Update 47 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/680228
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Upcoming Combat Changes Question

ZoDSeR97
ZoDSeR97
So, uh I just read some part of the v5.0.0 up to v5.0.4 combat changes and need some clarification because I do not know whether people who play pts are trolling the dev by giving false suggestions or the dev are trolling.

Some skills are getting "immunity to snare and immobilizes" buff then "Removed the snare applied from all abilities that deal with character charges, leaps, teleports, or other movements." !? That is pretty much all ability with snare and as for immobility, "All Immobilizes from player abilities and item sets will now apply Immobilization Immunity once applied, to prevent multiple Immobilizes from applying on the same target. Once an Immobilize from these abilities ends, you gain immunity to Immobilizes for 3 seconds after, similar to the Dodge Roll mechanic.". So, uh...why do I need that buff again? Ain't it free already!?

Does the trap like daedric mine affect by silence when it is already put down? if it is not, pretty sure Incapacitating Strike is not the ultimate for stamblade to single out anyone anymore along with the fact it can now be "CC broken". It probably need more dmg increase than the current patch in to be able to "put them closer to death's door".

"Scorch: This ability and its morphs can now be blocked." + "Major Expedition now lasts 6 seconds, up from 4 seconds" more nerf to warden!? Really? I am totally going put that buff into a good use by using it to find a corner to cower whenever my enemy appear. Oh btw, NO MATTER HOW MUCH HEAL SCALE WITH MAX HEALTH OR HOW MUCH IMPROVEMENT TO WINTER EMBRACE LINE, IT WILL NOT MAKE WARDEN DECENT. Due to the obvious recent health build is not legit (64 point into health? come on), tank is there but the dps department is an oooopsie.

Have anyone checked the dmg output of 2h weapon? Because the disadvantage for 2h was lack of bleed apply and now dev just made it worse. Do not even say that 2h good for fighting crowd for it aoe because dual wield can do aoe too and it ez clear crowd for execution bonus + some ability is getting more dmg. For some reason, dual wield need extra dmg boost when it is already dominating.

Sorc is getting some minor buff which is nice. The problem I have with this game is the stam trump mag (on equal player skill) which is great...Stam role has gap closer while mag role does not actually has a way to prevent it happened (sorc is an exception for skill Streak), unless stun which grant them free immunity afterward then feel all their stun and dmg. Well you can slow them down but...in game debuff movement is like nothing and dev actually made some mag role to close fight(magdk)? Come on a mage fight within the range of the staff reach is no mage.

Why putting everything into 1 model (DOT dmg model, gap closer model) thou? if the model is wrong there just more work (coupling problem). Pretty sure at the current stage all classes have difference buff, skill passive(huge aspect btw) and their own advantage in cc, dot which made up their unique. If trying to put all in one 1 model, it remove unique and not properly readjust skill passive only imbalance happen in this game. A clear example is some how dual wield need dmg boost when it is already doing great and 2h need less way to apply bleed when lack of bleed is its weakness to be on par with dual wield.
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