CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Re-roll to MagSorc.
Or Stam Warden
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
Alrighty kids, here we go:
Current build: StamDK (NoCP Camp/BGs, non-WW)
Bloodspawn (Divines heavy helm and shoulders)
Seventh Legion (Robust Rings, Robust Neck, 2h Sword (Nirn), 1H sword (Nirn), Shield (Impen))
Shacklebreaker (All heavy, Impen)
I'm bored with it, interested to see what else is out there with a bit more "spark and sizzle".
Whatchoo other stamDKs running for Non-CP?
Alrighty kids, here we go:
Current build: StamDK (NoCP Camp/BGs, non-WW)
Bloodspawn (Divines heavy helm and shoulders)
Seventh Legion (Robust Rings, Robust Neck, 2h Sword (Nirn), 1H sword (Nirn), Shield (Impen))
Shacklebreaker (All heavy, Impen)
I'm bored with it, interested to see what else is out there with a bit more "spark and sizzle".
Whatchoo other stamDKs running for Non-CP?
Go glass cannon. It's way more fun and you don't get mired into a boring drawn-out fight. If you die, you die. No big deal because it's just a video game and deaths don't count against you outside of BGs. You get back out there, find another target, and pound them. I spent the first two years in PvP playing a tanky healer, rarely dying, almost never killing, and never really learning how to fight. I'm in all light armor now, no shield, full dmg, and it's insanely fun. High risk, high reward.
Alrighty kids, here we go:
Current build: StamDK (NoCP Camp/BGs, non-WW)
Bloodspawn (Divines heavy helm and shoulders)
Seventh Legion (Robust Rings, Robust Neck, 2h Sword (Nirn), 1H sword (Nirn), Shield (Impen))
Shacklebreaker (All heavy, Impen)
I'm bored with it, interested to see what else is out there with a bit more "spark and sizzle".
Whatchoo other stamDKs running for Non-CP?
Go glass cannon. It's way more fun and you don't get mired into a boring drawn-out fight. If you die, you die. No big deal because it's just a video game and deaths don't count against you outside of BGs. You get back out there, find another target, and pound them. I spent the first two years in PvP playing a tanky healer, rarely dying, almost never killing, and never really learning how to fight. I'm in all light armor now, no shield, full dmg, and it's insanely fun. High risk, high reward.
I don’t agree with this. For newer players I think it’s better to build tanky so you can learn. Otherwise you’ll get bursted in one or two GCDs.
In general I find balanced builds to be the best. One sustain set, one defensive set and one set to match your role.
A lot of time I see glass canon specs do poorly because they spend all their time running back from the respawn or being forced to play defensively all the time. Even glass canon sorcs with huge shields don’t do well as soon as there’s more then one opponent.
Either way blood spawn is great for a DK, synergizes well with leap and increasing your ultimate generation. I’d keep blood spawn on a stamdk for sure.
If you want to be more offensively oriented keep 2 hander and S&B and try 5 med/2 heavy. The protective on your rings is very important. I’d stick with heavy for now though, just transmute your items.
JumpmanLane wrote: »Alrighty kids, here we go:
Current build: StamDK (NoCP Camp/BGs, non-WW)
Bloodspawn (Divines heavy helm and shoulders)
Seventh Legion (Robust Rings, Robust Neck, 2h Sword (Nirn), 1H sword (Nirn), Shield (Impen))
Shacklebreaker (All heavy, Impen)
I'm bored with it, interested to see what else is out there with a bit more "spark and sizzle".
Whatchoo other stamDKs running for Non-CP?
Go glass cannon. It's way more fun and you don't get mired into a boring drawn-out fight. If you die, you die. No big deal because it's just a video game and deaths don't count against you outside of BGs. You get back out there, find another target, and pound them. I spent the first two years in PvP playing a tanky healer, rarely dying, almost never killing, and never really learning how to fight. I'm in all light armor now, no shield, full dmg, and it's insanely fun. High risk, high reward.
I don’t agree with this. For newer players I think it’s better to build tanky so you can learn. Otherwise you’ll get bursted in one or two GCDs.
In general I find balanced builds to be the best. One sustain set, one defensive set and one set to match your role.
