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Next, the Grand Trader

Chrysa1is
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We saw necromancer mentioned repeatedly for ages. Now i think the next best thing to talk about would be a Grand Trader, a place that lets EVERYONE sell something to someone in the game. And no, its not an auction house, it is a first come first served basis and if you have the gold, you can buy it there and then.

The reason (i think) that we need this is because high level players never want to join your guild unless you have a trader at least. Having a guild trader has now become a requirement for guilds if you want people to join your guild, and then, you have to compete with bidding for guild traders against experienced trading guilds that have too much gold for you to out bid them just for 1 week.

By all means keep guild traders in the game and let high end trading guilds have them, but let others have a chance at selling as well, but just in a massive pool of everything else that everyone else is selling.
  • Apox
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    i just want a global auction house.
  • Tasear
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    I had 150 players join my guild since elsweyr launch and haven't had a trader in years. Guild making is mini business. You got to give yourself a niche. Also ...cough ... we need guild quests in game.

  • Chrysa1is
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    Apox wrote: »
    i just want a global auction house.

    why would you want to bid for an item? wouldnt you rather just buy the item instead?
  • Chrysa1is
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    Tasear wrote: »
    I had 150 players join my guild since elsweyr launch and haven't had a trader in years. Guild making is mini business. You got to give yourself a niche. Also ...cough ... we need guild quests in game.

    i welcome new players, but i want old players too.
  • Tasear
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    Chrysa1is wrote: »
    Tasear wrote: »
    I had 150 players join my guild since elsweyr launch and haven't had a trader in years. Guild making is mini business. You got to give yourself a niche. Also ...cough ... we need guild quests in game.

    i welcome new players, but i want old players too.

    You are assuming here. I got a mix of new and old. Now lets back track, the issue is guild trader is basically only commidity for guilds in game...we don't have even a guild calendar.
  • Chrysa1is
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    Tasear wrote: »
    Chrysa1is wrote: »
    Tasear wrote: »
    I had 150 players join my guild since elsweyr launch and haven't had a trader in years. Guild making is mini business. You got to give yourself a niche. Also ...cough ... we need guild quests in game.

    i welcome new players, but i want old players too.

    You are assuming here. I got a mix of new and old. Now lets back track, the issue is guild trader is basically only commidity for guilds in game...we don't have even a guild calendar.

    with utmost respect man, im speaking from what ive experienced. you cant guarantee that new players will commit to the game and do the grind.

    guild quests would be a sick idea and calendars for events too
  • Royaji
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    People who want a guild trader usually just join a dedicated trading guild or two. And still have three slots left for other guilds. You should probably ask yourself why high level players do not want to join your guild instead of blaming it on lack of a guild trader.

    What are you able to offer? Regular vet DLC runs? Trials? Organised PvP? Or you expect them to just join and run base game dungeons they are sick of and carry your new players? As a rule of thumb, you should never mix new and experienced player in one guild. It does not work. High level players tend to avoid asking for group in such guilds since they don't want a new player in their vFL and don't want to feel like bad guys by denying those guildies.
  • Chrysa1is
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    Royaji wrote: »
    People who want a guild trader usually just join a dedicated trading guild or two. And still have three slots left for other guilds. You should probably ask yourself why high level players do not want to join your guild instead of blaming it on lack of a guild trader.

    What are you able to offer? Regular vet DLC runs? Trials? Organised PvP? Or you expect them to just join and run base game dungeons they are sick of and carry your new players? As a rule of thumb, you should never mix new and experienced player in one guild. It does not work. High level players tend to avoid asking for group in such guilds since they don't want a new player in their vFL and don't want to feel like bad guys by denying those guildies.

    Its very hard inviting high level players when they can't join anymore guilds.The hard part is getting people to join to do those things, because they already have 5 guilds AND/OR because those guilds are more popular, have websites, discord, facebook etc, which is pointless making if no one will join. I can only do everything that everyone else is already doing lol.
  • barney2525
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    All auction houses in other games I have played always have a "buy now" option.

    Seems to me this is a standard AH. Without any bidding.

    Also seems like it devalues the Trade guilds. Why am I paying weekly dues so the Guild can have an actual Trader, If i can post my stuff out there for free, in a spot everyone would be coming to?

  • Chrysa1is
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    barney2525 wrote: »
    All auction houses in other games I have played always have a "buy now" option.

    Seems to me this is a standard AH. Without any bidding.

