Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
DisgracefulMind wrote: »Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
Define "competitive" because all the competitive players I know of are against it.
If you mean zerging with a faction from keep to keep, that's not competitive.
TequilaFire wrote: »So like spamming dumb threads is going to change things.
I mean it's what go us the dumb locks in the first place. Looks effective enough to me.
Faction lock is and will always be a good thing.
TequilaFire wrote: »TequilaFire wrote: »So like spamming dumb threads is going to change things.
I mean it's what go us the dumb locks in the first place. Looks effective enough to me.
They were needed and glad they are here.
Another 30 day unlocked nonCP campaign probably will get added.
FearlessOne_2014 wrote: »Funny thing is ZOS gave these guys a choice to play locked or unlocked.
1.) Don't play in their unlocked.
2.) Don't even bother to populate
3.) Show they are a very tiny loud minority
4.) Comes to forum with multiple threads, demanding ZOS shuts down the campaign style that is super populated throughout the day.
If I didn't know any better. I'd say these are nothing but trolls.
If they are trolls we just should not feed the trolls, views and post count on their troll threads.
We should allow the trolls to post all the treads they want and not even bother to look at them.
They will eventually go away, or populate their preferred campaign style. Instead of trying to do away with the one most like.
Faction lock is and will always be a good thing.
DisgracefulMind wrote: »Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
Define "competitive" because all the competitive players I know of are against it.
If you mean zerging with a faction from keep to keep, that's not competitive.
Ok.... the camp thing is real. It happened. How would you report it? The person setting the camps doesn’t just stay with them to be reported. They move. When the other alliances do their “fake scroll runner” (take a scroll and basically deliver it to another alliance) THAT is easily reported. Good job ZOS with the alliance lock. Not sure how it ever made sense that you could play both sides of a war... And I play on PC too, just play more pvp on the Xbox.
TequilaFire wrote: »So like spamming dumb threads is going to change things.
I mean it's what go us the dumb locks in the first place. Looks effective enough to me.
DisgracefulMind wrote: »Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
Define "competitive" because all the competitive players I know of are against it.
If you mean zerging with a faction from keep to keep, that's not competitive.
All of the competitive players I know are for it.
Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree
TequilaFire wrote: »So like spamming dumb threads is going to change things.
I mean it's what go us the dumb locks in the first place. Looks effective enough to me.
I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.
There is not one valid reason for competitive purposes to hop factions during a campaign.
Adapt!
Faction lock is and will always be a good thing.
TequilaFire wrote: »So like spamming dumb threads is going to change things.
I mean it's what go us the dumb locks in the first place. Looks effective enough to me.
I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.
There is not one valid reason for competitive purposes to hop factions during a campaign.
Adapt!
You don't play both sides though. Your characters each only play the side that they are. I can't make my stamDK play for EP. I don't have the answers for how to report it, but a timestamp and a screenshot of the problem would be enough to solve it if you pushed for moderation with the same zeal you push for the non-solution of faction lock.
TequilaFire wrote: »So like spamming dumb threads is going to change things.
I mean it's what go us the dumb locks in the first place. Looks effective enough to me.
I think the reports and video evidence of faction-hopping abuse over the past two years pretty much settled it. You've known since Update 18 went live that ZoS was considering reintroducing faction-locks, so it's not a surprise.
There is not one valid reason for competitive purposes to hop factions during a campaign.
Adapt!
What?
The whole reason to faction hop is to find competition.
And no, those doors at those unguarded keeps don’t count as competition lol
DisgracefulMind wrote: »Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
Define "competitive" because all the competitive players I know of are against it.
If you mean zerging with a faction from keep to keep, that's not competitive.
All of the competitive players I know are for it.
Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree
I'm lolling at the assumptions that keep fights are 'PvDoor'.
I was going to post a biting remark, but in the interest of civility, y'all just get a 'smdh'.
Faction locks prevent several faction-hopping abuses, two of which may and have result(ed) in bans.
It is regrettable that a minority of players who aren't interested in winning campaigns are faced with the difficult choice of logging into a different campaign name. But judging from some of your comments, those formerly 'empty' campaigns will soo be full, correct?
DisgracefulMind wrote: »Faction lock prevents faction-hopping abuses that damages competitive gameplay.
The majority of campaigns are unlocked. If playing multiple factions is sufficiently popular, you'll have plenty of people to duel in one of those.
Enjoy!
Define "competitive" because all the competitive players I know of are against it.
If you mean zerging with a faction from keep to keep, that's not competitive.
All of the competitive players I know are for it.
Competitive play means points and wins. Perhaps in your book, 'competitive play' means skulking about in the shrubbery looking for duels and 1vRock/Tree
Compettitve play means points and wins ? Well I dont know what's competitive in the fact that campaigns are always won by the alliance that have the most dedicated night/morningcapping team that earns huge chunk of free poits for that alliance. And faction lock does not resolve that issue at all. It even makes it worse.