It's so wild that you don't understand that which faction is picked is a positive feedback loop. People PvP where the other people are so whether or not the 7 day fills up is not reflective of faction locks popularity.
You would have to have two separate 30 day campaigns locked and not for what you said to have any weight.
Or maybe we should unlock the 30 day and lock the 7 day then everyone will switch right?
DisgracefulMind wrote: »Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
Define "competitive" because all the competitive players I know of are against it.
If you mean zerging with a faction from keep to keep, that's not competitive.
All of the competitive players I know are for it.
Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree
Compettitve play means points and wins ? Well I dont know what's competitive in the fact that campaigns are always won by the alliance that have the most dedicated night/morningcapping team that earns huge chunk of free poits for that alliance. And faction lock does not resolve that issue at all. It even makes it worse.
That’s what a competition is, there are points and a winner. So players were altruistically trying to “balance” lopsided campaigns? Some of the arguments being made here are pretty silly.
TequilaFire wrote: »So like spamming dumb threads is going to change things.
I mean it's what go us the dumb locks in the first place. Looks effective enough to me.
I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.
There is not one valid reason for competitive purposes to hop factions during a campaign.
Adapt!
What?
The whole reason to faction hop is to find competition.
And no, those doors at those unguarded keeps don’t count as competition lol
If your preferred fight is against empty keeps, I don't see why you can't do that in an unlocked campaign.
I'm lolling at the assumptions that keep fights are 'PvDoor'.
I was going to post a biting remark, but in the interest of civility, y'all just get a 'smdh'.
Faction locks prevent several faction-hopping abuses, two of which may and have result(ed) in bans.
It is regrettable that a minority of players who aren't interested in winning campaigns are faced with the difficult choice of logging into a different campaign name. But judging from some of your comments, those formerly 'empty' campaigns will soo be full, correct?
It's so wild that you don't understand that which faction is picked is a positive feedback loop. People PvP where the other people are so whether or not the 7 day fills up is not reflective of faction locks popularity.
You would have to have two separate 30 day campaigns locked and not for what you said to have any weight.
Or maybe we should unlock the 30 day and lock the 7 day then everyone will switch right?
Fact that there are points and there is winner does not instantly means there is competition involved in winning when rules are easily exploitable. I still dont see the competition in painitng whole map on 1 color by PvDoor when campaign is empty. Sorry but current ruleset for Cyrodill is far from calling it competitve and faction lock have no impact on changing that.
If they just gave us a 3rd 30day campaign with or without faction lock, it'd be fine, because all those of us annoyed want to do is have all our characters homed in 30 campaigns. We don't care about anything else. We just want our campaign rewards on all our toons. (And no, BG and <30 day campaigns are not the answer)