    Also seems like it devalues the Trade guilds. Why am I paying weekly dues so the Guild can have an actual Trader, If i can post my stuff out there for free, in a spot everyone would be coming to?

    it means that instead of scrolling through thousands of items. they can go straight to a bidded trader and search there. that would be the good thing about having a bidded trader
    Edited by Chrysa1is on May 25, 2019 10:26AM
  • Jhalin
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    No, the trader system is essential to preventing inflation

    We don’t need a global merchant
  • rager82b14_ESO
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    A global AH would be the smartest choice they made. It is the number one reason why I can't get my friends into the game, who enjoys mmos, and likes using the ah. This is the only game that tries something new, and I feel fails.
  • rager82b14_ESO
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    A global AH would be the smartest choice they made. It is the number one reason why I can't get my friends into the game, who enjoys mmos, and likes using the ah. This is the only game that tries something new, and I feel fails.

    with ah i mean.^
  • Royaji
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    Chrysa1is wrote: »
    Royaji wrote: »
    People who want a guild trader usually just join a dedicated trading guild or two. And still have three slots left for other guilds. You should probably ask yourself why high level players do not want to join your guild instead of blaming it on lack of a guild trader.

    What are you able to offer? Regular vet DLC runs? Trials? Organised PvP? Or you expect them to just join and run base game dungeons they are sick of and carry your new players? As a rule of thumb, you should never mix new and experienced player in one guild. It does not work. High level players tend to avoid asking for group in such guilds since they don't want a new player in their vFL and don't want to feel like bad guys by denying those guildies.

    Its very hard inviting high level players when they can't join anymore guilds.The hard part is getting people to join to do those things, because they already have 5 guilds AND/OR because those guilds are more popular, have websites, discord, facebook etc, which is pointless making if no one will join. I can only do everything that everyone else is already doing lol.

    So you are saying that you can't offer anything better than other guilds and people who are full and happy with their guilds are not running to join you? Seems like you've answered your own question.
  • Iluvrien
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    Chrysa1is wrote: »
    <snip>

    And no, its not an auction house...

    <snip where OP describes an auction house as implemented in most modern MMOs>

    Erm... pardon?
  • Chrysa1is
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    Royaji wrote: »
    Chrysa1is wrote: »
    Royaji wrote: »
    People who want a guild trader usually just join a dedicated trading guild or two. And still have three slots left for other guilds. You should probably ask yourself why high level players do not want to join your guild instead of blaming it on lack of a guild trader.

    What are you able to offer? Regular vet DLC runs? Trials? Organised PvP? Or you expect them to just join and run base game dungeons they are sick of and carry your new players? As a rule of thumb, you should never mix new and experienced player in one guild. It does not work. High level players tend to avoid asking for group in such guilds since they don't want a new player in their vFL and don't want to feel like bad guys by denying those guildies.

    Its very hard inviting high level players when they can't join anymore guilds.The hard part is getting people to join to do those things, because they already have 5 guilds AND/OR because those guilds are more popular, have websites, discord, facebook etc, which is pointless making if no one will join. I can only do everything that everyone else is already doing lol.

    So you are saying that you can't offer anything better than other guilds and people who are full and happy with their guilds are not running to join you? Seems like you've answered your own question.

    no i don't want people to leave their guild to join mine at all. i just want people i invite to join so we can do all the things ingame even if i don't own a guild trader, which as a reminder seems to be the only reason people want to join your guild these days
  • Chadak
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    I'd love for there to be something like this, where I could list my crap for other players to buy without having to worry about selling 50k worth of stuff every 37 seconds or some fatcat guild leaders will kick me out for not filling their pockets as fast as they'd prefer.

    Something as fundamental as a marketplace should not be exclusively at the mercy of other players.
  • Bryath
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    Chadak wrote: »
    I'd love for there to be something like this, where I could list my crap for other players to buy without having to worry about selling 50k worth of stuff every 37 seconds or some fatcat guild leaders will kick me out for not filling their pockets as fast as they'd prefer.

    Something as fundamental as a marketplace should not be exclusively at the mercy of other players.