A lot of time I see glass canon specs do poorly because they spend all their time running back from the respawn or being forced to play defensively all the time. Even glass canon sorcs with huge shields don’t do well as soon as there’s more then one opponent.
Either way blood spawn is great for a DK, synergizes well with leap and increasing your ultimate generation. I’d keep blood spawn on a stamdk for sure.
If you want to be more offensively oriented keep 2 hander and S&B and try 5 med/2 heavy. The protective on your rings is very important. I’d stick with heavy for now though, just transmute your items.
We were taught another way. Particularly at the beginning of a major patch. Run all damage. If you can add anything add damage. That way you’ll learn to kite, be more offensive and pressuring, understand the useful of blocking etc etc. Then add survivability and sustain as needed.
Also, don’t look at it as sustain sets, or damage sets but rather sources of sustain, damage and survivability which you get from sets, cp, traits, glyphs etc.
Ultimately, a balanced build (good damage, good sustain, and survivability) are best; but you really want to carry your build with skill as opposed to thinking certain combinations of sets are going to carry YOU.
I play a very similar build for BGs; Seventh Legion, Bloodspawn, Viper's Sting. 5 heavy, 2 medium, all Impenetrable. Imperial with the Serpent mundus stone. It's a basic turtle-like, spank-and-tank build I think. Usually reaches around 800k damage and 200k healing in full-length Deathmatches.
Abilities are: Executioner, Forward Momentum, Noxious Breath, Stampede, Volatile Armour, and Take Flight on the 2h axe bar. Venomous Claw, Vigour, Fragmented Shield, Heroic Slash, Reverb Bash, and Spell Wall on the S&B bar.
It's my favourite build to play tbh -- very straightforward, nice sustain, and nice damage/pressure.
CP is a crutch for people who can’t sustain and want to be "tanky" so they aren’t immediately punished for making mistakes.
JumpmanLane wrote: »Alrighty kids, here we go:
Current build: StamDK (NoCP Camp/BGs, non-WW)
Bloodspawn (Divines heavy helm and shoulders)
Seventh Legion (Robust Rings, Robust Neck, 2h Sword (Nirn), 1H sword (Nirn), Shield (Impen))
Shacklebreaker (All heavy, Impen)
I'm bored with it, interested to see what else is out there with a bit more "spark and sizzle".
Whatchoo other stamDKs running for Non-CP?
Go glass cannon. It's way more fun and you don't get mired into a boring drawn-out fight. If you die, you die. No big deal because it's just a video game and deaths don't count against you outside of BGs. You get back out there, find another target, and pound them. I spent the first two years in PvP playing a tanky healer, rarely dying, almost never killing, and never really learning how to fight. I'm in all light armor now, no shield, full dmg, and it's insanely fun. High risk, high reward.
I don’t agree with this. For newer players I think it’s better to build tanky so you can learn. Otherwise you’ll get bursted in one or two GCDs.
In general I find balanced builds to be the best. One sustain set, one defensive set and one set to match your role.
A lot of time I see glass canon specs do poorly because they spend all their time running back from the respawn or being forced to play defensively all the time. Even glass canon sorcs with huge shields don’t do well as soon as there’s more then one opponent.
Either way blood spawn is great for a DK, synergizes well with leap and increasing your ultimate generation. I’d keep blood spawn on a stamdk for sure.
If you want to be more offensively oriented keep 2 hander and S&B and try 5 med/2 heavy. The protective on your rings is very important. I’d stick with heavy for now though, just transmute your items.
We were taught another way. Particularly at the beginning of a major patch. Run all damage. If you can add anything add damage. That way you’ll learn to kite, be more offensive and pressuring, understand the useful of blocking etc etc. Then add survivability and sustain as needed.
Also, don’t look at it as sustain sets, or damage sets but rather sources of sustain, damage and survivability which you get from sets, cp, traits, glyphs etc.
Ultimately, a balanced build (good damage, good sustain, and survivability) are best; but you really want to carry your build with skill as opposed to thinking certain combinations of sets are going to carry YOU.
