 6s that's the core of pvp.
If it's not a ranged stun it's melee one.
And be happy when it's ranged, you can block/dodge and it's telegraphed.
That is clearly a L2Read issue.
NO ONE IS SAYING THEY WANT CC IMMUNITY DURING WINGS... He just said that the stuns from projectiles Wings just reflected before should not stun him, cuz before the nerf he would not even have been hit by the skill... You could still be stunned by any melee skill and any nonProjectile ranged CC.
Wings should at least be able to be used for anything...rn if you want snare immunity ur better off simply running RAT or Mist since the 50% less dmg is nowhere nearly as usefull as 4 reflected projectiles, even though it lasts longer and effects an infinite amount of projectiles.
Maybe before Elseweyr wings were to strong in duels (even tho you maybe couldnt kill a mDK through Wings on your mBlade or Sorc, but seriously he shouldnt be able to kill you either, or that is just a L2P issue), but u didnt need to completely destroy the core of the former Wings.
And that simply was being able to reflect stuns / hard hitting ranged skills back to your opponent.
Having 50% mitigation on all ranged attacks + either snare/root removal and immunity or 20k tooltip per second passive damage by pressing a skill every 6s isn't something that "completly destroy wings".
Complaining about being stunned is a l2p issue in this game. There is nothing more to say really.
Also if you actually l2read, you could see the OP have trouble to get his HP back after being CCed, which is a total l2P issue, especially on a DK.
"20k tooltip passive damage"... The damage morph of wings is at 6k (12k per second) for me. Dont know what glass canon build you're using but i dont think you're being realistic here. It averages out to be a bit less damage than the regular reflected projectiles since there was no cooldown on reflect.
And again, i can block stuns just fine... It just sucks that now i have to block projectile stuns that i could just reflect before. My point is that mDK's are just being forced to be even more tanky in pvp.
I found your problem. You run a low lamage DK. The tooltip of your wings should be near 10k per hit.
If you run a bad damage build, you have bad heal. You can have 30k+ resistances and around 10k damage per 0.5s on wings.
Also, theze new wings doesn't count 2 times the resistance.
Stop blocking stun OMG.
Take the stun and break free. There is no reason to want to absolutely block all stuns.
DreadDaedroth wrote: »Previous version of wings was not too strong new new iterations is simply boring,plain and unimaginative. No matter if it's a buff or nerf depending on combat scale.
Not too strong? My magDK could completely shut down ranged magNBs and significantly limit the damage of other ranged builds to one or two skills with perma wings spam. It could also easily gap-close, Fossilize, and delete any other player harassing me from range. Elsweyr hasn’t hit consoles yet, but I’ll be glad when it does, as I’ll actually have to work a little harder for my kills against ranged classes.