lbattros_ESO wrote: »Some of the mega-rich old-timers have been buying up those craft items necessary for advancement, (such as zircon, things to rersearch and make speed and triad jewelry, Hakeijo, dreugh wax, zircon, chromium, etc) and reselling at inflated prices. Tamriel trade then Centre automatically increases it's suggested price and permanant inflation happens as normal players set their prices by that. Are the devs OK with that?
Me, I've been here a year now so I have enough to buy the stuff at those prices but I hate it and this makes it impossible for some newer players to progress so they go play a game where the economy works for everybody..... and maybe even have an auction house so guilds can be guilds and not be obsessed with raising money for their selling spots.
Just strikes me as hurting the fun.
lbattros_ESO wrote: »Some of the mega-rich old-timers have been buying up those craft items necessary for advancement, (such as zircon, things to rersearch and make speed and triad jewelry, Hakeijo, dreugh wax, zircon, chromium, etc) and reselling at inflated prices. Tamriel trade then Centre automatically increases it's suggested price and permanant inflation happens as normal players set their prices by that. Are the devs OK with that?
Me, I've been here a year now so I have enough to buy the stuff at those prices but I hate it and this makes it impossible for some newer players to progress so they go play a game where the economy works for everybody..... and maybe even have an auction house so guilds can be guilds and not be obsessed with raising money for their selling spots.
Just strikes me as hurting the fun.
You're obviously wrong. This sort of thing only happens with Global AH systems. It can't happen here.
Facefister wrote: »It would not. It would free up the economy even further since everyone can sell their stuff. You fear that if that happens, that you can't "scam" people with overpriced tempers before a DLC/chapter hits since you're the only one who holds key traders.[...]Auction house would devastate ESO economy.[...]
Androconium wrote: »As I wrote above, but you appear to have misinterpreted:
- ZOS set some basic parameters.
- Players decide how valuable any item is
- Players are not forced to choose any specific behaviour.
Androconium wrote: »If you know the market well enough, you can place that green Inferno Staff of Mother's Sorrow up for sale at 75 000, regardless of trait. It will still sell within 24 hours as someone, somewhere, will pay anything to get one; even if that have to re-trait and improve it themselves. no-one forces this player's behaviour; they are FREE to use the MARKET as they find it.
Androconium wrote: »Whatever point you are trying to make here, you aren't doing it very well.
Androconium wrote: »As I wrote above, but you appear to have misinterpreted:
- ZOS set some basic parameters.
- Players decide how valuable any item is
- Players are not forced to choose any specific behaviour.
The value of nearly everything in this game is dictated by game design decisions, players merely follow that with a small amount of leeway in certain aspects in regard to notions like "sometimes there is no accounting for taste". ZOS nerf one armour set, that reduces demand, ZOS nerfs drop rates on something that reduces supply, etc, players just follow along.Androconium wrote: »If you know the market well enough, you can place that green Inferno Staff of Mother's Sorrow up for sale at 75 000, regardless of trait. It will still sell within 24 hours as someone, somewhere, will pay anything to get one; even if that have to re-trait and improve it themselves. no-one forces this player's behaviour; they are FREE to use the MARKET as they find it.
You don't even seem to understand what the free market is, so here is a definition for you:
"In economics, a free market is a system in which the prices for goods and services are determined by the open market and by consumers. In a free market, the laws and forces of supply and demand are free from any intervention by a government or other authority and from all forms of economic privilege, monopolies and artificial scarcities"
Note the latter half that is bolded, that is why ESO is not even close to being a free market and is in fact the opposite, a highly controlled market. And why comparisons to a communist state are appropriate, Zenimax is a monopoly that has complete control over what goods even exist in the market, far more control over supply, demand and behaviour than any government. And let's not even go into the artificial scarcities in this game's economy.Androconium wrote: »Whatever point you are trying to make here, you aren't doing it very well.
I would have thought it was obvious, someone claimed ESO is "the free market" I'm pointing out that it is not. If you are having trouble understanding that then I suggest that has more to do with you not even understanding what 'the free market' is, than anything else.
Androconium wrote: »As I wrote above, but you appear to have misinterpreted:
- ZOS set some basic parameters.
- Players decide how valuable any item is
- Players are not forced to choose any specific behaviour.
