The campaigns are sadly won by night capping. That is an real issue in cyrodiil to say at least.
There are several ways to prevent that and hopefully there is some progress made in that area of the game.
* Lock out the 3 home keeps when population becomes too unbalanced.
* Make major buffs to the guards defending scroll temples and increase number of them.
* Points gained should toned down when the population drops too low for the "winning side". Also points gained during nightime and mornings should have similar adjustments.
...etc etc etc...and there is other solid ways to go about this but too tired to type longer list. Touche that none of these are introduced atm.
The campaigns are sadly won by night capping. That is an real issue in cyrodiil to say at least.
There are several ways to prevent that and hopefully there is some progress made in that area of the game.
* Lock out the 3 home keeps when population becomes too unbalanced.
* Make major buffs to the guards defending scroll temples and increase number of them.
* Points gained should toned down when the population drops too low for the "winning side". Also points gained during nightime and mornings should have similar adjustments.
...etc etc etc...and there is other solid ways to go about this but too tired to type longer list. Touche that none of these are introduced atm.
ZOS_BrianWheeler wrote: »Campaign scoring did get a slight change where Keeps are worth 5 points compared to 1 for everything else except Scrolls which are 10 points.