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Faction lock has dumb Implications

Sy1ph5
Sy1ph5
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Faction lock implies that the actions if one of my characters affects the others.

For consistency all of my characters should have mages guild, psijic and all skyshards unlocked as soon as they hit 50.

That, or just let me play my stamden magplar and magsorc in the campaign where there are actually people to fight outside of primetime.

Punish the real problem if there even is one or do nothing.
  • therift
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    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)
  • idk
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    The first reason Zos gave for this when they announced they the new faction locks was players asked for it. That means any other reason is of lesser importance. If Zos truly felt there was some exploiting issues affecting the game in a real way that would have been the reason they would have led off with.

    Just saying. It is what it is and we have to deal with it again. If that is not the real reason and it took Zos all these year to figure out faction hopping was truly having a negative effect on competitive gameplay in Cyrodiil then they just admitted they have no idea what they are doing. I do not think Zos is that clueless.

    Also, if Zos truly felt it affected competitive gameplay they would have faction locked all campaigns with this update. There is no logic in leaving one campaign not faction locked.
    Edited by idk on May 27, 2019 2:26AM
  • DisgracefulMind
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    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    Define "competitive" because all the competitive players I know of are against it.

    If you mean zerging with a faction from keep to keep, that's not competitive.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Thogard
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    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    There is one unlocked campaign lol
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Thogard
    Thogard
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    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    Define "competitive" because all the competitive players I know of are against it.

    If you mean zerging with a faction from keep to keep, that's not competitive.

    I dunno man, those doors are pretty tough opponents
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • max_only
    max_only
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    Thogard wrote: »
    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    There is one unlocked campaign lol

    Which?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • max_only
    max_only
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    2d4f644844e2c97477931ff9adf261eff3f234165981800e03d0fcbcaa709d93.jpg
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Chrysa1is
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    Faction lock is and will always be a good thing.
  • TequilaFire
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    Sy1ph5 wrote: »
    So like spamming dumb threads is going to change things.

    I mean it's what go us the dumb locks in the first place. Looks effective enough to me.

    They were needed and glad they are here.
    Another 30 day unlocked nonCP campaign probably will get added.
  • Sy1ph5
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    Chrysa1is wrote: »
    Faction lock is and will always be a good thing.

    Listen I'm real sad that on console you've got people immature enough to down some forward camps and turn your seige around.

    How about you report them and let ZoS know that moderation is the solution to your problem.
  • idk
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    Chrysa1is wrote: »
    Faction lock is and will always be a good thing.

    Exactly the primary reason Zos gave, people asked for it. If it was that Zos actually felt it affected competitive Cyrodiil then Zos would have left out the popularity comment they lead off with and locked all the campaigns. So saying it is needed, well Zos makes that comment look false.
  • Sy1ph5
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    Sy1ph5 wrote: »
    So like spamming dumb threads is going to change things.

    I mean it's what go us the dumb locks in the first place. Looks effective enough to me.

    They were needed and glad they are here.
    Another 30 day unlocked nonCP campaign probably will get added.

    They weren't needed and you shouldn't be glad.
    Funny thing is ZOS gave these guys a choice to play locked or unlocked.

    1.) Don't play in their unlocked.
    2.) Don't even bother to populate
    3.) Show they are a very tiny loud minority
    4.) Comes to forum with multiple threads, demanding ZOS shuts down the campaign style that is super populated throughout the day.

    If I didn't know any better. I'd say these are nothing but trolls.
    If they are trolls we just should not feed the trolls, views and post count on their troll threads.
    We should allow the trolls to post all the treads they want and not even bother to look at them.
    They will eventually go away, or populate their preferred campaign style. Instead of trying to do away with the one most like.

    We've explained why we don't play the 7 day. You literally can't in off peak hours. It's been an overflow campaign and keeps getting treated as such. Stop using it as some sort of evidence that people want faction locks. It's not evidence for that and you look like an idiot.

    I don't know what so hard to understand. Spamming stupid threads is what got us here. It works.
  • shimm
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    Sy1ph5 wrote: »
    Chrysa1is wrote: »
    Faction lock is and will always be a good thing.

    Listen I'm real sad that on console you've got people immature enough to down some forward camps and turn your seige around.

    How about you report them and let ZoS know that moderation is the solution to your problem.

    Lol this is the first thing I thought of... the reds and blues (xbox NA, yes I play AD) resorted to spamming camps across the map because they were getting beaten so bad (now going on 3 campaigns in a row in Vivec). So you’re mad that it’s not so simple to do this now? Coordinating better to beat the other side is the solution to your problem.
  • Mr_Walker
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    Faction locking merely exacerbates and magnifies any off peak numerical imbalances. Enjoy red night capping every thing every night this month folks. Probably for the foreseeable future, these things tend to form a feedback loop.