The value of nearly everything in this game is dictated by game design decisions, players merely follow that with a small amount of leeway in certain aspects in regard to notions like "sometimes there is no accounting for taste" or attempts to price fix on certain items (which is made relatively easy, precisely because this is so far from a free market). ZOS nerf one armour set, that reduces demand, ZOS nerfs drop rates on something that reduces supply, new broken OP food recipe requires ingredient X, demand for X goes up, etc, players just follow along.Androconium wrote: »If you know the market well enough, you can place that green Inferno Staff of Mother's Sorrow up for sale at 75 000, regardless of trait. It will still sell within 24 hours as someone, somewhere, will pay anything to get one; even if that have to re-trait and improve it themselves. no-one forces this player's behaviour; they are FREE to use the MARKET as they find it.
You don't even seem to understand what the free market is, so here is a definition for you:
"In economics, a free market is a system in which the prices for goods and services are determined by the open market and by consumers. In a free market, the laws and forces of supply and demand are free from any intervention by a government or other authority and from all forms of economic privilege, monopolies and artificial scarcities."
I would have thought it was obvious, someone claimed ESO is "the free market" I'm pointing out that it is not. If you are having trouble understanding that then I suggest that has more to do with you not understanding what 'the free market' is, than anything else.
Androconium wrote: »As I wrote above, but you appear to have misinterpreted:
- ZOS set some basic parameters.
- Players decide how valuable any item is
- Players are not forced to choose any specific behaviour.
The value of nearly everything in this game is dictated by game design decisions, players merely follow that with a small amount of leeway in certain aspects in regard to notions like "sometimes there is no accounting for taste" or attempts to price fix on certain items (which is made relatively easy, precisely because this is so far from a free market). ZOS nerf one armour set, that reduces demand, ZOS nerfs drop rates on something that reduces supply, new broken OP food recipe requires ingredient X, demand for X goes up, etc, players just follow along.Androconium wrote: »If you know the market well enough, you can place that green Inferno Staff of Mother's Sorrow up for sale at 75 000, regardless of trait. It will still sell within 24 hours as someone, somewhere, will pay anything to get one; even if that have to re-trait and improve it themselves. no-one forces this player's behaviour; they are FREE to use the MARKET as they find it.
You don't even seem to understand what the free market is, so here is a definition for you:
"In economics, a free market is a system in which the prices for goods and services are determined by the open market and by consumers. In a free market, the laws and forces of supply and demand are free from any intervention by a government or other authority and from all forms of economic privilege, monopolies and artificial scarcities."
I would have thought it was obvious, someone claimed ESO is "the free market" I'm pointing out that it is not. If you are having trouble understanding that then I suggest that has more to do with you not understanding what 'the free market' is, than anything else.
Before copypasting a quote from Wikipedia, you must first understand the concept you are quoting. It is also unwise to leave out any following paragraphs which explain the quote you copypasted.
Your quote defeats the point you attempted to make. I adjusted your boldface to help you understand. ZoS levies no taxes, imposes no restrictions, establishes no price controls, nor requires any qualifications for players to trade with one another.
If you are about to claim that resource spawns or trading kiosks are "artificial scarcities"... please don't. I will have to educate you once again.
However, your entire point is moot. None of your arguments apply in an artificial economy, as I explained to you earlier.
Androconium wrote: »As I wrote above, but you appear to have misinterpreted:
- ZOS set some basic parameters.
- Players decide how valuable any item is
- Players are not forced to choose any specific behaviour.
The value of nearly everything in this game is dictated by game design decisions, players merely follow that with a small amount of leeway in certain aspects in regard to notions like "sometimes there is no accounting for taste" or attempts to price fix on certain items (which is made relatively easy, precisely because this is so far from a free market). ZOS nerf one armour set, that reduces demand, ZOS nerfs drop rates on something that reduces supply, new broken OP food recipe requires ingredient X, demand for X goes up, etc, players just follow along.Androconium wrote: »If you know the market well enough, you can place that green Inferno Staff of Mother's Sorrow up for sale at 75 000, regardless of trait. It will still sell within 24 hours as someone, somewhere, will pay anything to get one; even if that have to re-trait and improve it themselves. no-one forces this player's behaviour; they are FREE to use the MARKET as they find it.