    I also prefer the open to everyone 'central marketplace' system, but that's some serious hyperbole there. The trade guild I am in recently raised their rates... to 3k sales or donations per week. It's hardly onerous.
    They would need another huge gold sink to keep inflation at bay if they did away with guild traders.. at least this way the richest people are also generally paying the highest 'taxes'.
  • TheShadowScout
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    Chrysa1is wrote: »
    Now i think the next best thing to talk about would be a Grand Trader...
    Maybe.
    Personally I would love to see that as part of a "Merchant Guild DLC", like: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii ;)
  • Royaji
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    Chrysa1is wrote: »
    no i don't want people to leave their guild to join mine at all. i just want people i invite to join so we can do all the things ingame even if i don't own a guild trader, which as a reminder seems to be the only reason people want to join your guild these days
    But you said it yourself...
    Chrysa1is wrote: »
    Its very hard inviting high level players when they can't join anymore guilds.The hard part is getting people to join to do those things, because they already have 5 guilds AND/OR because those guilds are more popular, have websites, discord, facebook etc, which is pointless making if no one will join. I can only do everything that everyone else is already doing lol.
    And I think you are misunderstanding why people join trade guilds. They are not there to do content. They are there to trade. It's not common for trade guilds to actually run something together. People do not want to join you because you have nothing to offer them content-wise.
  • Casterial
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    Apox wrote: »
    i just want a global auction house.

    I don't, imagine the inflation since gold sink is removed. Unless the global accessed all traders, but this would remove trader value to.
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  • Chrysa1is
    Chrysa1is
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    Royaji wrote: »
    Chrysa1is wrote: »
    no i don't want people to leave their guild to join mine at all. i just want people i invite to join so we can do all the things ingame even if i don't own a guild trader, which as a reminder seems to be the only reason people want to join your guild these days
    But you said it yourself...
    Chrysa1is wrote: »
    Its very hard inviting high level players when they can't join anymore guilds.The hard part is getting people to join to do those things, because they already have 5 guilds AND/OR because those guilds are more popular, have websites, discord, facebook etc, which is pointless making if no one will join. I can only do everything that everyone else is already doing lol.
    And I think you are misunderstanding why people join trade guilds. They are not there to do content. They are there to trade. It's not common for trade guilds to actually run something together. People do not want to join you because you have nothing to offer them content-wise.

    what else is there after guild halls trials ove and pvp events?
  • Mettaricana
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    Tasear wrote: »
    I had 150 players join my guild since elsweyr launch and haven't had a trader in years. Guild making is mini business. You got to give yourself a niche. Also ...cough ... we need guild quests in game.

    Guild quests would be nice... kinda wish they added thoae ages ago as the way to build up guilds. Another game i played had guild points gained from playing leveling etc and gained double of grouped with guildies. The gp unlocked the games guild robes(basically tabards) it also unlocked a guild hall that could house 100 players. Gp could be used to unlock cosemetic stuff for hall and waypoints to warp etc.

    Eso could have that kinda system. Add a daily guild quest per character like clear x world bosses, kill x players etc depending on guild type social, pvp, pve, trader.

    Add maybe a small buff to players in that guild kinda like alliance wars did in the past make the buff paid for with a guild currency and the buff must be rebought and applied weekly with cumulative guild points. Make several buffs only one can be used like pve guild buff hp,mp,stam by 2%.
    Pvp crit res buff stam mag buff. trading buff find 20% more gold doing whatever.
    Use that currency to unlock a guild hall thats not a cash shop manor. Have additional gp unlock trial dummies etc.

    Would definitly make guild participation little more rewarding
  • Royaji
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    Chrysa1is wrote: »
    Royaji wrote: »
    Chrysa1is wrote: »
    no i don't want people to leave their guild to join mine at all. i just want people i invite to join so we can do all the things ingame even if i don't own a guild trader, which as a reminder seems to be the only reason people want to join your guild these days
    But you said it yourself...
    Chrysa1is wrote: »
    Its very hard inviting high level players when they can't join anymore guilds.The hard part is getting people to join to do those things, because they already have 5 guilds AND/OR because those guilds are more popular, have websites, discord, facebook etc, which is pointless making if no one will join. I can only do everything that everyone else is already doing lol.
    And I think you are misunderstanding why people join trade guilds. They are not there to do content. They are there to trade. It's not common for trade guilds to actually run something together. People do not want to join you because you have nothing to offer them content-wise.

    what else is there after guild halls trials ove and pvp events?

    Just having those events is good, but they also have to appeal to players you want to recruit. If you really want experienced players, try asking yourself, can your guild provide a group for a smooth vet DLC run? Or can someone join your trial and expect a clear withing reasonable timeframe? (and we are not talking about Craglorns.) Achievement runs? Organised PvP group? I don't know your guild so I can't say what is it exactly that's turning experienced players away from you but these would be my guesses.

    Another way is of course to befriend people and entice them to join through social aspect but then you have to be patient and start with just adding them as friends and asking to join your runs every now and then so they can try the social side out.