    Bad for the game, but you'll never hear that from the faction lock brigade. The emotional distress that their ego might be somehow diminished by being wrong is so great, they'll invent all sorts of fantasies as to why it's not working. So far it's that all the red folk are teaming up to protest faction locking, and that AD and DC are all off levelling necros. As long as they don't have to admit they were wrong, or that their analysis was fundamentally flawed by emotional taint. I've had enough of trying to explain it to them, I might as well be doing card tricks for a dog.
    Chrysa1is wrote: »
    Faction lock is and will always be a good thing.

    Might want to check out what's happening on PC during off peak especially before opining again.
    Edited by Mr_Walker on May 27, 2019 2:56AM
  • Expert
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    Some of my closest friends are on DC and i am an EP main. I can no longer go DC to play with my friends anymore, how is that for an online MMO experience? I can't simply play with my friends and have a good time anymore???

    So now what I do is we both go to cyrodil can't group but we play together and kill AD while we're in comms and playing duo, only difference is FACTION LOCK IS NOT WORKING AND ONLY HURTS THE COMMUNITY.

    Imagine seeing a EP and DC that are close friends playing together, its not because of faction lock it's because we are FRIENDS. FRIENDS play together and we should be allowed to play and interact among other online players in an online MMO.

    If you're really concerned for faction lock, just add a 6-24 hour cooldown between switching factions, so people are still allowed to play with their friends but not rapidly change factions on a daily basis. Please reconsider, Cyrodil population has dropped so much because people can't play with their friends anymore, and if that is the main focus of the game. To restrict the community from playing with their friends you will not go down the right path.
  • shimm
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    Ok.... the camp thing is real. It happened. How would you report it? The person setting the camps doesn’t just stay with them to be reported. They move. When the other alliances do their “fake scroll runner” (take a scroll and basically deliver it to another alliance) THAT is easily reported. Good job ZOS with the alliance lock. Not sure how it ever made sense that you could play both sides of a war... And I play on PC too, just play more pvp on the Xbox.
  • therift
    therift
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    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    Define "competitive" because all the competitive players I know of are against it.

    If you mean zerging with a faction from keep to keep, that's not competitive.

    All of the competitive players I know are for it.

    Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree

    :)
  • Sy1ph5
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    shimm wrote: »
    Ok.... the camp thing is real. It happened. How would you report it? The person setting the camps doesn’t just stay with them to be reported. They move. When the other alliances do their “fake scroll runner” (take a scroll and basically deliver it to another alliance) THAT is easily reported. Good job ZOS with the alliance lock. Not sure how it ever made sense that you could play both sides of a war... And I play on PC too, just play more pvp on the Xbox.

    You don't play both sides though. Your characters each only play the side that they are. I can't make my stamDK play for EP. I don't have the answers for how to report it, but a timestamp and a screenshot of the problem would be enough to solve it if you pushed for moderation with the same zeal you push for the non-solution of faction lock.
  • therift
    therift
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    Sy1ph5 wrote: »
    So like spamming dumb threads is going to change things.

    I mean it's what go us the dumb locks in the first place. Looks effective enough to me.

    I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.

    There is not one valid reason for competitive purposes to hop factions during a campaign.

    Adapt! :)
  • DisgracefulMind
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    therift wrote: »
    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    Define "competitive" because all the competitive players I know of are against it.

    If you mean zerging with a faction from keep to keep, that's not competitive.

    All of the competitive players I know are for it.

    Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree

    :)

    Funny, you assume I'm a 1vXer, but you're wrong. I mainly 2vX, yes, but I enjoy defending the map when there is a severe imbalance in population. This is very, very common on PC/NA.

    Competitive play is not who can zerg and faction stack harder than the other. Quality of fights is far, far more important in this game than painting a map one color and calling it a day.
    Edited by DisgracefulMind on May 27, 2019 3:13AM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Sy1ph5
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    therift wrote: »
    Sy1ph5 wrote: »
    So like spamming dumb threads is going to change things.

    I mean it's what go us the dumb locks in the first place. Looks effective enough to me.

    I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.

    There is not one valid reason for competitive purposes to hop factions during a campaign.

    Adapt! :)

    Yikes dude. Sorry you feel so slighted by other people playing the game in a way they find fun. I dont find PvDoor fun. Maybe you'll get tired of sieging the same keeps the same way every day.
    Maybe someday you'll realize that competitive in this game doesnt have much of anything to do with the poorly implemented scoreboards. Maybe you won't.

    But just in case let's not ruin the game for other people because of your wierd attachment to a non-solution.
  • Gilvoth
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    Chrysa1is wrote: »
    Faction lock is and will always be a good thing.

    this ^
    and also:
    many of us love the faction locks that stop the cheats.
    is finally wholesome alliance wars as was intended instead of constant faction hoping and the AP cheats, and the people in large groups taking over the whole map and then logg into their alts and retake the map for the other side for gold and AP gains and then at the end of the campaign they all join the winning faction just for the rewards, its cheats and just annoying.
    now we can see those things stopped and we like it.
    i hope the devs keep the factions locked.
  • Thogard
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    therift wrote: »
    Sy1ph5 wrote: »
    So like spamming dumb threads is going to change things.