Who taught you that? I’ve only been playing since summerset but building that way seems silly. You can’t do damage if you’re dead, and I’ve taken down lots of people because they lacked sustain to keep fighting.
In general those who win are those who keep fighting, it’s just how to accomplish that goal. Too little damage and you’ll get overwhelmed, too little sustain and you’ll run out of resources, and too little survivability and you won’t survive a burst combo. Doing well at pvp is ultimately about how to balance between the three, and sacrificing one at the expense of another just teaches you how to lose.
Each one just decides when you lose if you’re imbalanced; mitigation means you’ll get bursted, sustain means you’ll get outlasted, and damage means you can never win.
The biggest mistake I see in pvp are those who spec glass canon. In general you aren’t going to do well if you increase your damage 5% but take 100% more damage. The biggest obstacle for PvErs who try to pvp is themselves, to get out of the mind frame to overly specialize and sacrifice everything for small increases.
JumpmanLane wrote: »Alrighty kids, here we go:
Current build: StamDK (NoCP Camp/BGs, non-WW)
Bloodspawn (Divines heavy helm and shoulders)
Seventh Legion (Robust Rings, Robust Neck, 2h Sword (Nirn), 1H sword (Nirn), Shield (Impen))
Shacklebreaker (All heavy, Impen)
I'm bored with it, interested to see what else is out there with a bit more "spark and sizzle".
Whatchoo other stamDKs running for Non-CP?
Go glass cannon. It's way more fun and you don't get mired into a boring drawn-out fight. If you die, you die. No big deal because it's just a video game and deaths don't count against you outside of BGs. You get back out there, find another target, and pound them. I spent the first two years in PvP playing a tanky healer, rarely dying, almost never killing, and never really learning how to fight. I'm in all light armor now, no shield, full dmg, and it's insanely fun. High risk, high reward.
I don’t agree with this. For newer players I think it’s better to build tanky so you can learn. Otherwise you’ll get bursted in one or two GCDs.
In general I find balanced builds to be the best. One sustain set, one defensive set and one set to match your role.
A lot of time I see glass canon specs do poorly because they spend all their time running back from the respawn or being forced to play defensively all the time. Even glass canon sorcs with huge shields don’t do well as soon as there’s more then one opponent.
Either way blood spawn is great for a DK, synergizes well with leap and increasing your ultimate generation. I’d keep blood spawn on a stamdk for sure.
If you want to be more offensively oriented keep 2 hander and S&B and try 5 med/2 heavy. The protective on your rings is very important. I’d stick with heavy for now though, just transmute your items.
We were taught another way. Particularly at the beginning of a major patch. Run all damage. If you can add anything add damage. That way you’ll learn to kite, be more offensive and pressuring, understand the useful of blocking etc etc. Then add survivability and sustain as needed.
Also, don’t look at it as sustain sets, or damage sets but rather sources of sustain, damage and survivability which you get from sets, cp, traits, glyphs etc.
Ultimately, a balanced build (good damage, good sustain, and survivability) are best; but you really want to carry your build with skill as opposed to thinking certain combinations of sets are going to carry YOU.
Who taught you that? I’ve only been playing since summerset but building that way seems silly. You can’t do damage if you’re dead, and I’ve taken down lots of people because they lacked sustain to keep fighting.
In general those who win are those who keep fighting, it’s just how to accomplish that goal. Too little damage and you’ll get overwhelmed, too little sustain and you’ll run out of resources, and too little survivability and you won’t survive a burst combo. Doing well at pvp is ultimately about how to balance between the three, and sacrificing one at the expense of another just teaches you how to lose.
Each one just decides when you lose if you’re imbalanced; mitigation means you’ll get bursted, sustain means you’ll get outlasted, and damage means you can never win.
The biggest mistake I see in pvp are those who spec glass canon. In general you aren’t going to do well if you increase your damage 5% but take 100% more damage. The biggest obstacle for PvErs who try to pvp is themselves, to get out of the mind frame to overly specialize and sacrifice everything for small increases.
If you're sad, and a little depressed... if everything haaas faaaaaiiled.... i tried to sing, just tried.
The normally ways get boring? Try the strange dark ways, just try again your lovely baby
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