You don't even seem to understand what the free market is, so here is a definition for you:
"In economics, a free market is a system in which the prices for goods and services are determined by the open market and by consumers. In a free market, the laws and forces of supply and demand are free from any intervention by a government or other authority and from all forms of economic privilege, monopolies and artificial scarcities."
I would have thought it was obvious, someone claimed ESO is "the free market" I'm pointing out that it is not. If you are having trouble understanding that then I suggest that has more to do with you not understanding what 'the free market' is, than anything else.
Before copypasting a quote from Wikipedia, you must first understand the concept you are quoting. It is also unwise to leave out any following paragraphs which explain the quote you copypasted.
Your quote defeats the point you attempted to make. I adjusted your boldface to help you understand. ZoS levies no taxes, imposes no restrictions, establishes no price controls, nor requires any qualifications for players to trade with one another.
If you are about to claim that resource spawns or trading kiosks are "artificial scarcities"... please don't. I will have to educate you once again.
However, your entire point is moot. None of your arguments apply in an artificial economy, as I explained to you earlier.
Your entire point is moot because your distinctions between virtual and real economics are arbitrary. Which is why I ignored your nonsense the first time.
Androconium wrote: »As I wrote above, but you appear to have misinterpreted:
- ZOS set some basic parameters.
- Players decide how valuable any item is
- Players are not forced to choose any specific behaviour.
The value of nearly everything in this game is dictated by game design decisions, players merely follow that with a small amount of leeway in certain aspects in regard to notions like "sometimes there is no accounting for taste" or attempts to price fix on certain items (which is made relatively easy, precisely because this is so far from a free market). ZOS nerf one armour set, that reduces demand, ZOS nerfs drop rates on something that reduces supply, new broken OP food recipe requires ingredient X, demand for X goes up, etc, players just follow along.Androconium wrote: »If you know the market well enough, you can place that green Inferno Staff of Mother's Sorrow up for sale at 75 000, regardless of trait. It will still sell within 24 hours as someone, somewhere, will pay anything to get one; even if that have to re-trait and improve it themselves. no-one forces this player's behaviour; they are FREE to use the MARKET as they find it.
You don't even seem to understand what the free market is, so here is a definition for you:
"In economics, a free market is a system in which the prices for goods and services are determined by the open market and by consumers. In a free market, the laws and forces of supply and demand are free from any intervention by a government or other authority and from all forms of economic privilege, monopolies and artificial scarcities."
I would have thought it was obvious, someone claimed ESO is "the free market" I'm pointing out that it is not. If you are having trouble understanding that then I suggest that has more to do with you not understanding what 'the free market' is, than anything else.
Before copypasting a quote from Wikipedia, you must first understand the concept you are quoting. It is also unwise to leave out any following paragraphs which explain the quote you copypasted.
Your quote defeats the point you attempted to make. I adjusted your boldface to help you understand. ZoS levies no taxes, imposes no restrictions, establishes no price controls, nor requires any qualifications for players to trade with one another.
If you are about to claim that resource spawns or trading kiosks are "artificial scarcities"... please don't. I will have to educate you once again.
However, your entire point is moot. None of your arguments apply in an artificial economy, as I explained to you earlier.
And I understand the concepts just fine, as for copy and pasting, maybe you are new to the internet and don't grasp why it is often better to point elsewhere than to simply claim what defines something yourself and be told something to the effect of "says who?".
But your insistence that definitions drawn from real world economic science should apply equally and without qualifications to artificial economies is flat-out wrong. You have been shown this.
However, denying that "Free Market" principals govern trading in ESO demonstrates a minimal understanding of economic science.
Making my point again, your Wikipedia reference proves that ESO's economy meets the definition of "Free Market".
I got a big kick out of that typo.
Judging from your reception to point after point I have proven against your argument...
You guys keep trying to argue against this one stubborn dude, not realizing they'll never change their mind. They went after the free market page on Wikipedia and still believe it didn't apply to ESO. I mean... You can keep bashing against a door for days but it won't budge. A door has no brains to understand subtlety, to understand a simple page on Wikipedia. You don't argue against a door. That makes your a crazy person, you know? Just let the door be the door, and we can keep enjoying our free market and reselling as much as we want, whenever we want, because there's no governing entity interfering with it to make us stop.