    I mean it's what go us the dumb locks in the first place. Looks effective enough to me.

    I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.

    There is not one valid reason for competitive purposes to hop factions during a campaign.

    Adapt! :)

    What?

    The whole reason to faction hop is to find competition.

    And no, those doors at those unguarded keeps don’t count as competition lol
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • shimm
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    Sy1ph5 wrote: »
    You don't play both sides though. Your characters each only play the side that they are. I can't make my stamDK play for EP. I don't have the answers for how to report it, but a timestamp and a screenshot of the problem would be enough to solve it if you pushed for moderation with the same zeal you push for the non-solution of faction lock.

    I’m not talking about the same character, not sure where you got that from. I guess if you think it’s ok for someone on yellow to “hop on their blue” and drop camps or fake scroll run then you are anti campaign lock. I think that it should not even be possible to do these things and am thus for locking the campaigns. It’s that simple.
  • TheGentleChu
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    My Buddy: "Hey let's hop into Vivec (or Raalnaforgaborgin whatever the hell the new name is) and PvP!"

    Me: "Heck yeah! Oh wait I can't play the multiplayer video game with you because of a choice I made for my character 3 years ago that can never be changed"

    Buddy: "Oh I guess we can go to the 7-day campaign then?"

    Me: "Well there's literally no one there"

    One guy in the corner: "FACTION LOCK RULEZ"
  • therift
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    I'm lolling at the assumptions that keep fights are 'PvDoor'.

    I was going to post a biting remark, but in the interest of civility, y'all just get a 'smdh'.

    Faction locks prevent several faction-hopping abuses, two of which may and have result(ed) in bans.

    It is regrettable that a minority of players who aren't interested in winning campaigns are faced with the difficult choice of logging into a different campaign name. But judging from some of your comments, those formerly 'empty' campaigns will soo be full, correct?

  • therift
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    Thogard wrote: »
    therift wrote: »
    Sy1ph5 wrote: »
    So like spamming dumb threads is going to change things.

    I mean it's what go us the dumb locks in the first place. Looks effective enough to me.

    I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.

    There is not one valid reason for competitive purposes to hop factions during a campaign.

    Adapt! :)

    What?

    The whole reason to faction hop is to find competition.

    And no, those doors at those unguarded keeps don’t count as competition lol

    If your preferred fight is against empty keeps, I don't see why you can't do that in an unlocked campaign.
  • Juhasow
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    therift wrote: »
    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    Define "competitive" because all the competitive players I know of are against it.

    If you mean zerging with a faction from keep to keep, that's not competitive.

    All of the competitive players I know are for it.

    Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree

    :)

    Compettitve play means points and wins ? Well I dont know what's competitive in the fact that campaigns are always won by the alliance that have the most dedicated night/morningcapping team that earns huge chunk of free poits for that alliance. And faction lock does not resolve that issue at all. It even makes it worse.
  • Sy1ph5
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    therift wrote: »
    I'm lolling at the assumptions that keep fights are 'PvDoor'.

    I was going to post a biting remark, but in the interest of civility, y'all just get a 'smdh'.

    Faction locks prevent several faction-hopping abuses, two of which may and have result(ed) in bans.

    It is regrettable that a minority of players who aren't interested in winning campaigns are faced with the difficult choice of logging into a different campaign name. But judging from some of your comments, those formerly 'empty' campaigns will soo be full, correct?

    It's so wild that you don't understand that which faction is picked is a positive feedback loop. People PvP where the other people are so whether or not the 7 day fills up is not reflective of faction locks popularity.
    You would have to have two separate 30 day campaigns locked and not for what you said to have any weight.
    Or maybe we should unlock the 30 day and lock the 7 day then everyone will switch right?
  • shimm
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    Juhasow wrote: »
    therift wrote: »
    therift wrote: »
    Faction lock prevents faction-hopping abuses that damages competitive gameplay.

    The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.

    Enjoy! :)

    Define "competitive" because all the competitive players I know of are against it.

    If you mean zerging with a faction from keep to keep, that's not competitive.

    All of the competitive players I know are for it.

    Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree

    :)

    Compettitve play means points and wins ? Well I dont know what's competitive in the fact that campaigns are always won by the alliance that have the most dedicated night/morningcapping team that earns huge chunk of free poits for that alliance. And faction lock does not resolve that issue at all. It even makes it worse.

    That’s what a competition is, there are points and a winner. So players were altruistically trying to “balance” lopsided campaigns? Some of the arguments being made here are pretty silly.
This discussion has been closed.