    Or you know, raise your own expereinced palyer from the noobs you have.
  • Tasear
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    Tasear wrote: »
    I had 150 players join my guild since elsweyr launch and haven't had a trader in years. Guild making is mini business. You got to give yourself a niche. Also ...cough ... we need guild quests in game.

    Guild quests would be nice... kinda wish they added thoae ages ago as the way to build up guilds. Another game i played had guild points gained from playing leveling etc and gained double of grouped with guildies. The gp unlocked the games guild robes(basically tabards) it also unlocked a guild hall that could house 100 players. Gp could be used to unlock cosemetic stuff for hall and waypoints to warp etc.

    Eso could have that kinda system. Add a daily guild quest per character like clear x world bosses, kill x players etc depending on guild type social, pvp, pve, trader.

    Add maybe a small buff to players in that guild kinda like alliance wars did in the past make the buff paid for with a guild currency and the buff must be rebought and applied weekly with cumulative guild points. Make several buffs only one can be used like pve guild buff hp,mp,stam by 2%.
    Pvp crit res buff stam mag buff. trading buff find 20% more gold doing whatever.
    Use that currency to unlock a guild hall thats not a cash shop manor. Have additional gp unlock trial dummies etc.

    Would definitly make guild participation little more rewarding

    A fictional game I know had totem of sorts that each guild would get that did different things. Also it was able to be leveled up.

    The dragons made me think consumable rewards like dragon blood is best rewards for long term stability.

    Need to give goals and maybe even competitiom and it will help rentention of game.
  • Tasear
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    Chrysa1is wrote: »
    Royaji wrote: »
    Chrysa1is wrote: »
    no i don't want people to leave their guild to join mine at all. i just want people i invite to join so we can do all the things ingame even if i don't own a guild trader, which as a reminder seems to be the only reason people want to join your guild these days
    But you said it yourself...
    Chrysa1is wrote: »
    Its very hard inviting high level players when they can't join anymore guilds.The hard part is getting people to join to do those things, because they already have 5 guilds AND/OR because those guilds are more popular, have websites, discord, facebook etc, which is pointless making if no one will join. I can only do everything that everyone else is already doing lol.
    And I think you are misunderstanding why people join trade guilds. They are not there to do content. They are there to trade. It's not common for trade guilds to actually run something together. People do not want to join you because you have nothing to offer them content-wise.

    what else is there after guild halls trials ove and pvp events?

    Battlegrounds
    Arenas
    Fashion
    Fishing
    Justice system
    Dueling

    Fictional house farming dream
    They were once working on painting in ESO as activity
  • Juju_beans
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    Plenty of trading guilds in the game so no need to think having a guild trader is mandatory for your guild.
    We can join up to 5 guilds in this game and I like the fact that I can join multiple guilds where each one has a focus on different aspects of the game.

  • bmnoble
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    The whole point of being able to join 5 guilds should in theory be preventing the need for this.

    You don't need all your guilds to have a trader. I know plenty of guild members who are members of PVP/Trial/PVE Content dungeons even a few in RP guilds.

    The only people who should seek out 5 trade guilds are those with the ability to generate that much stock that they need the listing slots. Or players playing primarily for the trading side of the game/those that prefer to play singleplayer most trade guilds have little to no social requirements, just pay your dues and sell your stuff.
  • Juju_beans
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    Apox wrote: »
    i just want a global auction house.

    Remember how one player bought out all the guild traders in Rawl'kha last week ?
    Well with a global AH players can buy out all of "x" and relist them at high prices.
    A global AH is an open door for creating a monopoly on resources.


  • BoraxFlux
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    You describe to separate issues you experience:
    - highlevel players not accepting invite,
    - not being able to get a guild trader.

    You propose a Global Trader to solve your last issue, it wouldn't be a solution for your problem.
    Would there been an incentive for a player who wants to purely trade to join a Trading Guild if there would exist something like a Global Trader?

    You feel you have trouble getting high level players in, so that is your target audience.
    Apparently you lack the incentive to pull them in, pointed out by others too.
    What efforts have you made except for invites to pull them in?
    What efforts do you make to keep 'm in?

    Any player, low or high level can leave a guild when the grass is greener elsewhere and there is not enough loyalty basis in the old.
    Most of the time you can't go from 0 to 100 in a few seconds. Some just never will but have other talents.
    Why not invest in your low level guildies? Maybe the right question is now, what activities can you as guildmaster whip up to get the guildies hooked? + what kind of guild would make you happy and is also feasible? PvP, Trading, Vampire, Werewolf, RolePlaying, Social etc?








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